Player Matchup

Thor
Thor
Silver III
 
Thor
Silver III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
ELDrogouss
Ymir
Gold V
Level 148
God Stats
3W - 5L
1,444 SR
Queue Stats
70W - 79L
1,436 MMR
Solo
Nu Wa
Nu Wa
Silver I
ItsLuisJH__CR
Nu Wa
Silver I
Level 124
God Stats
7W - 11L
1,518 SR
Queue Stats
18W - 17L
1,499 MMR
Solo
Tiamat
Tiamat
Silver II
RadiantPlanet1
Tiamat
Silver II
Level 140
God Stats
2W - 1L
1,536 SR
Queue Stats
7W - 10L
1,537 MMR
Party 2
Chiron
Chiron
Silver IV
SamWaBam98
Chiron
Silver IV
Level 156
God Stats
0W - 3L
1,268 SR
Queue Stats
5W - 12L
1,338 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,453 SR
1,462 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,585 SR
1,465 MMR
Amaterasu
Amaterasu
Gold IV
 
Amaterasu
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
ChanksStank
Ravana
Silver I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,577 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
Miausito
Ix Chel
Bronze III
Level 153
God Stats
2W - 0L
1,605 SR
Queue Stats
9W - 5L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
MonkEDInner
Charybdis
Silver I
Level 108
God Stats
1W - 0L
1,799 SR
Queue Stats
126W - 138L
1,267 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
deathrowdub2012
Kumbhakarna
Gold III
Level 162
God Stats
14W - 12L
1,522 SR
Queue Stats
362W - 359L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
2
0 / 1 / 0
3,605
361
0
2,003
509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
5,236
524
3,634
11,269
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 0
5,193
519
4,003
4,424
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
5,112
511
3,718
6,018
2,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
SamWaBam98
Chiron
8
1 / 2 / 0
4,750
475
2,447
4,434
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
SusanoArachneDanzaburouThoth

VS

Bans
AnubisMulanSerqetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 0 / 0
6,705
671
3,162
7,551
3,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ravana
12
2 / 0 / 1
6,132
613
1,668
5,595
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Miausito
Ix Chel
11
2 / 1 / 0
6,043
604
5,662
3,551
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
MonkEDInner
Charybdis
10
2 / 1 / 1
6,289
629
3,995
5,739
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kumbhakarna
deathrowdub2012
Kumbhakarna
10
0 / 0 / 5
5,837
584
3,187
6,563
3,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
9
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
0
0
W
Amaterasu
 
Amaterasu
3
0
0
3
W
Ravana
2
0
1
2.5
L
1
2
1
0.75
L
0
3
0
0
W
Ix Chel
Miausito
Ix Chel
2
1
0
2
W
Charybdis
MonkEDInner
Charybdis
2
1
1
2.5
L
0
2
0
0
L
Chiron
SamWaBam98
Chiron
1
2
0
0.5
W
Kumbhakarna
deathrowdub2012
Kumbhakarna
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,802
Damage
17,674
28,148
Taken
28,999
10,538
Mitigated
11,241
8,632
Healing
9,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
0
0
0
375
2,003
509
0
0
2,003
0
4,621
W
Amaterasu
 
Amaterasu
3,162
1,311
0
3,296
7,551
3,464
0
2,875
4,317
0
42,866
W
Ravana
1,668
500
0
1,205
5,595
2,251
0
1,162
4,367
0
57,022
L
3,634
1,560
0
4,331
11,269
4,954
0
4,542
6,727
27,352
0
L
4,003
1,476
0
1,020
4,424
941
0
0
4,224
28,616
0
W
Ix Chel
Miausito
Ix Chel
5,662
704
223
569
3,551
805
0
2,821
664
40,238
1,034
W
Charybdis
MonkEDInner
Charybdis
3,995
1,924
0
1,833
5,739
1,696
742
1,667
4,046
0
37,046
L
3,718
73
0
2,213
6,018
2,817
0
3,670
2,348
31,815
1,369
L
Chiron
SamWaBam98
Chiron
2,447
775
161
532
4,434
1,317
0
397
4,001
0
24,144
W
Kumbhakarna
deathrowdub2012
Kumbhakarna
3,187
491
161
2,409
6,563
3,025
0
2,158
4,339
20,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
31,006
226
Minions Killed
367
0
Camps Cleared
0
712,563
Distance Traveled
1,058,783
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,605
361
9
1
0
38,922
0
W
Amaterasu
6,705
671
95
10
0
217,544
1
W
Ravana
6,132
613
100
10
0
235,678
1
L
Ymir
5,236
524
52
5
0
172,214
0
L
Nu Wa
5,193
519
53
5
0
163,836
2
W
Ix Chel
6,043
604
82
8
0
201,022
5
W
Charybdis
6,289
629
65
7
0
201,782
0
L
Tiamat
5,112
511
67
7
0
184,301
1
L
Chiron
4,750
475
45
5
0
153,290
0
W
Kumbhakarna
5,837
584
25
3
0
202,757
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role