Player Matchup

Rama
Rama
GoonLord69
Rama
Level 84
God Stats
6W - 5L
1,505 SR
Queue Stats
335W - 320L
1,505 Elo+
Party 1
Janus
Janus
LEAD1HEAD
Janus
Level 197
God Stats
3W - 4L
1,742 SR
Queue Stats
58W - 66L
1,426 Elo+
Party 1
Athena
Athena
RECKLSSxAFRO
Athena
Level 152
God Stats
1W - 1L
1,401 SR
Queue Stats
90W - 74L
1,591 Elo+
Party 1
Anhur
Anhur
TemporaryMammal
Anhur
Level 162
God Stats
1W - 2L
1,599 SR
Queue Stats
205W - 180L
1,526 Elo+
Party 1
Xing Tian
Xing Tian
iNViS MARIOUS
Xing Tian
Level 210
God Stats
15W - 8L
1,634 SR
Queue Stats
361W - 321L
1,509 Elo+
Party 1
Team Averages
Level 161
1,576 SR
1,511 Elo+

VS

Team Averages
Level 137
1,388 SR
1,479 Elo+
Da Ji
Da Ji
Agent42zer0
Da Ji
Level 104
God Stats
0W - 3L
1,269 SR
Queue Stats
238W - 225L
1,510 Elo+
Solo
Shiva
Shiva
Gazza carr88
Shiva
Level 129
God Stats
0W - 2L
1,209 SR
Queue Stats
145W - 131L
1,565 Elo+
Solo
Geb
Geb
Naddar
Geb
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 37L
1,323 Elo+
Solo
Cthulhu
Cthulhu
RaiderOfFridges
Cthulhu
Level 167
God Stats
11W - 9L
1,600 SR
Queue Stats
323W - 325L
1,538 Elo+
Solo
Tyr
Tyr
TOM-THUM
Tyr
Level 128
God Stats
1W - 4L
1,364 SR
Queue Stats
200W - 214L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 5
5,707
1,141
2,368
3,260
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
LEAD1HEAD
Janus
10
1 / 1 / 4
5,926
1,185
4,817
3,526
1,630
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Athena
10
1 / 0 / 5
6,124
1,225
2,182
6,507
5,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 3
6,107
1,221
3,873
2,782
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
iNViS MARIOUS
Xing Tian
10
2 / 0 / 3
6,177
1,235
2,301
6,082
4,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,272
854
0
0
0
9
1 / 1 / 0
5,235
1,047
5,969
5,256
3,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Geb
Naddar
Geb
9
0 / 1 / 2
4,835
967
1,681
2,489
1,410
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 1
5,700
1,140
5,177
3,521
2,469
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 2
5,179
1,036
5,032
7,283
4,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
6
Kills
1
2
Deaths
6
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
1
1
0
1
W
1
0
5
3.5
W
Janus
LEAD1HEAD
Janus
1
1
4
3
L
Geb
Naddar
Geb
0
1
2
1
W
Athena
1
0
5
3.5
L
0
1
1
0.5
L
0
3
2
0.33
W
1
1
3
2.5
W
Xing Tian
iNViS MARIOUS
Xing Tian
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,541
Damage
17,859
22,157
Taken
18,549
14,191
Mitigated
12,400
8,429
Healing
5,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
5,969
415
55
916
5,256
3,532
0
2,992
2,264
1,689
6,537
W
2,368
2,078
511
1,031
3,260
1,299
600
1,727
1,500
0
6,653
W
Janus
LEAD1HEAD
Janus
4,817
381
148
143
3,526
1,630
123
1,252
2,237
11,093
0
L
Geb
Naddar
Geb
1,681
0
0
250
2,489
1,410
0
1,113
1,376
2,713
0
W
Athena
2,182
490
408
2,356
6,507
5,384
36
2,270
4,062
6,169
0
L
5,177
85
1,064
730
3,521
2,469
0
1,798
1,723
16,016
0
L
5,032
270
414
1,619
7,283
4,989
0
2,579
4,704
0
9,556
W
3,873
2,419
0
605
2,782
1,085
642
582
2,166
0
9,963
W
Xing Tian
iNViS MARIOUS
Xing Tian
2,301
94
1,497
1,730
6,082
4,793
0
2,166
3,701
5,348
2,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,041
Gold Earned
25,221
61
Minions Killed
41
0
Camps Cleared
0
519,503
Distance Traveled
403,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,272
854
0
0
0
0
0
L
Shiva
5,235
1,047
8
2
0
114,522
0
W
Rama
5,707
1,141
13
3
0
101,079
0
W
Janus
5,926
1,185
13
3
0
109,251
0
L
Geb
4,835
967
1
0
0
86,941
0
W
Athena
6,124
1,225
7
1
0
122,671
0
L
Cthulhu
5,700
1,140
19
4
0
104,102
0
L
Tyr
5,179
1,036
13
3
0
98,413
0
W
Anhur
6,107
1,221
12
2
0
76,130
0
W
Xing Tian
6,177
1,235
16
3
0
110,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role