Player Matchup

Cthulhu
Cthulhu
CheflokMax
Cthulhu
Level 106
God Stats
15W - 7L
1,667 SR
Queue Stats
120W - 105L
1,486 Elo+
Party 1
Izanami
Izanami
Diman156
Izanami
Level 68
God Stats
3W - 1L
1,675 SR
Queue Stats
77W - 78L
1,470 Elo+
Solo
Vulcan
Vulcan
HerpesDerGoetter
Vulcan
Level 107
God Stats
15W - 12L
1,493 SR
Queue Stats
126W - 108L
1,484 Elo+
Party 1
Ares
Ares
Sydrik_333
Ares
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 96L
1,485 Elo+
Party 1
Thanatos
Thanatos
TralionaZ
Thanatos
Level 149
God Stats
18W - 15L
1,562 SR
Queue Stats
213W - 203L
1,556 Elo+
Solo
Team Averages
Level 102
1,579 SR
1,496 Elo+

VS

Team Averages
Level 119
1,537 SR
1,474 Elo+
Nu Wa
Nu Wa
Evici Rocky
Nu Wa
Level 70
God Stats
14W - 12L
1,559 SR
Queue Stats
275W - 305L
1,448 Elo+
Solo
King Arthur
King Arthur
Lionis90
King Arthur
Level 189
God Stats
3W - 2L
1,707 SR
Queue Stats
308W - 307L
1,495 Elo+
Solo
Arachne
Arachne
Myvrah
Arachne
Level 87
God Stats
0W - 1L
1,237 SR
Queue Stats
276W - 266L
1,498 Elo+
Solo
Neith
Neith
iiTHAMERR
Neith
Level 143
God Stats
13W - 12L
1,685 SR
Queue Stats
196W - 202L
1,450 Elo+
Solo
Kumbhakarna
Kumbhakarna
xLilLean
Kumbhakarna
Level 107
God Stats
6W - 6L
1,500 SR
Queue Stats
421W - 410L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CheflokMax
Cthulhu
17
4 / 2 / 3
10,907
606
15,085
19,216
17,677
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
Diman156
Izanami
16
3 / 5 / 4
9,539
530
10,579
12,390
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 1 / 5
10,528
585
16,338
7,756
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 5 / 3
8,851
492
6,279
15,308
13,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
TralionaZ
Thanatos
17
12 / 2 / 4
11,165
620
12,370
19,427
7,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,052
503
12,698
8,583
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Lionis90
King Arthur
15
1 / 5 / 0
8,807
489
11,546
21,876
19,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
Myvrah
Arachne
12
5 / 5 / 4
8,147
453
4,540
11,365
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
iiTHAMERR
Neith
14
3 / 6 / 6
9,119
507
7,734
12,149
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kumbhakarna
xLilLean
Kumbhakarna
14
3 / 4 / 9
8,581
477
11,687
25,388
22,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
35
25
Kills
15
15
Deaths
25
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CheflokMax
Cthulhu
4
2
3
2.75
W
Izanami
Diman156
Izanami
3
5
4
1
L
3
5
1
0.7
W
4
1
5
6.5
L
King Arthur
Lionis90
King Arthur
1
5
0
0.2
L
Arachne
Myvrah
Arachne
5
5
4
1.4
W
2
5
3
0.7
W
Thanatos
TralionaZ
Thanatos
12
2
4
7
L
Neith
iiTHAMERR
Neith
3
6
6
1
L
Kumbhakarna
xLilLean
Kumbhakarna
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,651
Damage
48,205
74,097
Taken
79,361
45,715
Mitigated
49,979
32,826
Healing
16,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CheflokMax
Cthulhu
15,085
1,878
41
9,444
19,216
17,677
163
2,163
16,785
88,462
0
W
Izanami
Diman156
Izanami
10,579
6,798
0
2,313
12,390
4,585
1,978
5,088
7,051
0
77,655
L
12,698
1,709
0
547
8,583
2,108
0
2,979
5,385
60,727
1,250
W
16,338
294
0
2,424
7,756
2,577
313
3,561
3,793
90,938
2,814
L
King Arthur
Lionis90
King Arthur
11,546
1,530
0
5,586
21,876
19,332
0
12,838
9,038
0
76,659
L
Arachne
Myvrah
Arachne
4,540
3,311
0
2,326
11,365
2,880
0
4,428
6,689
0
33,936
W
6,279
1,278
0
1,484
15,308
13,778
258
5,702
9,219
22,738
0
W
Thanatos
TralionaZ
Thanatos
12,370
3,731
0
17,120
19,427
7,098
0
5,861
13,133
0
83,256
L
Neith
iiTHAMERR
Neith
7,734
1,859
0
2,037
12,149
3,646
246
4,919
7,138
0
49,786
L
Kumbhakarna
xLilLean
Kumbhakarna
11,687
2,062
0
5,832
25,388
22,013
0
11,564
13,469
34,990
377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,990
Gold Earned
43,706
598
Minions Killed
423
0
Camps Cleared
0
1,765,043
Distance Traveled
1,634,779
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,907
606
153
9
0
341,632
0
W
Izanami
9,539
530
127
7
0
319,941
0
L
Nu Wa
9,052
503
113
6
0
313,346
0
W
Vulcan
10,528
585
168
9
0
382,192
1
L
King Arthur
8,807
489
120
7
0
327,132
3
L
Arachne
8,147
453
60
3
0
319,494
0
W
Ares
8,851
492
28
2
0
341,532
0
W
Thanatos
11,165
620
122
7
0
379,746
4
L
Neith
9,119
507
95
5
0
318,959
4
L
Kumbhakarna
8,581
477
35
2
0
355,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role