Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Angel DKO
Neith
Level 91
God Stats
280W - 218L
1,556 SR
Queue Stats
398W - 360L
1,460 Elo+
Party 2
Sol
Sol
DeathSound-101
Sol
Level 149
God Stats
1W - 1L
1,420 SR
Queue Stats
27W - 43L
1,392 Elo+
Party 1
Nu Wa
Nu Wa
TheDelusionalWay
Nu Wa
Level 216
God Stats
11W - 12L
1,596 SR
Queue Stats
109W - 114L
1,440 Elo+
Party 1
Mulan
Mulan
xELPRIMO XDx
Mulan
Level 108
God Stats
234W - 184L
1,531 SR
Queue Stats
475W - 437L
1,479 Elo+
Party 2
Team Averages
Level 143
1,521 SR
1,454 Elo+

VS

Team Averages
Level 63
1,544 SR
1,485 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Isreali_Ankls
Hercules
Level 15
God Stats
1W - 3L
1,749 SR
Queue Stats
21W - 21L
1,476 Elo+
Party 3
Ymir
Ymir
PS_techsupport
Ymir
Level 42
God Stats
19W - 17L
1,529 SR
Queue Stats
116W - 125L
1,487 Elo+
Party 3
Martichoras
Martichoras
Thejoker1099
Martichoras
Level 29
God Stats
6W - 8L
1,412 SR
Queue Stats
28W - 32L
1,424 Elo+
Party 3
Loki
Loki
TommyGoViral
Loki
Level 103
God Stats
18W - 22L
1,528 SR
Queue Stats
90W - 79L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 2 / 1
5,579
558
3,644
8,477
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Angel DKO
Neith
11
9 / 1 / 5
6,911
691
8,422
5,776
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 0
6,096
610
1,912
4,525
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 3 / 1
6,227
623
4,053
4,885
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
6 / 0 / 9
6,411
641
7,675
8,512
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 4 / 2
5,839
584
3,759
10,407
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Isreali_Ankls
Hercules
10
1 / 1 / 1
5,444
544
3,430
6,240
4,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 6 / 0
4,191
419
3,056
8,654
5,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Martichoras
Thejoker1099
Martichoras
7
0 / 6 / 1
4,309
431
3,477
6,829
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 3 / 2
5,981
598
5,096
7,266
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
19
Kills
7
8
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
1
0.75
L
Ao Kuang
 
Ao Kuang
3
4
2
1
W
Neith
Angel DKO
Neith
9
1
5
11.5
W
1
2
0
0.5
L
Hercules
Isreali_Ankls
Hercules
1
1
1
1.5
L
0
6
0
0
W
2
3
1
0.83
L
Martichoras
Thejoker1099
Martichoras
0
6
1
0.08
L
3
3
2
1.33
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,706
Damage
18,818
32,175
Taken
39,396
13,685
Mitigated
15,902
10,604
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,644
838
0
1,518
8,477
3,220
0
1,796
6,615
0
42,126
L
Ao Kuang
 
Ao Kuang
3,759
1,475
0
4,338
10,407
2,889
0
676
9,666
33,182
11,841
W
Neith
Angel DKO
Neith
8,422
4,624
0
3,410
5,776
1,741
532
1,274
4,313
0
35,472
W
1,912
709
0
1,418
4,525
984
994
0
4,395
26,650
6,285
L
Hercules
Isreali_Ankls
Hercules
3,430
377
0
2,487
6,240
4,080
0
2,029
4,133
0
27,183
L
3,056
540
0
849
8,654
5,421
0
813
7,503
11,865
1,040
W
4,053
1,242
0
1,221
4,885
1,141
0
668
4,217
33,128
1,186
L
Martichoras
Thejoker1099
Martichoras
3,477
1,028
0
146
6,829
1,746
0
763
5,972
0
17,837
L
5,096
881
0
1,708
7,266
1,766
0
2,388
4,813
0
40,704
W
7,675
1,398
0
3,037
8,512
6,599
235
2,333
5,914
1,996
17,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,224
Gold Earned
25,764
274
Minions Killed
238
0
Camps Cleared
0
1,018,936
Distance Traveled
976,939
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,579
558
66
7
0
241,319
0
L
Ao Kuang
5,839
584
75
8
0
215,136
0
W
Neith
6,911
691
54
5
0
188,294
0
W
Sol
6,096
610
76
8
0
196,990
4
L
Hercules
5,444
544
56
6
0
190,258
2
L
Ymir
4,191
419
19
2
0
187,525
0
W
Nu Wa
6,227
623
59
6
0
184,946
6
L
Martichoras
4,309
431
27
3
0
170,063
0
L
Loki
5,981
598
61
6
0
213,957
0
W
Mulan
6,411
641
19
2
0
207,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role