Player Matchup

Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum V
BigDicBob
Raijin
Platinum V
Level 157
God Stats
3W - 0L
1,837 SR
Queue Stats
108W - 104L
1,754 MMR
Party 3
Danzaburou
Danzaburou
Platinum III
Dami1403 2
Danzaburou
Platinum III
Level 201
God Stats
2W - 0L
1,571 SR
Queue Stats
284W - 258L
1,697 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum V
M7z PaPi Pablo
Zhong Kui
Platinum V
Level 168
God Stats
3W - 10L
1,213 SR
Queue Stats
282W - 279L
1,672 MMR
Party 2
Charon
Charon
Gold IV
SomeWhiteGui
Charon
Gold IV
Level 129
God Stats
1W - 1L
1,303 SR
Queue Stats
20W - 18L
1,571 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,485 SR
1,639 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,609 SR
1,681 MMR
Cthulhu
Cthulhu
Gold I
RockTrap120
Cthulhu
Gold I
Level 128
God Stats
1W - 3L
1,527 SR
Queue Stats
180W - 182L
1,694 MMR
Solo
Fafnir
Fafnir
Gold I
STINKYxBALLSKIN
Fafnir
Gold I
Level 108
God Stats
1W - 1L
1,924 SR
Queue Stats
132W - 136L
1,653 MMR
Party 1
Nox
Nox
Gold I
Shady_Sunflower
Nox
Gold I
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
90W - 74L
1,672 MMR
Party 1
Heimdallr
Heimdallr
Gold I
xJaseR
Heimdallr
Gold I
Level 128
God Stats
3W - 6L
1,471 SR
Queue Stats
66W - 64L
1,734 MMR
Party 4
Ravana
Ravana
Gold II
xNullz
Ravana
Gold II
Level 103
God Stats
5W - 6L
1,621 SR
Queue Stats
46W - 47L
1,652 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
4 / 1 / 1
8,934
558
8,180
12,453
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
BigDicBob
Raijin
13
0 / 4 / 5
7,936
496
3,029
6,926
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Dami1403 2
Danzaburou
18
5 / 1 / 6
11,139
696
10,933
9,219
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
M7z PaPi Pablo
Zhong Kui
15
0 / 4 / 4
9,174
573
11,894
17,308
12,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Charon
13
4 / 0 / 7
9,062
566
6,280
10,047
9,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ao KuangAresSusanoBake Kujira

VS

Bans
MulanNeithMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RockTrap120
Cthulhu
16
3 / 1 / 2
9,344
584
12,484
20,546
19,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
2 / 1 / 1
7,755
485
6,571
12,570
13,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 1 / 2
8,586
537
6,934
8,073
3,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
xJaseR
Heimdallr
14
0 / 6 / 1
7,648
478
2,102
8,577
2,982
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
xNullz
Ravana
13
3 / 4 / 2
7,491
468
5,785
10,110
4,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
10
10
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
1
4.5
W
Raijin
BigDicBob
Raijin
0
4
5
0.63
W
Danzaburou
Dami1403 2
Danzaburou
5
1
6
8
W
Zhong Kui
M7z PaPi Pablo
Zhong Kui
0
4
4
0.5
L
Cthulhu
RockTrap120
Cthulhu
3
1
2
4
L
2
1
1
2.5
L
2
1
2
3
W
Charon
4
0
7
7.5
L
Heimdallr
xJaseR
Heimdallr
0
6
1
0.08
L
Ravana
xNullz
Ravana
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,316
Damage
33,876
55,953
Taken
59,876
33,141
Mitigated
44,538
22,591
Healing
15,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,180
2,154
0
7,622
12,453
4,845
0
3,128
9,288
0
90,113
W
Raijin
BigDicBob
Raijin
3,029
176
0
724
6,926
2,402
0
3,916
2,930
50,910
1,225
W
Danzaburou
Dami1403 2
Danzaburou
10,933
4,276
0
4,321
9,219
4,094
385
2,061
7,085
0
96,662
W
Zhong Kui
M7z PaPi Pablo
Zhong Kui
11,894
3,023
0
8,863
17,308
12,230
194
11,577
5,661
69,905
10,497
L
Cthulhu
RockTrap120
Cthulhu
12,484
1,743
39
7,721
20,546
19,928
0
9,301
11,245
73,084
880
L
6,571
1,972
0
1,757
12,570
13,550
0
4,829
7,741
19,304
0
L
6,934
109
0
1,796
8,073
3,294
0
1,709
6,364
79,441
0
W
Charon
6,280
1,362
0
1,061
10,047
9,570
30
5,136
4,772
16,490
413
L
Heimdallr
xJaseR
Heimdallr
2,102
1,125
0
1,549
8,577
2,982
0
1,036
7,541
0
53,100
L
Ravana
xNullz
Ravana
5,785
1,207
0
3,019
10,110
4,784
0
2,911
7,199
0
46,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,245
Gold Earned
40,824
564
Minions Killed
514
0
Camps Cleared
0
1,638,438
Distance Traveled
1,730,143
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,934
558
132
8
0
372,949
0
W
Raijin
7,936
496
97
6
0
287,724
6
W
Danzaburou
11,139
696
174
11
0
352,729
5
W
Zhong Kui
9,174
573
140
9
0
267,961
4
L
Cthulhu
9,344
584
142
9
0
330,833
3
L
Fafnir
7,755
485
28
2
0
354,856
6
L
Nox
8,586
537
155
10
0
339,223
2
W
Charon
9,062
566
21
1
0
357,075
7
L
Heimdallr
7,648
478
114
7
0
319,882
2
L
Ravana
7,491
468
75
5
0
385,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role