Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
HansHK
Chiron
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 126L
1,539 Elo+
Solo
Hera
Hera
TOSAKIKURUMI
Hera
Level 141
God Stats
3W - 0L
1,851 SR
Queue Stats
24W - 25L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
WoollyMammoth256
Ao Kuang
Level 187
God Stats
4W - 1L
1,584 SR
Queue Stats
428W - 427L
1,515 Elo+
Solo
Yemoja
Yemoja
nostyle200
Yemoja
Level 148
God Stats
3W - 5L
1,350 SR
Queue Stats
370W - 403L
1,559 Elo+
Solo
Team Averages
Level 145
1,557 SR
1,520 Elo+

VS

Team Averages
Level 106
1,548 SR
1,580 Elo+
Da Ji
Da Ji
DemigodMark
Da Ji
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 22L
1,603 Elo+
Solo
He Bo
He Bo
DrTxSmakosz
He Bo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,492 Elo+
Solo
Tyr
Tyr
MajorSheep
Tyr
Level 157
God Stats
8W - 7L
1,692 SR
Queue Stats
821W - 834L
1,528 Elo+
Solo
Yemoja
Yemoja
b8ad11
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,724 Elo+
Solo
Zhong Kui
Zhong Kui
jims_beams
Zhong Kui
Level 64
God Stats
9W - 12L
1,551 SR
Queue Stats
505W - 458L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 1 / 19
10,306
937
16,190
12,939
5,530
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
HansHK
Chiron
18
14 / 1 / 10
11,204
1,019
18,735
12,366
5,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 3 / 18
9,517
865
13,292
11,303
4,541
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 3 / 15
9,519
865
7,198
11,958
9,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
nostyle200
Yemoja
14
0 / 1 / 17
8,611
783
2,582
10,099
5,531
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 3
7,860
715
4,782
10,247
5,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 5 / 7
7,750
705
9,701
11,008
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 2
7,245
659
6,864
13,178
13,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
b8ad11
Yemoja
14
0 / 3 / 6
7,627
693
6,363
12,144
8,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
jims_beams
Zhong Kui
14
4 / 6 / 3
8,313
756
17,098
16,351
12,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
29
27
Kills
8
9
Deaths
27
79
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
1
19
15.5
L
3
7
3
0.64
L
0
5
7
0.7
W
Chiron
HansHK
Chiron
14
1
10
19
L
1
6
2
0.33
W
2
3
18
3.67
W
5
3
15
4.17
L
Yemoja
b8ad11
Yemoja
0
3
6
1
L
Zhong Kui
jims_beams
Zhong Kui
4
6
3
0.92
W
Yemoja
nostyle200
Yemoja
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,997
Damage
44,808
58,665
Taken
62,928
30,289
Mitigated
43,786
34,073
Healing
16,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
16,190
1,301
1,067
3,954
12,939
5,530
1,733
7,808
5,059
31,103
1,541
L
4,782
543
87
1,028
10,247
5,323
0
7,183
2,979
0
11,406
L
9,701
250
687
3,051
11,008
3,819
0
7,239
3,621
23,890
0
W
Chiron
HansHK
Chiron
18,735
7,600
1,794
2,187
12,366
5,446
2,938
7,820
4,506
0
36,793
L
6,864
254
0
2,138
13,178
13,127
0
5,503
7,531
0
11,347
W
13,292
2,960
2,598
2,230
11,303
4,541
376
5,568
5,497
25,450
0
W
7,198
1,227
784
3,284
11,958
9,241
1,008
6,012
5,826
9,261
1,630
L
Yemoja
b8ad11
Yemoja
6,363
420
3,551
2,179
12,144
8,900
0
8,060
3,906
16,124
0
L
Zhong Kui
jims_beams
Zhong Kui
17,098
272
235
3,497
16,351
12,617
0
8,512
7,709
27,282
479
W
Yemoja
nostyle200
Yemoja
2,582
599
13,253
2,922
10,099
5,531
1,216
5,638
4,422
8,954
160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,157
Gold Earned
38,795
136
Minions Killed
92
0
Camps Cleared
0
1,040,483
Distance Traveled
927,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,306
937
30
3
0
234,778
0
L
Da Ji
7,860
715
13
1
0
172,272
0
L
He Bo
7,750
705
29
3
0
198,319
0
W
Chiron
11,204
1,019
45
4
0
202,744
0
L
Tyr
7,245
659
9
1
0
182,513
0
W
Hera
9,517
865
29
3
0
227,618
0
W
Ao Kuang
9,519
865
20
2
0
210,358
0
L
Yemoja
7,627
693
16
1
0
203,600
0
L
Zhong Kui
8,313
756
25
2
0
170,833
0
W
Yemoja
8,611
783
12
1
0
164,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role