Player Matchup

Neith
Neith
BlueWhiteRedCat
Neith
Level 127
God Stats
6W - 5L
1,635 SR
Queue Stats
84W - 68L
1,604 Elo+
Solo
Sobek
Sobek
Deathgard
Sobek
Level 46
God Stats
4W - 2L
1,293 SR
Queue Stats
20W - 29L
1,109 Elo+
Party 2
Merlin
Merlin
Easy117
Merlin
Level 127
God Stats
7W - 9L
1,515 SR
Queue Stats
102W - 82L
1,531 Elo+
Solo
Arachne
Arachne
GenetiK Rage
Arachne
Level 109
God Stats
396W - 303L
1,569 SR
Queue Stats
1,291W - 1,269L
1,462 Elo+
Solo
Vamana
Vamana
White2Salazar
Vamana
Level 24
God Stats
2W - 2L
1,287 SR
Queue Stats
18W - 28L
1,130 Elo+
Party 2
Team Averages
Level 87
1,460 SR
1,367 Elo+

VS

Team Averages
Level 129
1,432 SR
1,489 Elo+
Chang'e
Chang'e
 
Chang'e
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Quagsire1990
Nox
Level 242
God Stats
34W - 48L
1,374 SR
Queue Stats
649W - 630L
1,504 Elo+
Solo
Fenrir
Fenrir
Raven0605
Fenrir
Level 121
God Stats
32W - 20L
1,583 SR
Queue Stats
189W - 175L
1,441 Elo+
Solo
Chaac
Chaac
anthony09_-
Chaac
Level 62
God Stats
2W - 7L
1,203 SR
Queue Stats
63W - 62L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,123
466
3,793
6,618
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Deathgard
Sobek
8
0 / 4 / 0
5,200
473
1,774
6,949
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Easy117
Merlin
12
0 / 2 / 0
6,111
556
1,057
3,405
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
GenetiK Rage
Arachne
10
0 / 4 / 0
5,545
504
2,561
9,040
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 2 / 0
5,733
521
8,613
9,751
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 0 / 2
7,877
716
2,685
6,478
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
 
Xbalanque
8
0 / 1 / 1
5,184
471
1,773
5,122
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 4
6,770
615
4,060
5,327
2,502
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Raven0605
Fenrir
13
11 / 0 / 2
7,789
708
9,564
10,063
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 0 / 0
5,563
506
4,376
8,065
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
15
15
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
2
3
W
Xbalanque
 
Xbalanque
0
1
1
0.5
L
0
3
0
0
L
Sobek
Deathgard
Sobek
0
4
0
0
L
Merlin
Easy117
Merlin
0
2
0
0
L
Arachne
GenetiK Rage
Arachne
0
4
0
0
W
1
0
4
3
W
Fenrir
Raven0605
Fenrir
11
0
2
12
L
1
2
0
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,798
Damage
22,458
35,763
Taken
35,055
18,321
Mitigated
13,804
9,816
Healing
17,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,685
254
240
4,728
6,478
2,203
0
625
5,853
71,985
2,046
W
Xbalanque
 
Xbalanque
1,773
516
306
2,449
5,122
1,261
664
127
4,850
0
21,064
L
3,793
1,377
0
1,250
6,618
1,527
48
2,010
4,608
0
37,018
L
Sobek
Deathgard
Sobek
1,774
164
0
1,390
6,949
4,777
0
1,815
5,134
5,576
0
L
Merlin
Easy117
Merlin
1,057
157
0
744
3,405
957
0
1,150
2,255
42,422
357
L
Arachne
GenetiK Rage
Arachne
2,561
2,046
0
2,223
9,040
2,830
0
1,770
7,270
0
40,033
W
4,060
392
0
2,209
5,327
2,502
0
1,080
4,247
39,934
78
W
Fenrir
Raven0605
Fenrir
9,564
2,310
0
3,997
10,063
4,716
0
999
8,996
0
50,165
L
8,613
3,153
0
4,209
9,751
8,230
0
0
9,751
0
35,808
W
4,376
648
0
3,203
8,065
3,122
275
0
7,527
0
26,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,712
Gold Earned
33,183
283
Minions Killed
369
0
Camps Cleared
0
1,021,762
Distance Traveled
1,117,973
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,877
716
144
13
0
252,687
0
W
Xbalanque
5,184
471
43
4
0
193,623
2
L
Neith
5,123
466
65
6
0
180,652
2
L
Sobek
5,200
473
11
1
0
224,686
1
L
Merlin
6,111
556
77
7
0
189,179
2
L
Arachne
5,545
504
82
7
0
220,631
0
W
Nox
6,770
615
67
6
0
184,746
2
W
Fenrir
7,789
708
74
7
0
274,824
0
L
Vamana
5,733
521
48
4
0
206,614
0
W
Chaac
5,563
506
41
4
0
212,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role