Player Matchup

Guan Yu
Guan Yu
Deviljester666
Guan Yu
Level 143
God Stats
2W - 2L
1,571 SR
Queue Stats
115W - 41L
1,603 Elo+
Party 3
Chronos
Chronos
FierceTotem
Chronos
Level 122
God Stats
1W - 0L
1,743 SR
Queue Stats
93W - 35L
1,605 Elo+
Party 3
Merlin
Merlin
SoggyCerea123
Merlin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 20L
1,299 Elo+
Solo
Vulcan
Vulcan
frozenGaymer
Vulcan
Level 67
God Stats
3W - 2L
1,400 SR
Queue Stats
264W - 267L
1,439 Elo+
Party 2
Shiva
Shiva
psychobarbie89
Shiva
Level 159
God Stats
11W - 3L
1,768 SR
Queue Stats
452W - 474L
1,422 Elo+
Party 2
Team Averages
Level 104
1,596 SR
1,473 Elo+

VS

Team Averages
Level 125
1,528 SR
1,470 Elo+
Horus
Horus
DrunkObiJuan
Horus
Level 86
God Stats
1W - 1L
1,714 SR
Queue Stats
11W - 18L
1,424 Elo+
Solo
Arachne
Arachne
OfficerKrupke00
Arachne
Level 157
God Stats
2W - 4L
1,529 SR
Queue Stats
292W - 306L
1,503 Elo+
Party 1
Cabrakan
Cabrakan
Shwingbongjing
Cabrakan
Level 107
God Stats
2W - 2L
1,446 SR
Queue Stats
48W - 47L
1,461 Elo+
Solo
Shiva
Shiva
SirenBorn
Shiva
Level 157
God Stats
8W - 10L
1,616 SR
Queue Stats
204W - 215L
1,501 Elo+
Party 1
He Bo
He Bo
Skully_Rocka_216
He Bo
Level 116
God Stats
1W - 3L
1,337 SR
Queue Stats
146W - 146L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 5
7,140
1,428
3,175
6,865
6,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chronos
FierceTotem
Chronos
12
3 / 0 / 8
6,718
1,344
4,927
4,015
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 1 / 8
6,443
1,289
2,031
1,638
539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
12
1 / 0 / 10
7,019
1,404
4,915
1,972
646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 9
6,441
1,288
3,242
6,682
6,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,497
899
167
1,640
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 3 / 1
5,486
1,097
1,851
5,118
3,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
5
0 / 2 / 0
4,429
886
191
3,074
2,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shiva
SirenBorn
Shiva
10
1 / 4 / 1
5,225
1,045
4,523
7,746
5,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 0
5,637
1,127
4,628
3,799
747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
13
Kills
4
4
Deaths
13
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
0
1
0
0
W
Chronos
FierceTotem
Chronos
3
0
8
7
L
1
3
1
0.5
L
Cabrakan
0
2
0
0
L
Shiva
SirenBorn
Shiva
1
4
1
0.38
L
2
3
0
0.67
W
0
1
8
4
W
Vulcan
1
0
10
6
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
11,360
21,172
Taken
21,377
15,482
Mitigated
12,746
9,495
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,175
85
2,028
2,199
6,865
6,745
231
1,605
5,093
0
4,249
L
167
71
70
221
1,640
1,280
0
1,083
557
0
982
W
Chronos
FierceTotem
Chronos
4,927
1,854
626
1,253
4,015
1,363
1,381
320
3,659
12,333
821
L
1,851
1,027
33
674
5,118
3,499
0
2,728
2,273
0
5,477
L
Cabrakan
191
45
0
153
3,074
2,153
0
1,360
1,651
460
0
L
Shiva
SirenBorn
Shiva
4,523
465
52
842
7,746
5,067
0
5,095
2,511
0
9,035
L
4,628
318
0
0
3,799
747
0
2,187
1,502
9,196
289
W
2,031
415
239
63
1,638
539
845
162
1,440
12,483
0
W
Vulcan
4,915
158
1,509
386
1,972
646
1,007
645
1,251
12,698
320
W
3,242
415
483
709
6,682
6,189
90
1,948
4,365
1,350
7,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
25,274
90
Minions Killed
32
0
Camps Cleared
0
548,763
Distance Traveled
403,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,140
1,428
4
1
0
101,245
0
L
Horus
4,497
899
4
1
0
46,968
0
W
Chronos
6,718
1,344
26
5
0
104,870
0
L
Arachne
5,486
1,097
12
2
0
115,040
0
L
Cabrakan
4,429
886
0
0
0
41,712
0
L
Shiva
5,225
1,045
7
1
0
113,262
0
L
He Bo
5,637
1,127
9
2
0
86,439
0
W
Merlin
6,443
1,289
30
6
0
92,426
0
W
Vulcan
7,019
1,404
15
3
0
139,193
0
W
Shiva
6,441
1,288
15
3
0
111,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role