Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DeathbyRose21
Pele
Level 121
God Stats
2W - 5L
1,446 SR
Queue Stats
184W - 190L
1,474 Elo+
Solo
Chaac
Chaac
Uriel1209
Chaac
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,446 Elo+
Solo
Hachiman
Hachiman
iPenor
Hachiman
Level 63
God Stats
0W - 2L
1,587 SR
Queue Stats
14W - 27L
1,345 Elo+
Solo
Bacchus
Bacchus
unknownsound
Bacchus
Level 128
God Stats
9W - 3L
1,720 SR
Queue Stats
261W - 271L
1,451 Elo+
Solo
Team Averages
Level 117
1,551 SR
1,443 Elo+

VS

Team Averages
Level 99
1,497 SR
1,448 Elo+
Sol
Sol
Fazeganzombi
Sol
Level 155
God Stats
4W - 4L
1,403 SR
Queue Stats
183W - 174L
1,507 Elo+
Solo
Aphrodite
Aphrodite
Trickyy Mochi
Aphrodite
Level 84
God Stats
11W - 11L
1,575 SR
Queue Stats
131W - 125L
1,428 Elo+
Solo
Nut
Nut
ikilyulikdog
Nut
Level 108
God Stats
72W - 68L
1,492 SR
Queue Stats
332W - 325L
1,427 Elo+
Solo
Hun Batz
Hun Batz
ma_camp21
Hun Batz
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 58L
1,410 Elo+
Solo
Anubis
Anubis
wolfknight6802
Anubis
Level 105
God Stats
22W - 23L
1,516 SR
Queue Stats
400W - 359L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 3 / 1
4,911
546
4,244
5,707
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 0
4,276
475
2,024
5,968
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Chaac
Uriel1209
Chaac
9
1 / 2 / 0
4,811
535
1,662
6,193
2,574
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
iPenor
Hachiman
9
1 / 1 / 0
4,761
529
2,325
5,673
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
unknownsound
Bacchus
8
1 / 1 / 1
4,923
547
2,092
6,756
5,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,530
614
3,476
3,899
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Trickyy Mochi
Aphrodite
9
1 / 1 / 3
5,965
663
2,254
6,408
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
0 / 1 / 1
6,306
701
2,398
3,861
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
ma_camp21
Hun Batz
10
4 / 0 / 2
5,919
658
3,026
6,055
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 2
6,042
671
5,769
7,140
2,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
8
8
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
1
0.17
L
0
1
0
0
W
0
1
1
0.5
W
Aphrodite
Trickyy Mochi
Aphrodite
1
1
3
2.5
L
Chaac
Uriel1209
Chaac
1
2
0
0.5
L
Hachiman
iPenor
Hachiman
1
1
0
1
W
0
1
1
0.5
W
Hun Batz
ma_camp21
Hun Batz
4
0
2
5
L
Bacchus
unknownsound
Bacchus
1
1
1
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,347
Damage
16,923
30,297
Taken
27,363
12,331
Mitigated
10,501
10,250
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,244
258
228
1,569
5,707
1,207
0
3,412
2,295
25,754
959
L
2,024
260
0
1,244
5,968
1,609
0
1,167
4,801
0
24,892
W
3,476
1,016
0
1,756
3,899
1,006
894
608
3,291
35,245
3,442
W
Aphrodite
Trickyy Mochi
Aphrodite
2,254
873
1,505
4,113
6,408
3,795
491
1,193
5,175
11,812
0
L
Chaac
Uriel1209
Chaac
1,662
369
0
2,600
6,193
2,574
0
0
6,193
0
24,791
L
Hachiman
iPenor
Hachiman
2,325
1,647
0
2,612
5,673
1,480
0
2,581
3,092
0
27,977
W
2,398
1,031
0
1,413
3,861
1,178
130
0
3,861
0
42,238
W
Hun Batz
ma_camp21
Hun Batz
3,026
510
0
3,916
6,055
1,729
0
913
5,024
0
29,309
L
Bacchus
unknownsound
Bacchus
2,092
162
0
1,997
6,756
5,461
0
4,133
2,623
8,197
0
W
5,769
340
0
3,853
7,140
2,793
177
2,866
3,831
43,938
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
29,762
224
Minions Killed
299
0
Camps Cleared
0
889,630
Distance Traveled
824,819
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,911
546
65
7
0
145,886
0
L
Pele
4,276
475
46
5
0
199,800
0
W
Sol
5,530
614
72
8
0
166,287
1
W
Aphrodite
5,965
663
23
3
0
164,289
4
L
Chaac
4,811
535
44
5
0
167,069
0
L
Hachiman
4,761
529
59
7
0
172,694
0
W
Nut
6,306
701
78
9
0
128,581
0
W
Hun Batz
5,919
658
58
6
0
201,108
0
L
Bacchus
4,923
547
10
1
0
204,181
2
W
Anubis
6,042
671
68
8
0
164,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role