Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LeoHaHa
Geb
Level 62
God Stats
1W - 2L
1,336 SR
Queue Stats
112W - 93L
1,554 Elo+
Solo
Jormungandr
Jormungandr
Saugen
Jormungandr
Level 268
God Stats
89W - 51L
1,707 SR
Queue Stats
209W - 218L
1,620 Elo+
Solo
Ix Chel
Ix Chel
TheDawgg
Ix Chel
Level 159
God Stats
13W - 19L
1,480 SR
Queue Stats
163W - 173L
1,504 Elo+
Solo
Chiron
Chiron
weisswolf01
Chiron
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,585 Elo+
Solo
Team Averages
Level 141
1,504 SR
1,553 Elo+

VS

Team Averages
Level 150
1,549 SR
1,521 Elo+
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DrSqu1d
Maui
Level 144
God Stats
27W - 15L
1,688 SR
Queue Stats
530W - 523L
1,553 Elo+
Solo
Chaac
Chaac
Melatonin5860
Chaac
Level 120
God Stats
13W - 10L
1,558 SR
Queue Stats
301W - 265L
1,572 Elo+
Solo
Ullr
Ullr
XxKuShxxFr3AkxX
Ullr
Level 157
God Stats
1W - 0L
1,534 SR
Queue Stats
16W - 22L
1,462 Elo+
Solo
Janus
Janus
tunas202
Janus
Level 176
God Stats
6W - 4L
1,465 SR
Queue Stats
461W - 447L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
3
0 / 1 / 0
2,874
575
982
2,142
593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Geb
6
0 / 0 / 0
3,507
701
1,325
3,914
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
Saugen
Jormungandr
8
0 / 1 / 0
4,299
860
3,601
4,696
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ix Chel
TheDawgg
Ix Chel
6
0 / 2 / 0
3,340
668
968
2,778
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chiron
6
0 / 1 / 0
3,168
634
969
2,877
691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 1
3,693
739
1,044
3,218
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
DrSqu1d
Maui
6
0 / 0 / 1
3,796
759
1,594
3,027
1,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,490
698
1,041
4,876
3,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
1 / 0 / 0
3,663
733
2,123
1,626
413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
tunas202
Janus
7
3 / 0 / 1
4,348
870
2,264
1,887
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Fenrir
 
Fenrir
1
0
1
1.5
W
Maui
DrSqu1d
Maui
0
0
1
0.5
L
Geb
0
0
0
0
W
0
0
0
0
L
Jormungandr
Saugen
Jormungandr
0
1
0
0
L
Ix Chel
TheDawgg
Ix Chel
0
2
0
0
W
1
0
0
1
W
Janus
tunas202
Janus
3
0
1
3.5
L
Chiron
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,845
Damage
8,066
16,407
Taken
14,634
6,010
Mitigated
6,545
7,067
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
982
225
0
699
2,142
593
0
240
1,822
0
4,882
W
Fenrir
 
Fenrir
1,044
312
0
2,190
3,218
885
0
592
2,626
0
17,247
W
Maui
DrSqu1d
Maui
1,594
640
0
1,414
3,027
1,637
0
774
2,253
9,656
0
L
Geb
1,325
336
0
1,814
3,914
2,026
0
857
3,057
9,624
0
W
1,041
0
0
2,686
4,876
3,167
0
3,186
1,690
0
14,715
L
Jormungandr
Saugen
Jormungandr
3,601
1,246
0
2,750
4,696
2,097
0
347
4,309
27,407
2,451
L
Ix Chel
TheDawgg
Ix Chel
968
217
150
597
2,778
603
0
1,344
1,234
13,292
0
W
2,123
829
0
842
1,626
413
0
551
1,075
0
19,626
W
Janus
tunas202
Janus
2,264
318
0
552
1,887
443
0
632
1,255
17,666
1,977
L
Chiron
969
55
230
827
2,877
691
0
737
2,140
0
14,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,188
Gold Earned
18,990
138
Minions Killed
154
0
Camps Cleared
0
467,748
Distance Traveled
575,741
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,874
575
9
2
0
53,234
0
W
Fenrir
3,693
739
42
8
0
124,652
0
W
Maui
3,796
759
12
2
0
120,720
2
L
Geb
3,507
701
18
4
0
107,459
0
W
Chaac
3,490
698
35
7
0
115,001
0
L
Jormungandr
4,299
860
51
10
0
94,100
0
L
Ix Chel
3,340
668
35
7
0
102,322
0
W
Ullr
3,663
733
36
7
0
103,966
0
W
Janus
4,348
870
29
6
0
111,402
0
L
Chiron
3,168
634
25
5
0
110,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role