Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
KarrarAli-W
Janus
Gold IV
Level 121
God Stats
8W - 10L
1,556 SR
Queue Stats
265W - 262L
1,382 MMR
Solo
Danzaburou
Danzaburou
Gold V
MMohsen12
Danzaburou
Gold V
Level 125
God Stats
24W - 16L
1,626 SR
Queue Stats
150W - 155L
1,340 MMR
Solo
Bacchus
Bacchus
Gold V
eJORGe068
Bacchus
Gold V
Level 149
God Stats
2W - 1L
1,726 SR
Queue Stats
428W - 441L
1,331 MMR
Solo
Amaterasu
Amaterasu
Silver IV
larrypotter69
Amaterasu
Silver IV
Level 120
God Stats
2W - 2L
1,606 SR
Queue Stats
7W - 16L
1,317 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,603 SR
1,374 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,578 SR
1,349 MMR
Hachiman
Hachiman
Silver IV
CallumJohnston01
Hachiman
Silver IV
Level 126
God Stats
3W - 6L
1,520 SR
Queue Stats
28W - 38L
1,389 MMR
Solo
Khepri
Khepri
Silver I
Malchezaar777
Khepri
Silver I
Level 115
God Stats
12W - 11L
1,582 SR
Queue Stats
102W - 111L
1,308 MMR
Solo
Serqet
Serqet
Gold IV
MostafaSMJ
Serqet
Gold IV
Level 146
God Stats
1W - 1L
1,653 SR
Queue Stats
220W - 216L
1,322 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
TheMorriganWitch
Baba Yaga
Gold V
Level 126
God Stats
10W - 8L
1,636 SR
Queue Stats
391W - 416L
1,338 MMR
Solo
Mulan
Mulan
Bronze IV
madness1234
Mulan
Bronze IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 1 / 3
6,475
589
2,901
4,928
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 0
6,919
629
3,785
3,397
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MMohsen12
Danzaburou
11
1 / 1 / 0
6,378
580
3,645
4,797
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
eJORGe068
Bacchus
10
1 / 1 / 2
5,053
459
3,568
6,278
5,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Amaterasu
larrypotter69
Amaterasu
10
0 / 1 / 3
5,747
522
2,176
8,106
6,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
AnubisThanatosMedusaSusano

VS

Bans
BastetBellonaPoseidonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,760
524
3,478
4,919
1,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 1
5,138
467
1,370
4,718
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
MostafaSMJ
Serqet
9
1 / 3 / 2
5,283
480
1,420
6,389
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
11
0 / 1 / 0
5,521
502
2,008
5,084
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 1
6,502
591
5,620
8,591
5,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
4
4
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
3
5.5
L
2
1
0
2
W
1
0
0
1
W
Danzaburou
MMohsen12
Danzaburou
1
1
0
1
L
0
0
1
0.5
L
Serqet
MostafaSMJ
Serqet
1
3
2
0.67
L
Baba Yaga
0
1
0
0
W
Bacchus
eJORGe068
Bacchus
1
1
2
2
W
Amaterasu
larrypotter69
Amaterasu
0
1
3
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,075
Damage
13,896
27,506
Taken
29,701
15,940
Mitigated
13,470
11,036
Healing
6,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,901
850
0
2,854
4,928
1,451
0
47
4,881
0
40,620
L
3,478
1,238
0
1,733
4,919
1,684
0
1,421
3,498
0
35,226
W
3,785
220
0
1,342
3,397
975
0
1,352
1,657
52,847
1,221
W
Danzaburou
MMohsen12
Danzaburou
3,645
1,011
0
2,467
4,797
1,564
653
497
4,213
0
51,460
L
1,370
83
0
1,555
4,718
3,083
0
1,041
3,647
16,072
0
L
Serqet
MostafaSMJ
Serqet
1,420
146
0
470
6,389
2,263
0
1,750
4,565
0
29,717
L
Baba Yaga
2,008
46
0
1,392
5,084
1,289
0
2,075
2,853
35,762
869
W
Bacchus
eJORGe068
Bacchus
3,568
530
0
1,258
6,278
5,469
0
1,136
5,070
18,399
0
W
Amaterasu
larrypotter69
Amaterasu
2,176
484
0
3,115
8,106
6,481
0
0
7,990
0
32,871
L
5,620
1,096
0
1,757
8,591
5,151
0
806
7,785
0
39,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
28,204
382
Minions Killed
317
0
Camps Cleared
0
1,130,369
Distance Traveled
998,425
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,475
589
80
7
0
255,329
0
L
Hachiman
5,760
524
77
7
0
199,545
3
W
Janus
6,919
629
115
10
0
223,649
5
W
Danzaburou
6,378
580
96
9
0
200,940
2
L
Khepri
5,138
467
20
2
0
191,173
2
L
Serqet
5,283
480
61
6
0
246,469
0
L
Baba Yaga
5,521
502
74
7
0
206,390
0
W
Bacchus
5,053
459
30
3
0
226,832
5
W
Amaterasu
5,747
522
61
6
0
223,619
0
L
Mulan
6,502
591
85
8
0
154,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role