Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Aldaris01
Nox
Level 128
God Stats
334W - 302L
1,621 SR
Queue Stats
537W - 549L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
DatBoyROBFUEGO
Ao Kuang
Level 128
God Stats
18W - 17L
1,557 SR
Queue Stats
164W - 171L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
Red man4234
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,487 Elo+
Solo
Charybdis
Charybdis
TheGodsBattle
Charybdis
Level 159
God Stats
10W - 13L
1,462 SR
Queue Stats
333W - 339L
1,482 Elo+
Solo
Team Averages
Level 146
1,528 SR
1,508 Elo+

VS

Team Averages
Level 135
1,603 SR
1,539 Elo+
Ares
Ares
AskMeAboutMyED
Ares
Level 86
God Stats
9W - 6L
1,653 SR
Queue Stats
125W - 115L
1,551 Elo+
Solo
Tiamat
Tiamat
CaptChrono
Tiamat
Level 179
God Stats
754W - 137L
1,977 SR
Queue Stats
908W - 159L
1,947 Elo+
Solo
Ah Puch
Ah Puch
FatherXylophone
Ah Puch
Level 129
God Stats
2W - 0L
1,573 SR
Queue Stats
39W - 37L
1,511 Elo+
Solo
Serqet
Serqet
FssEileenn
Serqet
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 8L
1,191 Elo+
Solo
Ravana
Ravana
JuniiFlores
Ravana
Level 145
God Stats
2W - 1L
1,310 SR
Queue Stats
693W - 685L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 1 / 0
7,385
923
1,098
1,333
881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 5 / 1
7,785
973
3,424
10,033
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
12
0 / 5 / 0
7,373
922
1,955
14,290
1,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Red man4234
Sun Wukong
13
1 / 1 / 0
8,077
1,010
3,670
12,265
8,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
TheGodsBattle
Charybdis
13
0 / 8 / 1
7,571
946
10,166
16,817
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

219

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 13
9,385
1,173
4,106
4,775
4,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
CaptChrono
Tiamat
15
13 / 0 / 4
11,426
1,428
25,550
5,534
4,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 13
8,921
1,115
11,900
2,340
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
FssEileenn
Serqet
14
3 / 1 / 10
8,381
1,048
5,359
7,678
4,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
14
2 / 1 / 5
8,716
1,090
3,276
5,322
2,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
65
1
Kills
20
20
Deaths
2
2
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
0
5
1
0.1
W
1
0
13
7.5
W
Tiamat
CaptChrono
Tiamat
13
0
4
15
L
Ao Kuang
0
5
0
0
W
1
0
13
7.5
W
Serqet
FssEileenn
Serqet
3
1
10
8
W
Ravana
2
1
5
4.5
L
Sun Wukong
Red man4234
Sun Wukong
1
1
0
1
L
Charybdis
TheGodsBattle
Charybdis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,313
Damage
50,191
54,738
Taken
25,649
15,981
Mitigated
16,841
2,810
Healing
6,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,098
89
68
308
1,333
881
0
874
459
4,874
0
L
3,424
216
145
202
10,033
1,582
0
8,294
1,739
18,932
0
W
4,106
137
2,023
1,484
4,775
4,029
0
1,028
3,747
7,132
1,061
W
Tiamat
CaptChrono
Tiamat
25,550
8,434
0
925
5,534
4,981
0
1,411
4,123
48,987
812
L
Ao Kuang
1,955
508
0
273
14,290
1,991
0
11,249
2,867
13,404
0
W
11,900
156
0
666
2,340
969
0
201
2,139
30,075
14
W
Serqet
FssEileenn
Serqet
5,359
2,059
0
135
7,678
4,200
0
2,727
4,951
0
14,642
W
Ravana
3,276
656
0
805
5,322
2,662
0
1,110
2,349
0
10,159
L
Sun Wukong
Red man4234
Sun Wukong
3,670
830
0
1,085
12,265
8,907
0
9,114
3,151
0
24,824
L
Charybdis
TheGodsBattle
Charybdis
10,166
3,284
0
729
16,817
2,620
0
11,495
5,089
0
19,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,191
Gold Earned
46,829
145
Minions Killed
163
4
Camps Cleared
8
604,068
Distance Traveled
796,287
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,385
923
8
1
0
48,231
0
L
Nox
7,785
973
38
5
1
151,014
0
W
Ares
9,385
1,173
12
2
2
148,509
0
W
Tiamat
11,426
1,428
54
7
2
178,813
5
L
Ao Kuang
7,373
922
31
4
2
105,766
0
W
Ah Puch
8,921
1,115
67
8
0
153,835
0
W
Serqet
8,381
1,048
21
3
1
158,438
0
W
Ravana
8,716
1,090
9
1
3
156,692
0
L
Sun Wukong
8,077
1,010
43
5
0
163,670
0
L
Charybdis
7,571
946
25
3
1
135,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role