Player Matchup

Gilgamesh
Gilgamesh
Aint Judas
Gilgamesh
Level 156
God Stats
2W - 7L
1,357 SR
Queue Stats
253W - 243L
1,498 Elo+
Party 1
Hercules
Hercules
Iroh1452
Hercules
Level 157
God Stats
26W - 16L
1,683 SR
Queue Stats
283W - 263L
1,498 Elo+
Party 1
Hou Yi
Hou Yi
THEBertRnlds
Hou Yi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 70L
1,558 Elo+
Party 2
Ix Chel
Ix Chel
ThatsSoHotToME
Ix Chel
Level 202
God Stats
21W - 15L
1,551 SR
Queue Stats
145W - 126L
1,579 Elo+
Party 2
Ganesha
Ganesha
crackhead_2526
Ganesha
Level 138
God Stats
8W - 12L
1,492 SR
Queue Stats
50W - 57L
1,489 Elo+
Solo
Team Averages
Level 162
1,517 SR
1,524 Elo+

VS

Team Averages
Level 189
1,685 SR
1,556 Elo+
Artemis
Artemis
ClownGoSoft x
Artemis
Level 250
God Stats
1W - 1L
1,525 SR
Queue Stats
333W - 341L
1,535 Elo+
Solo
Susano
Susano
FonduePacino
Susano
Level 153
God Stats
33W - 17L
1,819 SR
Queue Stats
65W - 36L
1,542 Elo+
Party 3
Artio
Artio
PaperTulip39728
Artio
Level 156
God Stats
2W - 2L
1,823 SR
Queue Stats
112W - 88L
1,617 Elo+
Solo
Ao Kuang
Ao Kuang
TurugaRen
Ao Kuang
Level 316
God Stats
15W - 17L
1,686 SR
Queue Stats
335W - 280L
1,588 Elo+
Party 3
Anubis
Anubis
XL1eutenantXDan
Anubis
Level 72
God Stats
11W - 5L
1,572 SR
Queue Stats
31W - 32L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aint Judas
Gilgamesh
11
2 / 2 / 0
6,613
601
3,616
9,442
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Iroh1452
Hercules
9
0 / 1 / 3
5,268
479
3,594
7,004
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
10
1 / 3 / 2
5,491
499
2,688
7,186
1,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 4 / 0
6,141
558
5,308
7,724
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 4
5,403
491
2,616
9,121
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
4 / 1 / 2
6,762
615
8,011
4,223
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
11
5 / 1 / 0
6,103
555
5,577
7,645
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 5
6,155
560
5,107
9,929
6,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
TurugaRen
Ao Kuang
12
3 / 1 / 0
6,724
611
5,888
7,684
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 6
5,664
515
4,272
4,678
1,725
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
13
13
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aint Judas
Gilgamesh
2
2
0
1
W
Artemis
4
1
2
5
W
Susano
5
1
0
5
L
Hercules
Iroh1452
Hercules
0
1
3
1.5
W
1
2
5
1.75
L
Hou Yi
1
3
2
0.67
L
4
4
0
1
W
Ao Kuang
TurugaRen
Ao Kuang
3
1
0
3
W
0
2
6
1.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,822
Damage
28,855
40,477
Taken
34,159
15,197
Mitigated
16,245
11,299
Healing
15,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aint Judas
Gilgamesh
3,616
1,278
0
3,354
9,442
5,077
0
5,888
3,554
0
44,190
W
Artemis
8,011
3,364
0
2,012
4,223
1,227
0
1,246
2,930
0
55,188
W
Susano
5,577
1,403
0
4,290
7,645
2,277
0
1,778
5,661
0
44,751
L
Hercules
Iroh1452
Hercules
3,594
911
0
1,460
7,004
2,212
0
2,980
4,024
0
31,120
W
5,107
744
521
4,039
9,929
6,526
0
2,910
6,895
18,030
1,859
L
Hou Yi
2,688
1,505
0
1,911
7,186
1,723
0
1,068
6,118
0
34,581
L
5,308
682
634
1,479
7,724
1,870
0
1,624
6,100
32,692
0
W
Ao Kuang
TurugaRen
Ao Kuang
5,888
1,071
0
3,975
7,684
4,490
0
259
7,425
46,143
0
W
4,272
39
0
1,146
4,678
1,725
0
994
3,516
32,208
0
L
2,616
362
0
2,461
9,121
4,315
0
3,395
5,726
16,082
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,916
Gold Earned
31,408
293
Minions Killed
325
0
Camps Cleared
0
1,130,543
Distance Traveled
1,124,053
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,613
601
87
8
0
226,292
4
W
Artemis
6,762
615
103
9
0
197,864
0
W
Susano
6,103
555
67
6
0
277,936
0
L
Hercules
5,268
479
47
4
0
263,857
4
W
Artio
6,155
560
22
2
0
222,090
3
L
Hou Yi
5,491
499
85
8
0
202,368
2
L
Ix Chel
6,141
558
72
7
0
224,234
2
W
Ao Kuang
6,724
611
80
7
0
210,739
0
W
Anubis
5,664
515
53
5
0
215,424
3
L
Ganesha
5,403
491
2
0
0
213,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role