Player Matchup

Xing Tian
Xing Tian
Silver II
Greggyyyyyy
Xing Tian
Silver II
Level 69
God Stats
5W - 5L
1,557 SR
Queue Stats
75W - 77L
1,576 MMR
Solo
Heimdallr
Heimdallr
Gold I
IiCthulhuI
Heimdallr
Gold I
Level 158
God Stats
4W - 3L
1,745 SR
Queue Stats
89W - 84L
1,581 MMR
Solo
Nemesis
Nemesis
Bronze III
NightRain Chris
Nemesis
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,500 MMR
Solo
Freya
Freya
Gold II
Pornography69
Freya
Gold II
Level 149
God Stats
4W - 1L
1,948 SR
Queue Stats
155W - 150L
1,595 MMR
Solo
Mulan
Mulan
Bronze III
TheGodlyTedV
Mulan
Bronze III
Level 65
God Stats
2W - 6L
1,787 SR
Queue Stats
17W - 18L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,707 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,546 SR
1,540 MMR
Hades
Hades
Gold II
 
Hades
Gold II
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold II
HowlingBuckets
Vamana
Gold II
Level 44
God Stats
36W - 32L
1,654 SR
Queue Stats
69W - 75L
1,672 MMR
Party 1
Thor
Thor
Gold IV
Nintendo3DSXL
Thor
Gold IV
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 65L
1,558 MMR
Party 1
Medusa
Medusa
Gold II
ProllyLifted
Medusa
Gold II
Level 154
God Stats
7W - 10L
1,502 SR
Queue Stats
398W - 391L
1,565 MMR
Solo
Ymir
Ymir
Gold II
thummass
Ymir
Gold II
Level 122
God Stats
36W - 35L
1,574 SR
Queue Stats
216W - 235L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Greggyyyyyy
Xing Tian
8
0 / 4 / 1
5,156
469
2,932
8,836
5,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
IiCthulhuI
Heimdallr
11
1 / 1 / 0
5,615
510
4,307
7,242
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 1
4,913
447
2,205
9,139
3,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 1
6,336
576
4,044
6,841
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 4 / 0
5,368
488
1,892
6,482
2,789
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AnubisBacchusRaBakasura

VS

Bans
King ArthurAresLancelotXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
5 / 2 / 1
7,405
673
5,569
6,903
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 3
7,945
722
6,535
7,365
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 0 / 1
6,658
605
3,639
6,504
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
2 / 0 / 2
7,033
639
5,602
5,274
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
10
2 / 1 / 3
6,572
597
2,470
7,017
4,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
2
1
2.75
L
Xing Tian
Greggyyyyyy
Xing Tian
0
4
1
0.13
W
3
1
3
4.5
L
Heimdallr
IiCthulhuI
Heimdallr
1
1
0
1
L
1
2
1
0.75
W
2
0
1
2.5
L
1
3
1
0.5
W
Medusa
2
0
2
3
L
1
4
0
0.25
W
Ymir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,380
Damage
23,815
38,540
Taken
33,063
16,245
Mitigated
17,571
7,953
Healing
14,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
5,569
251
485
4,109
6,903
2,687
0
2,762
3,613
37,910
2,134
L
Xing Tian
Greggyyyyyy
Xing Tian
2,932
501
0
1,046
8,836
5,812
0
1,557
7,153
11,346
73
W
6,535
3,483
0
1,721
7,365
6,151
620
817
6,548
0
52,018
L
Heimdallr
IiCthulhuI
Heimdallr
4,307
890
0
1,678
7,242
2,425
0
1,838
5,404
0
48,520
L
2,205
873
0
1,729
9,139
3,100
0
1,649
7,405
0
24,496
W
3,639
441
0
4,214
6,504
2,199
0
727
5,689
0
51,531
L
4,044
773
0
1,809
6,841
2,119
0
2,474
4,324
38,549
0
W
Medusa
5,602
1,361
0
750
5,274
1,758
0
1,174
4,100
0
52,822
L
1,892
435
0
1,691
6,482
2,789
0
199
6,026
0
27,511
W
Ymir
2,470
501
0
2,743
7,017
4,776
0
1,230
5,773
18,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
35,613
274
Minions Killed
380
0
Camps Cleared
0
1,036,900
Distance Traveled
1,229,191
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,405
673
74
7
0
208,162
0
L
Xing Tian
5,156
469
17
2
0
229,870
4
W
Vamana
7,945
722
104
9
0
224,738
0
L
Heimdallr
5,615
510
83
8
0
199,352
0
L
Nemesis
4,913
447
50
5
0
228,939
0
W
Thor
6,658
605
78
7
0
274,170
3
L
Freya
6,336
576
72
7
0
196,137
0
W
Medusa
7,033
639
79
7
0
233,788
2
L
Mulan
5,368
488
52
5
0
182,602
0
W
Ymir
6,572
597
45
4
0
288,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role