Player Matchup

Cerberus
Cerberus
Ario_Vengence
Cerberus
Level 129
God Stats
2W - 0L
1,687 SR
Queue Stats
54W - 53L
1,484 Elo+
Party 1
Sol
Sol
Enkocikk98
Sol
Level 104
God Stats
15W - 9L
1,606 SR
Queue Stats
37W - 38L
1,454 Elo+
Party 1
Chronos
Chronos
KUCEILb
Chronos
Level 92
God Stats
4W - 4L
1,509 SR
Queue Stats
180W - 184L
1,539 Elo+
Solo
Cthulhu
Cthulhu
XxMinniManxX
Cthulhu
Level 158
God Stats
11W - 3L
1,752 SR
Queue Stats
135W - 126L
1,519 Elo+
Solo
Thanatos
Thanatos
bananagod2001
Thanatos
Level 67
God Stats
19W - 33L
1,329 SR
Queue Stats
134W - 126L
1,450 Elo+
Solo
Team Averages
Level 110
1,576 SR
1,489 Elo+

VS

Team Averages
Level 135
1,540 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Alexxandroz
Nox
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,533 Elo+
Solo
Xing Tian
Xing Tian
D3L3C14
Xing Tian
Level 142
God Stats
3W - 3L
1,641 SR
Queue Stats
131W - 155L
1,457 Elo+
Party 2
Horus
Horus
SelectMeYTB
Horus
Level 109
God Stats
56W - 47L
1,565 SR
Queue Stats
425W - 397L
1,528 Elo+
Solo
Artemis
Artemis
sDAWGI97I
Artemis
Level 157
God Stats
3W - 2L
1,494 SR
Queue Stats
232W - 254L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ario_Vengence
Cerberus
11
1 / 4 / 4
7,561
540
5,062
13,136
8,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 6 / 1
6,852
489
3,846
7,529
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos
KUCEILb
Chronos
17
4 / 0 / 1
9,451
675
8,405
7,447
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
XxMinniManxX
Cthulhu
15
2 / 0 / 2
9,352
668
3,624
5,988
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Thanatos
bananagod2001
Thanatos
12
2 / 2 / 1
7,235
517
2,394
9,729
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
0 / 2 / 6
6,667
476
5,418
9,979
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
3 / 0 / 2
7,710
551
5,058
4,882
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
D3L3C14
Xing Tian
12
2 / 3 / 8
6,754
482
6,309
12,668
10,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 2 / 0
5,283
377
670
4,144
1,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
sDAWGI97I
Artemis
13
7 / 2 / 2
7,894
564
10,776
6,804
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
9
Kills
12
12
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
6
1.5
L
3
0
2
4
W
Cerberus
Ario_Vengence
Cerberus
1
4
4
0.75
L
Xing Tian
D3L3C14
Xing Tian
2
3
8
2
W
0
6
1
0.08
W
Chronos
KUCEILb
Chronos
4
0
1
4.5
L
0
2
0
0
W
Cthulhu
XxMinniManxX
Cthulhu
2
0
2
3
W
Thanatos
bananagod2001
Thanatos
2
2
1
1.25
L
Artemis
sDAWGI97I
Artemis
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,331
Damage
28,231
43,829
Taken
38,477
21,824
Mitigated
20,193
15,659
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,418
915
0
2,664
9,979
4,593
0
3,464
6,371
0
60,915
L
5,058
273
0
640
4,882
1,454
63
2,554
2,184
54,975
701
W
Cerberus
Ario_Vengence
Cerberus
5,062
506
0
3,571
13,136
8,568
0
3,538
9,598
24,159
759
L
Xing Tian
D3L3C14
Xing Tian
6,309
788
0
1,737
12,668
10,423
0
6,700
5,818
27,967
1,114
W
3,846
963
0
1,851
7,529
1,744
488
1,946
5,583
40,643
6,114
W
Chronos
KUCEILb
Chronos
8,405
2,581
0
3,242
7,447
2,744
470
2,445
4,971
84,121
723
L
670
315
0
892
4,144
1,742
0
1,690
2,414
0
19,333
W
Cthulhu
XxMinniManxX
Cthulhu
3,624
132
0
1,089
5,988
5,107
0
1,184
4,725
67,445
1,961
W
Thanatos
bananagod2001
Thanatos
2,394
177
0
5,906
9,729
3,661
0
2,264
7,465
0
49,408
L
Artemis
sDAWGI97I
Artemis
10,776
3,667
0
352
6,804
1,981
0
5,014
1,760
0
49,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,451
Gold Earned
34,308
510
Minions Killed
388
0
Camps Cleared
0
1,498,736
Distance Traveled
1,474,325
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,667
476
89
6
0
330,487
0
L
Nox
7,710
551
130
9
0
310,680
3
W
Cerberus
7,561
540
48
3
0
301,933
0
L
Xing Tian
6,754
482
37
3
0
278,916
0
W
Sol
6,852
489
80
6
0
275,184
7
W
Chronos
9,451
675
161
12
0
338,032
2
L
Horus
5,283
377
41
3
0
289,464
0
W
Cthulhu
9,352
668
145
10
0
287,986
0
W
Thanatos
7,235
517
76
5
0
295,601
0
L
Artemis
7,894
564
91
7
0
264,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role