Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Grandmaster
Attire
Hun Batz
Grandmaster
Level 184
God Stats
105W - 12L
2,113 SR
Queue Stats
1,821W - 270L
3,351 MMR
Party 1
Thor
Thor
Grandmaster
Modí
Thor
Grandmaster
Level 234
God Stats
25W - 8L
1,689 SR
Queue Stats
294W - 128L
3,445 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 192
1,767 SR
2,765 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 182
1,899 SR
2,422 MMR
Sun Wukong
Sun Wukong
Diamond I
CDΗM
Sun Wukong
Diamond I
Level 157
God Stats
8W - 2L
1,935 SR
Queue Stats
54W - 20L
2,457 MMR
Party 2
Raijin
Raijin
Diamond I
Godsεnd
Raijin
Diamond I
Level 230
God Stats
7W - 3L
1,919 SR
Queue Stats
61W - 17L
2,479 MMR
Party 2
Anhur
Anhur
Diamond I
xConno
Anhur
Diamond I
Level 159
God Stats
3W - 2L
1,842 SR
Queue Stats
57W - 18L
2,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 2 / 4
10,894
838
6,857
5,272
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Attire
Hun Batz
18
3 / 1 / 5
10,764
828
11,914
10,034
5,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
Modí
Thor
17
5 / 4 / 5
11,261
866
10,030
13,610
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CerberusAtlasCthulhuSerqetXing Tian

VS

Bans
AchillesArachneKuzenboRavanaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CDΗM
Sun Wukong
15
3 / 2 / 3
9,919
763
6,558
12,083
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Godsεnd
Raijin
17
2 / 2 / 5
10,381
799
7,972
8,512
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
xConno
Anhur
15
2 / 7 / 4
10,138
780
7,385
11,766
2,877
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
11
Kills
7
7
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
4
2.5
W
Hun Batz
Attire
Hun Batz
3
1
5
5.5
L
Sun Wukong
CDΗM
Sun Wukong
3
2
3
2.25
L
Raijin
Godsεnd
Raijin
2
2
5
2.25
W
Thor
Modí
Thor
5
4
5
1.88
L
Anhur
xConno
Anhur
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,801
Damage
21,915
28,916
Taken
32,361
12,624
Mitigated
15,122
11,891
Healing
3,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,857
326
2,094
2,273
5,272
2,753
429
1,930
3,255
43,933
0
W
Hun Batz
Attire
Hun Batz
11,914
3,332
0
3,602
10,034
5,810
2,509
2,425
7,272
0
54,387
L
Sun Wukong
CDΗM
Sun Wukong
6,558
985
0
1,511
12,083
9,725
361
3,399
7,508
0
24,333
L
Raijin
Godsεnd
Raijin
7,972
478
0
480
8,512
2,520
416
997
7,015
34,795
0
W
Thor
Modí
Thor
10,030
2,104
0
3,922
13,610
4,061
698
4,008
9,282
0
38,013
L
Anhur
xConno
Anhur
7,385
3,302
0
1,624
11,766
2,877
988
1,392
9,779
0
32,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,919
Gold Earned
30,438
205
Minions Killed
170
0
Camps Cleared
0
771,690
Distance Traveled
655,287
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,894
838
89
7
0
271,117
2
W
Hun Batz
10,764
828
72
6
0
262,398
0
L
Sun Wukong
9,919
763
32
2
0
248,395
0
L
Raijin
10,381
799
74
6
0
214,586
0
W
Thor
11,261
866
44
3
0
238,175
2
L
Anhur
10,138
780
64
5
0
192,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role