Player Matchup

Baron Samedi
Baron Samedi
Fasistas
Baron Samedi
Level 107
God Stats
5W - 2L
1,675 SR
Queue Stats
75W - 41L
1,647 Elo+
Party 2
Jing Wei
Jing Wei
HEXOR69
Jing Wei
Level 103
God Stats
1W - 0L
1,423 SR
Queue Stats
88W - 53L
1,605 Elo+
Party 2
Gilgamesh
Gilgamesh
cazagatitas69
Gilgamesh
Level 55
God Stats
40W - 23L
1,577 SR
Queue Stats
273W - 314L
1,398 Elo+
Solo
Team Averages
Level 88
1,559 SR
1,550 Elo+

VS

Team Averages
Level 84
1,496 SR
1,439 Elo+
Cthulhu
Cthulhu
ControlldKarnage
Cthulhu
Level 118
God Stats
4W - 6L
1,375 SR
Queue Stats
217W - 222L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GSULTAN
Morgan Le Fay
Level 67
God Stats
14W - 10L
1,674 SR
Queue Stats
624W - 666L
1,438 Elo+
Party 1
Anhur
Anhur
kraken43
Anhur
Level 68
God Stats
22W - 29L
1,439 SR
Queue Stats
641W - 691L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fasistas
Baron Samedi
18
7 / 3 / 10
12,541
965
14,018
11,462
5,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
HEXOR69
Jing Wei
17
8 / 4 / 12
12,024
925
14,637
12,325
4,303
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
cazagatitas69
Gilgamesh
17
5 / 1 / 10
11,485
883
8,801
14,105
12,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
10,541
811
5,682
18,620
13,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
GSULTAN
Morgan Le Fay
15
3 / 7 / 3
10,558
812
13,523
13,246
4,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
kraken43
Anhur
15
2 / 7 / 4
10,307
793
5,413
11,936
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
20
Kills
7
8
Deaths
20
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Baron Samedi
Fasistas
Baron Samedi
7
3
10
4
L
Morgan Le Fay
GSULTAN
Morgan Le Fay
3
7
3
0.64
W
Jing Wei
HEXOR69
Jing Wei
8
4
12
3.5
W
Gilgamesh
cazagatitas69
Gilgamesh
5
1
10
10
L
Anhur
kraken43
Anhur
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,456
Damage
24,618
37,892
Taken
43,802
22,149
Mitigated
21,862
10,016
Healing
3,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,682
684
88
1,587
18,620
13,446
0
5,934
11,872
21,245
0
W
Baron Samedi
Fasistas
Baron Samedi
14,018
320
1,213
4,035
11,462
5,140
1,974
5,957
5,505
43,692
482
L
Morgan Le Fay
GSULTAN
Morgan Le Fay
13,523
256
0
1,474
13,246
4,734
136
3,466
9,177
28,827
0
W
Jing Wei
HEXOR69
Jing Wei
14,637
12,427
0
1,062
12,325
4,303
858
6,606
5,719
0
50,176
W
Gilgamesh
cazagatitas69
Gilgamesh
8,801
1,938
0
3,706
14,105
12,706
1,228
6,662
7,443
0
24,836
L
Anhur
kraken43
Anhur
5,413
1,112
0
347
11,936
3,682
325
3,262
8,179
0
25,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
31,406
149
Minions Killed
105
0
Camps Cleared
0
778,492
Distance Traveled
633,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,541
811
37
3
0
201,572
0
W
Baron Samedi
12,541
965
60
5
0
237,079
0
L
Morgan Le Fay
10,558
812
27
2
0
213,461
0
W
Jing Wei
12,024
925
52
4
0
259,710
0
W
Gilgamesh
11,485
883
37
3
0
281,703
0
L
Anhur
10,307
793
41
3
0
218,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role