Player Matchup

Bacchus
Bacchus
Jripynega
Bacchus
Level 67
God Stats
2W - 1L
1,657 SR
Queue Stats
75W - 76L
1,449 Elo+
Party 1
Agni
Agni
Suhdini3441
Agni
Level 87
God Stats
6W - 4L
1,421 SR
Queue Stats
157W - 128L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
XYHyoga
Cthulhu
Level 53
God Stats
8W - 5L
1,459 SR
Queue Stats
133W - 131L
1,411 Elo+
Party 1
Nemesis
Nemesis
aliasdisel
Nemesis
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,664 Elo+
Solo
Izanami
Izanami
zanzathedivine
Izanami
Level 27
God Stats
10W - 10L
1,443 SR
Queue Stats
42W - 41L
1,436 Elo+
Party 1
Team Averages
Level 62
1,496 SR
1,481 Elo+

VS

Team Averages
Level 125
1,468 SR
1,499 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
 
Susano
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Awesomeninja717
Terra
Level 109
God Stats
3W - 4L
1,287 SR
Queue Stats
115W - 103L
1,531 Elo+
Party 2
Yu Huang
Yu Huang
NEON_9445
Yu Huang
Level 125
God Stats
17W - 17L
1,553 SR
Queue Stats
365W - 365L
1,470 Elo+
Solo
Izanami
Izanami
luiwar2001
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 61L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jripynega
Bacchus
10
2 / 3 / 3
5,555
556
2,299
6,641
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 4
6,352
635
4,083
4,847
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
XYHyoga
Cthulhu
10
3 / 0 / 3
5,442
544
7,109
8,005
4,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
aliasdisel
Nemesis
11
2 / 3 / 3
5,955
596
2,862
8,761
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 2
4,809
481
1,256
5,699
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 2 / 0
6,955
696
5,549
5,919
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
 
Susano
12
4 / 2 / 2
6,503
650
4,564
8,190
2,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 1 / 3
5,872
587
2,570
6,612
2,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
NEON_9445
Yu Huang
5
0 / 2 / 0
4,144
414
572
1,886
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
luiwar2001
Izanami
9
0 / 3 / 3
4,989
499
2,158
6,712
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
8
9
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
2
0
1.5
L
Susano
 
Susano
4
2
2
2.5
L
1
1
3
2.5
W
Bacchus
Jripynega
Bacchus
2
3
3
1.17
L
Yu Huang
NEON_9445
Yu Huang
0
2
0
0
W
3
0
4
5
W
Cthulhu
XYHyoga
Cthulhu
3
0
3
4.5
W
Nemesis
aliasdisel
Nemesis
2
3
3
1.17
L
Izanami
luiwar2001
Izanami
0
3
3
0.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
15,413
33,953
Taken
29,319
13,588
Mitigated
10,606
10,390
Healing
12,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,549
548
80
2,136
5,919
3,025
0
2,362
3,216
40,212
1,536
L
Susano
 
Susano
4,564
1,199
0
3,483
8,190
2,559
0
2,158
5,982
0
44,225
L
2,570
140
2,293
3,134
6,612
2,566
0
3,853
2,717
19,570
0
W
Bacchus
Jripynega
Bacchus
2,299
90
0
1,960
6,641
4,409
0
1,925
4,376
21,157
863
L
Yu Huang
NEON_9445
Yu Huang
572
0
0
250
1,886
400
0
949
773
8,814
0
W
4,083
311
0
707
4,847
1,347
0
2,541
2,029
27,135
1,106
W
Cthulhu
XYHyoga
Cthulhu
7,109
178
166
1,888
8,005
4,040
0
1,410
6,539
27,454
1,629
W
Nemesis
aliasdisel
Nemesis
2,862
1,210
0
4,780
8,761
2,533
0
910
7,798
0
43,629
L
Izanami
luiwar2001
Izanami
2,158
1,429
0
801
6,712
2,056
0
3,159
3,466
0
21,063
W
1,256
612
0
889
5,699
1,259
0
1,179
4,520
0
23,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
28,463
263
Minions Killed
261
0
Camps Cleared
0
1,076,277
Distance Traveled
891,110
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,955
696
85
9
0
189,893
0
L
Susano
6,503
650
88
9
0
230,608
0
L
Terra
5,872
587
41
4
0
199,950
0
W
Bacchus
5,555
556
33
3
0
194,912
0
L
Yu Huang
4,144
414
10
1
0
72,879
0
W
Agni
6,352
635
59
6
0
208,991
0
W
Cthulhu
5,442
544
47
5
0
246,119
2
W
Nemesis
5,955
596
77
8
0
249,872
0
L
Izanami
4,989
499
37
4
0
197,780
5
W
Izanami
4,809
481
47
5
0
176,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role