Player Matchup

Nemesis
Nemesis
Silver III
Benjamin-1994
Nemesis
Silver III
Level 157
God Stats
10W - 2L
1,730 SR
Queue Stats
30W - 25L
1,358 MMR
Solo
Bacchus
Bacchus
Gold IV
Hеid
Bacchus
Gold IV
Level 154
God Stats
43W - 49L
1,475 SR
Queue Stats
75W - 87L
1,245 MMR
Solo
Hades
Hades
Silver IV
Lika0808
Hades
Silver IV
Level 138
God Stats
7W - 8L
1,308 SR
Queue Stats
148W - 171L
720 MMR
Solo
Danzaburou
Danzaburou
Gold V
MMohsen12
Danzaburou
Gold V
Level 125
God Stats
24W - 16L
1,613 SR
Queue Stats
150W - 155L
1,341 MMR
Solo
Olorun
Olorun
Gold II
yeeneƒer
Olorun
Gold II
Level 62
God Stats
4W - 6L
1,460 SR
Queue Stats
144W - 139L
1,343 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,517 SR
1,201 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,565 SR
1,352 MMR
Zhong Kui
Zhong Kui
Silver IV
 
Zhong Kui
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
Ferraldino95
Arachne
Silver II
Level 151
God Stats
3W - 3L
1,666 SR
Queue Stats
178W - 191L
1,103 MMR
Solo
Zeus
Zeus
Gold V
mad_dog-viper
Zeus
Gold V
Level 104
God Stats
6W - 8L
1,469 SR
Queue Stats
74W - 83L
1,397 MMR
Solo
Charon
Charon
Bronze III
mitaka0302
Charon
Bronze III
Level 48
God Stats
2W - 3L
1,691 SR
Queue Stats
2W - 7L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
5 / 0 / 7
6,834
683
4,428
6,583
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Hеid
Bacchus
9
2 / 1 / 5
5,763
576
3,191
7,207
5,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hades
Lika0808
Hades
10
0 / 1 / 1
5,519
552
2,228
5,262
2,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Danzaburou
MMohsen12
Danzaburou
10
3 / 1 / 5
6,313
631
6,945
5,026
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
yeeneƒer
Olorun
13
4 / 1 / 4
7,344
734
3,782
5,428
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaAnubisAo KuangMedusa

VS

Bans
CabrakanBakasuraYmirAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 1 / 0
6,723
672
3,293
4,513
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
 
Charybdis
8
0 / 5 / 1
4,604
460
4,262
7,942
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Ferraldino95
Arachne
8
0 / 3 / 2
4,928
493
2,928
8,395
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 4 / 0
5,715
572
3,024
4,611
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
mitaka0302
Charon
9
2 / 1 / 0
5,832
583
3,429
7,380
4,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
4
4
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Charybdis
 
Charybdis
0
5
1
0.1
W
Nemesis
5
0
7
8.5
L
Arachne
Ferraldino95
Arachne
0
3
2
0.33
W
Bacchus
Hеid
Bacchus
2
1
5
4.5
W
Hades
Lika0808
Hades
0
1
1
0.5
W
Danzaburou
MMohsen12
Danzaburou
3
1
5
5.5
L
1
4
0
0.25
L
Charon
mitaka0302
Charon
2
1
0
2
W
Olorun
yeeneƒer
Olorun
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,574
Damage
16,936
29,506
Taken
32,841
14,628
Mitigated
13,809
11,870
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,293
740
0
2,248
4,513
2,938
44
1,656
2,857
38,519
10,590
L
Charybdis
 
Charybdis
4,262
2,955
0
2,251
7,942
2,265
345
1,753
6,109
0
32,385
W
Nemesis
4,428
1,444
0
2,092
6,583
2,312
0
792
5,791
0
46,966
L
Arachne
Ferraldino95
Arachne
2,928
2,315
0
2,226
8,395
2,819
0
1,792
6,441
0
25,537
W
Bacchus
Hеid
Bacchus
3,191
453
0
2,254
7,207
5,848
0
1,565
5,642
11,642
546
W
Hades
Lika0808
Hades
2,228
260
0
2,099
5,262
2,767
0
2,994
2,268
26,169
1,291
W
Danzaburou
MMohsen12
Danzaburou
6,945
3,197
0
2,619
5,026
1,879
368
1,589
3,437
0
43,253
L
3,024
39
0
250
4,611
1,387
0
1,986
2,475
36,749
727
L
Charon
mitaka0302
Charon
3,429
827
85
1,768
7,380
4,400
100
1,495
5,885
15,223
799
W
Olorun
yeeneƒer
Olorun
3,782
1,799
0
2,806
5,428
1,822
1,211
2,457
2,971
49,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
27,802
347
Minions Killed
307
0
Camps Cleared
0
1,055,621
Distance Traveled
987,585
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,723
672
93
9
0
191,625
1
L
Charybdis
4,604
460
61
6
0
170,328
0
W
Nemesis
6,834
683
88
9
0
263,579
0
L
Arachne
4,928
493
49
5
0
243,482
2
W
Bacchus
5,763
576
15
2
0
236,383
3
W
Hades
5,519
552
62
6
0
176,342
4
W
Danzaburou
6,313
631
67
7
0
177,919
1
L
Zeus
5,715
572
79
8
0
194,882
0
L
Charon
5,832
583
25
3
0
187,268
3
W
Olorun
7,344
734
115
12
0
201,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role