Player Matchup

Chaac
Chaac
 
Chaac
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Fzzlake
King Arthur
Level 108
God Stats
1W - 4L
1,824 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Maui
Maui
g_o_o_p_0_0_0_0
Maui
Level 116
God Stats
0W - 1L
1,361 SR
Queue Stats
351W - 337L
1,455 Elo+
Solo
Fenrir
Fenrir
pabliyferchu13
Fenrir
Level 143
God Stats
2W - 3L
1,531 SR
Queue Stats
15W - 12L
1,604 Elo+
Party 1
Team Averages
Level 134
1,543 SR
1,512 Elo+

VS

Team Averages
Level 107
1,582 SR
1,571 Elo+
Achilles
Achilles
GIVIurkin
Achilles
Level 68
God Stats
19W - 17L
1,914 SR
Queue Stats
94W - 89L
1,871 Elo+
Solo
Jing Wei
Jing Wei
Maiden_Peaches
Jing Wei
Level 144
God Stats
11W - 8L
1,698 SR
Queue Stats
23W - 20L
1,631 Elo+
Party 2
Danzaburou
Danzaburou
SURYKATU
Danzaburou
Level 109
God Stats
1W - 1L
1,290 SR
Queue Stats
137W - 131L
1,499 Elo+
Party 2
Chang'e
Chang'e
Sandy_Malvadona
Chang'e
Level 172
God Stats
2W - 2L
1,525 SR
Queue Stats
132W - 132L
1,465 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TAKESHI_KOVACS_3
Morgan Le Fay
Level 44
God Stats
20W - 25L
1,481 SR
Queue Stats
144W - 155L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
3 / 1 / 1
5,124
732
4,408
5,303
2,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
 
Mulan
7
0 / 3 / 0
3,851
550
3,446
6,691
3,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

King Arthur
Fzzlake
King Arthur
1
0 / 0 / 0
2,938
420
0
489
95
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,943
563
1,498
4,334
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 0 / 1
4,699
671
1,518
4,457
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GIVIurkin
Achilles
8
2 / 0 / 1
4,593
656
1,686
3,606
1,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
8
0 / 0 / 0
4,754
679
597
2,438
544
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
SURYKATU
Danzaburou
9
2 / 0 / 2
4,714
673
4,784
3,796
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 2
4,367
624
2,625
5,719
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
TAKESHI_KOVACS_3
Morgan Le Fay
9
1 / 4 / 0
4,577
654
2,973
5,739
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
5
5
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
1
3.5
L
Mulan
 
Mulan
0
3
0
0
L
King Arthur
Fzzlake
King Arthur
0
0
0
0
W
Achilles
GIVIurkin
Achilles
2
0
1
2.5
W
Jing Wei
0
0
0
0
W
Danzaburou
SURYKATU
Danzaburou
2
0
2
3
W
0
0
2
1
W
Morgan Le Fay
TAKESHI_KOVACS_3
Morgan Le Fay
1
4
0
0.25
L
0
1
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,870
Damage
12,665
21,274
Taken
21,298
9,306
Mitigated
6,301
7,952
Healing
5,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,408
1,294
0
3,076
5,303
2,559
0
3,427
1,876
0
24,584
L
Mulan
 
Mulan
3,446
529
0
1,832
6,691
3,648
0
326
6,365
0
19,331
L
King Arthur
Fzzlake
King Arthur
0
0
0
0
489
95
0
0
489
0
843
W
Achilles
GIVIurkin
Achilles
1,686
356
0
451
3,606
1,948
0
396
3,210
0
5,816
W
Jing Wei
597
71
0
588
2,438
544
30
0
2,438
0
21,457
W
Danzaburou
SURYKATU
Danzaburou
4,784
1,440
0
969
3,796
894
34
327
3,469
0
38,530
W
2,625
490
200
3,153
5,719
1,338
0
605
5,114
23,983
643
W
Morgan Le Fay
TAKESHI_KOVACS_3
Morgan Le Fay
2,973
574
0
496
5,739
1,577
0
0
5,373
19,534
622
L
1,498
729
0
899
4,334
1,711
0
832
3,502
14,456
4,515
L
1,518
101
0
2,145
4,457
1,293
0
691
3,766
0
26,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,555
Gold Earned
23,005
166
Minions Killed
197
0
Camps Cleared
0
646,722
Distance Traveled
721,709
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,124
732
42
6
0
160,530
5
L
Mulan
3,851
550
30
4
0
141,127
0
L
King Arthur
2,938
420
2
0
0
18,112
0
W
Achilles
4,593
656
5
1
0
114,494
0
W
Jing Wei
4,754
679
43
6
0
144,435
0
W
Danzaburou
4,714
673
63
9
0
130,067
1
W
Chang'e
4,367
624
50
7
0
168,023
0
W
Morgan Le Fay
4,577
654
36
5
0
164,690
0
L
Maui
3,943
563
40
6
0
152,029
0
L
Fenrir
4,699
671
52
7
0
174,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role