Player Matchup

Cthulhu
Cthulhu
Gold IV
Aescholus
Cthulhu
Gold IV
Level 141
God Stats
5W - 2L
1,591 SR
Queue Stats
123W - 107L
1,382 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
wholemealcloud
Ah Muzen Cab
Gold IV
Level 149
God Stats
4W - 1L
1,696 SR
Queue Stats
123W - 107L
1,382 MMR
Party 2
Atlas
Atlas
Gold IV
wittyskibbles
Atlas
Gold IV
Level 84
God Stats
20W - 12L
1,689 SR
Queue Stats
123W - 107L
1,382 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,659 SR
1,382 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,375 SR
1,285 MMR
Achilles
Achilles
Bronze I
DayserTKOM7
Achilles
Bronze I
Level 119
God Stats
0W - 3L
1,400 SR
Queue Stats
10W - 14L
1,275 MMR
Party 1
Agni
Agni
Silver III
secrect777
Agni
Silver III
Level 64
God Stats
12W - 23L
1,486 SR
Queue Stats
69W - 90L
1,260 MMR
Solo
Charon
Charon
Bronze I
yarol7777
Charon
Bronze I
Level 99
God Stats
0W - 2L
1,240 SR
Queue Stats
10W - 12L
1,321 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aescholus
Cthulhu
18
4 / 3 / 8
11,896
850
9,304
16,715
14,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
wholemealcloud
Ah Muzen Cab
18
10 / 1 / 5
12,980
927
18,803
18,107
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

20
3 / 1 / 13
12,834
917
11,556
16,406
10,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
JormungandrJanusVulcanHelShiva

VS

Bans
Maman BrigitteHou YiCabrakanMerlinLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DayserTKOM7
Achilles
17
3 / 6 / 1
11,043
789
12,410
18,506
18,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 6 / 2
10,871
777
10,998
11,641
4,127
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
yarol7777
Charon
15
0 / 5 / 5
9,731
695
10,887
15,903
15,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
5
5
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aescholus
Cthulhu
4
3
8
2.67
L
Achilles
DayserTKOM7
Achilles
3
6
1
0.58
L
2
6
2
0.5
W
Ah Muzen Cab
wholemealcloud
Ah Muzen Cab
10
1
5
12.5
W
3
1
13
9.5
L
Charon
yarol7777
Charon
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,663
Damage
34,295
51,228
Taken
46,050
32,539
Mitigated
37,724
19,101
Healing
4,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aescholus
Cthulhu
9,304
602
576
2,980
16,715
14,696
93
6,534
9,630
36,601
604
L
Achilles
DayserTKOM7
Achilles
12,410
1,958
0
1,079
18,506
18,078
0
6,061
12,048
0
32,452
L
10,998
881
0
1,932
11,641
4,127
0
5,303
6,010
37,034
0
W
Ah Muzen Cab
wholemealcloud
Ah Muzen Cab
18,803
9,571
0
6,747
18,107
6,896
1,270
6,164
11,653
0
61,684
W
11,556
2,620
440
8,358
16,406
10,947
212
7,064
8,978
36,803
4,052
L
Charon
yarol7777
Charon
10,887
1,451
0
1,234
15,903
15,519
0
6,794
8,639
24,231
1,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
31,645
184
Minions Killed
147
0
Camps Cleared
0
828,326
Distance Traveled
735,626
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,896
850
57
4
0
288,930
0
L
Achilles
11,043
789
40
3
0
266,112
1
L
Agni
10,871
777
71
5
0
225,118
3
W
Ah Muzen Cab
12,980
927
67
5
0
281,068
2
W
Atlas
12,834
917
60
4
0
258,328
0
L
Charon
9,731
695
36
3
0
244,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role