Player Matchup

Agni
Agni
Riggo Bongo
Agni
Level 124
God Stats
40W - 22L
1,631 SR
Queue Stats
156W - 166L
1,383 Elo+
Party 1
Arachne
Arachne
WavyFishyy
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Party 1
King Arthur
King Arthur
dounutzzz
King Arthur
Level 46
God Stats
2W - 7L
1,463 SR
Queue Stats
71W - 102L
1,379 Elo+
Party 1
Cupid
Cupid
fJhonatanf
Cupid
Level 89
God Stats
1W - 0L
1,309 SR
Queue Stats
7W - 6L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
sharkfin11
Baron Samedi
Level 108
God Stats
10W - 6L
1,471 SR
Queue Stats
13W - 7L
1,441 Elo+
Solo
Team Averages
Level 74
1,475 SR
1,437 Elo+

VS

Team Averages
Level 96
1,509 SR
1,362 Elo+
Sun Wukong
Sun Wukong
ANDRE000
Sun Wukong
Level 83
God Stats
0W - 1L
1,322 SR
Queue Stats
11W - 32L
1,372 Elo+
Party 2
Thanatos
Thanatos
Diarmund719
Thanatos
Level 125
God Stats
0W - 1L
1,707 SR
Queue Stats
7W - 24L
1,141 Elo+
Party 2
Ymir
Ymir
GABC
Ymir
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 27L
1,372 Elo+
Party 2
Chernobog
Chernobog
Treedom54
Chernobog
Level 154
God Stats
1W - 1L
1,732 SR
Queue Stats
244W - 259L
1,552 Elo+
Solo
Poseidon
Poseidon
Vicdro26
Poseidon
Level 12
God Stats
2W - 5L
1,284 SR
Queue Stats
4W - 12L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 11
10,479
1,048
11,619
6,811
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
WavyFishyy
Arachne
14
1 / 3 / 16
8,914
891
6,718
7,676
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
dounutzzz
King Arthur
15
2 / 2 / 16
9,130
913
6,509
9,123
7,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
16
6 / 3 / 12
9,743
974
8,575
11,633
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
sharkfin11
Baron Samedi
17
9 / 2 / 13
10,321
1,032
12,467
6,449
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ANDRE000
Sun Wukong
13
2 / 7 / 3
8,147
815
6,802
11,983
9,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Diarmund719
Thanatos
15
7 / 6 / 2
9,972
997
8,053
10,699
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
GABC
Ymir
13
2 / 6 / 5
8,119
812
4,871
15,143
13,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
Treedom54
Chernobog
14
0 / 6 / 9
8,610
861
8,051
11,179
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
Vicdro26
Poseidon
12
0 / 3 / 2
7,538
754
1,599
5,431
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
32
28
Kills
11
13
Deaths
28
68
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ANDRE000
Sun Wukong
2
7
3
0.5
L
Thanatos
Diarmund719
Thanatos
7
6
2
1.33
L
Ymir
GABC
Ymir
2
6
5
0.75
W
10
3
11
5.17
L
Chernobog
Treedom54
Chernobog
0
6
9
0.75
L
Poseidon
Vicdro26
Poseidon
0
3
2
0.33
W
Arachne
WavyFishyy
Arachne
1
3
16
3
W
King Arthur
dounutzzz
King Arthur
2
2
16
5
W
Cupid
6
3
12
4
W
Baron Samedi
sharkfin11
Baron Samedi
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,888
Damage
29,376
41,692
Taken
54,435
19,280
Mitigated
32,666
12,253
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ANDRE000
Sun Wukong
6,802
1,621
0
503
11,983
9,427
0
4,548
7,435
0
15,551
L
Thanatos
Diarmund719
Thanatos
8,053
856
0
4,137
10,699
3,783
0
5,545
5,154
0
23,066
L
Ymir
GABC
Ymir
4,871
730
0
808
15,143
13,719
32
5,783
9,360
13,908
0
W
11,619
964
0
1,549
6,811
2,141
891
812
5,922
25,902
683
L
Chernobog
Treedom54
Chernobog
8,051
4,571
0
253
11,179
4,142
0
5,495
5,684
0
28,135
L
Poseidon
Vicdro26
Poseidon
1,599
122
0
0
5,431
1,595
0
2,653
2,778
7,487
0
W
Arachne
WavyFishyy
Arachne
6,718
5,147
0
718
7,676
3,558
934
1,382
6,135
0
13,999
W
King Arthur
dounutzzz
King Arthur
6,509
212
0
1,003
9,123
7,049
160
1,792
7,083
0
17,493
W
Cupid
8,575
5,143
210
4,944
11,633
3,872
1,959
1,186
10,135
0
22,181
W
Baron Samedi
sharkfin11
Baron Samedi
12,467
1,738
1,709
2,120
6,449
2,660
633
988
5,370
35,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,587
Gold Earned
42,386
167
Minions Killed
151
0
Camps Cleared
0
1,052,141
Distance Traveled
798,262
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,147
815
12
1
0
176,101
0
L
Thanatos
9,972
997
44
4
0
183,573
0
L
Ymir
8,119
812
20
2
0
168,089
1
W
Agni
10,479
1,048
41
4
0
207,377
0
L
Chernobog
8,610
861
58
6
0
168,164
2
L
Poseidon
7,538
754
17
2
0
102,335
0
W
Arachne
8,914
891
22
2
0
219,660
0
W
King Arthur
9,130
913
26
3
0
219,715
0
W
Cupid
9,743
974
28
3
0
198,530
0
W
Baron Samedi
10,321
1,032
50
5
0
206,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role