Player Matchup

Ra
Ra
GheyNative
Ra
Level 68
God Stats
1W - 1L
1,720 SR
Queue Stats
144W - 140L
1,431 Elo+
Solo
Fenrir
Fenrir
Luzbeth
Fenrir
Level 83
God Stats
6W - 14L
1,226 SR
Queue Stats
64W - 79L
1,347 Elo+
Solo
Medusa
Medusa
Nooxxii
Medusa
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 52L
1,478 Elo+
Solo
Fafnir
Fafnir
ThaROROshow
Fafnir
Level 125
God Stats
2W - 1L
1,690 SR
Queue Stats
601W - 627L
1,477 Elo+
Solo
Merlin
Merlin
Zhaoyun1105
Merlin
Level 89
God Stats
35W - 28L
1,601 SR
Queue Stats
786W - 813L
1,489 Elo+
Solo
Team Averages
Level 91
1,548 SR
1,445 Elo+

VS

Team Averages
Level 78
1,594 SR
1,460 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ColonelofSpades
Sol
Level 85
God Stats
3W - 1L
1,619 SR
Queue Stats
242W - 223L
1,486 Elo+
Party 1
Charybdis
Charybdis
DragonKingToxic
Charybdis
Level 65
God Stats
8W - 1L
1,768 SR
Queue Stats
66W - 54L
1,434 Elo+
Solo
Rama
Rama
MaxwII
Rama
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,545 Elo+
Party 1
Kukulkan
Kukulkan
emptykitty
Kukulkan
Level 67
God Stats
2W - 1L
1,584 SR
Queue Stats
2W - 1L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,113
1,423
3,658
4,026
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
Luzbeth
Fenrir
10
0 / 2 / 0
5,215
1,043
1,170
1,711
645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Nooxxii
Medusa
10
1 / 0 / 1
5,864
1,173
4,386
3,360
1,014
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
10
0 / 5 / 2
5,658
1,132
3,457
9,977
5,602
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Merlin
10
1 / 0 / 0
5,943
1,189
7,251
2,926
831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

352

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 0 / 6
6,596
1,319
2,119
6,621
4,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 6
6,302
1,260
5,992
3,943
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
DragonKingToxic
Charybdis
11
0 / 1 / 6
5,920
1,184
4,127
2,010
575
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rama
MaxwII
Rama
11
3 / 3 / 3
6,485
1,297
4,580
6,373
2,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
emptykitty
Kukulkan
11
3 / 0 / 4
6,409
1,282
3,376
3,150
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
8
8
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
6
4
W
1
0
6
4
W
Charybdis
DragonKingToxic
Charybdis
0
1
6
3
L
2
1
2
3
L
Fenrir
Luzbeth
Fenrir
0
2
0
0
W
Rama
MaxwII
Rama
3
3
3
1.5
L
Medusa
Nooxxii
Medusa
1
0
1
1.5
L
Fafnir
0
5
2
0.2
L
Merlin
1
0
0
1
W
Kukulkan
emptykitty
Kukulkan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,922
Damage
20,194
22,000
Taken
22,097
9,356
Mitigated
9,251
1,349
Healing
8,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,119
686
1,933
3,085
6,621
4,401
0
4,489
2,132
5,246
0
W
5,992
2,380
0
1,687
3,943
1,167
0
3,039
904
17,434
2,205
W
Charybdis
DragonKingToxic
Charybdis
4,127
1,494
0
0
2,010
575
0
990
975
0
15,229
L
3,658
195
216
504
4,026
1,264
0
2,011
2,015
29,202
807
L
Fenrir
Luzbeth
Fenrir
1,170
378
0
121
1,711
645
0
876
835
0
1,521
W
Rama
MaxwII
Rama
4,580
3,681
0
1,979
6,373
2,047
0
3,562
2,749
0
15,249
L
Medusa
Nooxxii
Medusa
4,386
1,723
0
0
3,360
1,014
0
1,251
2,109
0
8,680
L
Fafnir
3,457
1,209
109
399
9,977
5,602
0
5,520
4,457
4,948
0
L
Merlin
7,251
94
0
0
2,926
831
0
1,539
1,387
14,157
438
W
Kukulkan
emptykitty
Kukulkan
3,376
681
0
0
3,150
1,061
0
1,754
1,396
10,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
31,712
113
Minions Killed
110
3
Camps Cleared
6
442,926
Distance Traveled
512,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,596
1,319
6
1
0
105,573
0
W
Sol
6,302
1,260
40
8
1
104,354
0
W
Charybdis
5,920
1,184
23
5
1
93,053
0
L
Ra
7,113
1,423
80
16
2
103,382
0
L
Fenrir
5,215
1,043
0
0
0
21,442
0
W
Rama
6,485
1,297
25
5
1
90,354
0
L
Medusa
5,864
1,173
16
3
0
118,787
0
L
Fafnir
5,658
1,132
3
1
1
100,805
0
L
Merlin
5,943
1,189
14
3
0
98,510
0
W
Kukulkan
6,409
1,282
16
3
3
119,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role