Player Matchup

Anubis
Anubis
Benlord-
Anubis
Level 89
God Stats
43W - 38L
1,542 SR
Queue Stats
170W - 156L
1,440 Elo+
Solo
Chiron
Chiron
Lullyverse
Chiron
Level 100
God Stats
4W - 0L
1,738 SR
Queue Stats
27W - 33L
1,406 Elo+
Solo
King Arthur
King Arthur
PepC5073
King Arthur
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 18L
1,329 Elo+
Solo
Mercury
Mercury
Repty
Mercury
Level 159
God Stats
2W - 0L
1,753 SR
Queue Stats
27W - 18L
1,552 Elo+
Solo
Maui
Maui
TTDaremoinaiTT
Maui
Level 87
God Stats
3W - 6L
1,300 SR
Queue Stats
237W - 227L
1,508 Elo+
Solo
Team Averages
Level 94
1,566 SR
1,447 Elo+

VS

Team Averages
Level 142
1,383 SR
1,440 Elo+
Nu Wa
Nu Wa
Bärengard
Nu Wa
Level 266
God Stats
161W - 119L
1,556 SR
Queue Stats
349W - 339L
1,493 Elo+
Solo
Arachne
Arachne
HoLNr-
Arachne
Level 155
God Stats
0W - 1L
1,176 SR
Queue Stats
129W - 149L
1,429 Elo+
Party 1
Ra
Ra
ThdClick
Ra
Level 60
God Stats
1W - 2L
1,503 SR
Queue Stats
74W - 95L
1,459 Elo+
Solo
Heimdallr
Heimdallr
skyatnight
Heimdallr
Level 103
God Stats
0W - 3L
1,176 SR
Queue Stats
3W - 7L
1,323 Elo+
Party 1
Artio
Artio
sumjuanspeshal
Artio
Level 128
God Stats
1W - 3L
1,504 SR
Queue Stats
129W - 133L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Benlord-
Anubis
12
2 / 5 / 6
7,268
519
7,131
9,693
4,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
Lullyverse
Chiron
13
7 / 1 / 4
8,254
590
10,444
7,109
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
PepC5073
King Arthur
12
2 / 1 / 2
6,645
475
3,422
8,097
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
Repty
Mercury
14
5 / 1 / 5
8,001
572
8,545
9,590
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 2 / 9
7,195
514
3,597
9,178
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
1
0 / 0 / 0
4,226
302
0
0
0
Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
HoLNr-
Arachne
13
8 / 6 / 0
7,934
567
7,348
17,334
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 5
7,885
563
7,654
7,368
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
skyatnight
Heimdallr
11
1 / 5 / 1
6,675
477
3,633
10,377
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 3 / 3
6,804
486
4,285
12,259
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
10
10
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
Benlord-
Anubis
2
5
6
1
L
Nu Wa
0
0
0
0
L
Arachne
HoLNr-
Arachne
8
6
0
1.33
W
Chiron
Lullyverse
Chiron
7
1
4
9
W
King Arthur
PepC5073
King Arthur
2
1
2
3
W
Mercury
Repty
Mercury
5
1
5
7.5
W
1
2
9
2.75
L
1
3
5
1.17
L
Heimdallr
skyatnight
Heimdallr
1
5
1
0.3
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,139
Damage
22,920
43,667
Taken
47,338
21,304
Mitigated
23,042
9,804
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Benlord-
Anubis
7,131
111
0
1,608
9,693
4,222
0
4,141
5,407
51,137
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
HoLNr-
Arachne
7,348
4,731
0
5,911
17,334
6,499
0
3,051
14,283
0
42,356
W
Chiron
Lullyverse
Chiron
10,444
4,895
320
1,895
7,109
2,525
111
473
6,635
0
53,687
W
King Arthur
PepC5073
King Arthur
3,422
524
0
2,234
8,097
3,663
0
2,627
5,470
0
24,721
W
Mercury
Repty
Mercury
8,545
3,313
0
1,472
9,590
3,670
0
2,622
6,968
0
67,742
W
3,597
474
279
1,996
9,178
7,224
210
1,425
7,753
23,405
614
L
7,654
361
192
1,354
7,368
2,374
0
2,492
4,876
57,318
1,415
L
Heimdallr
skyatnight
Heimdallr
3,633
626
0
1,979
10,377
3,716
0
1,484
8,893
0
37,372
L
4,285
349
0
3,553
12,259
10,453
0
3,628
8,631
29,341
4,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,363
Gold Earned
33,524
352
Minions Killed
283
0
Camps Cleared
0
1,442,353
Distance Traveled
1,099,157
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,268
519
76
5
0
254,752
0
L
Nu Wa
4,226
302
0
0
0
9,325
0
L
Arachne
7,934
567
60
4
0
288,394
0
W
Chiron
8,254
590
82
6
0
356,883
0
W
King Arthur
6,645
475
38
3
0
167,422
1
W
Mercury
8,001
572
108
8
0
361,900
0
W
Maui
7,195
514
48
3
0
301,396
4
L
Ra
7,885
563
105
8
0
292,029
5
L
Heimdallr
6,675
477
61
4
0
241,279
1
L
Artio
6,804
486
57
4
0
268,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role