Player Matchup

Cerberus
Cerberus
Platinum II
ItsTobiAThin
Cerberus
Platinum II
Level 157
God Stats
6W - 0L
1,771 SR
Queue Stats
26W - 8L
2,202 MMR
Party 1
Ra
Ra
Platinum II
Slarpo
Ra
Platinum II
Level 151
God Stats
1W - 0L
1,755 SR
Queue Stats
26W - 8L
2,202 MMR
Party 1
Neith
Neith
Platinum II
ToeToucher69
Neith
Platinum II
Level 147
God Stats
11W - 3L
1,756 SR
Queue Stats
26W - 8L
2,202 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,761 SR
2,202 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,564 SR
1,856 MMR
Ares
Ares
Diamond IV
 
Ares
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum I
BebeV2
Hou Yi
Platinum I
Level 149
God Stats
3W - 4L
1,444 SR
Queue Stats
156W - 179L
1,977 MMR
Solo
Discordia
Discordia
Diamond I
DannyFT
Discordia
Diamond I
Level 144
God Stats
14W - 9L
1,748 SR
Queue Stats
193W - 201L
2,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItsTobiAThin
Cerberus
19
5 / 3 / 7
12,380
884
9,102
22,295
24,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ra
17
1 / 3 / 8
11,186
799
9,481
8,248
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 0 / 6
13,066
933
18,945
8,851
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothSerqetHeraFafnirCthulhu

VS

Bans
KumbhakarnaCupidBaron SamediSkadiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
3 / 3 / 3
10,610
758
9,925
18,056
20,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
BebeV2
Hou Yi
17
2 / 4 / 4
10,792
771
8,561
14,599
4,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
DannyFT
Discordia
16
1 / 5 / 4
10,078
720
12,077
9,155
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
6
6
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
3
3
1.5
L
Hou Yi
BebeV2
Hou Yi
2
4
4
1
L
Discordia
DannyFT
Discordia
1
5
4
0.6
W
Cerberus
ItsTobiAThin
Cerberus
5
3
7
2.83
W
Ra
1
3
8
1.67
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,528
Damage
30,563
39,394
Taken
41,810
32,066
Mitigated
27,109
14,856
Healing
7,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,925
268
0
2,365
18,056
20,296
0
7,178
10,268
22,799
567
L
Hou Yi
BebeV2
Hou Yi
8,561
5,098
0
2,919
14,599
4,029
0
6,140
8,215
0
36,216
L
Discordia
DannyFT
Discordia
12,077
30
166
1,593
9,155
2,784
105
4,118
4,922
48,574
389
W
Cerberus
ItsTobiAThin
Cerberus
9,102
136
0
6,338
22,295
24,841
36
9,827
12,383
27,646
1,241
W
Ra
9,481
202
2,426
2,988
8,248
3,553
485
6,538
1,693
39,952
0
W
18,945
5,447
0
3,104
8,851
3,672
3,371
5,615
3,202
0
82,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
31,480
235
Minions Killed
161
0
Camps Cleared
0
828,786
Distance Traveled
783,117
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,610
758
24
2
0
262,141
0
L
Hou Yi
10,792
771
67
5
0
256,832
2
L
Discordia
10,078
720
70
5
0
264,144
2
W
Cerberus
12,380
884
54
4
0
281,241
4
W
Ra
11,186
799
68
5
0
276,917
2
W
Neith
13,066
933
113
8
0
270,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role