Player Matchup

Geb
Geb
AshitakaNago
Geb
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,440 Elo+
Party 1
Kukulkan
Kukulkan
DimplyRaindrop
Kukulkan
Level 156
God Stats
10W - 4L
1,543 SR
Queue Stats
309W - 287L
1,509 Elo+
Party 3
Zeus
Zeus
Dimplyraindrop
Zeus
Level 157
God Stats
7W - 0L
1,601 SR
Queue Stats
514W - 509L
1,510 Elo+
Party 3
Odin
Odin
Edux88
Odin
Level 119
God Stats
2W - 2L
1,382 SR
Queue Stats
213W - 217L
1,445 Elo+
Solo
Mulan
Mulan
MisguidedGamer
Mulan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,450 Elo+
Party 1
Team Averages
Level 143
1,505 SR
1,471 Elo+

VS

Team Averages
Level 81
1,534 SR
1,410 Elo+
Merlin
Merlin
Celfire17
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,447 Elo+
Solo
Tyr
Tyr
Dios de Tocinos
Tyr
Level 83
God Stats
1W - 1L
1,724 SR
Queue Stats
23W - 38L
1,346 Elo+
Party 2
Kuzenbo
Kuzenbo
RockDaBaby
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,328 Elo+
Solo
Yu Huang
Yu Huang
V0LAT1LE
Yu Huang
Level 147
God Stats
8W - 11L
1,447 SR
Queue Stats
237W - 254L
1,457 Elo+
Solo
Surtr
Surtr
therealposeiden
Surtr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 25
10,498
750
8,492
18,460
23,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
19
9 / 3 / 21
12,239
874
17,453
12,658
5,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 1 / 17
12,438
888
25,480
9,087
4,122
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Edux88
Odin
18
7 / 4 / 27
11,831
845
9,364
20,073
22,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 3 / 27
11,522
823
12,054
17,776
17,170
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Celfire17
Merlin
18
6 / 6 / 2
10,377
741
20,564
10,884
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 9 / 2
7,962
569
5,168
18,498
15,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
RockDaBaby
Kuzenbo
14
0 / 9 / 4
8,272
591
5,921
18,176
28,582
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
V0LAT1LE
Yu Huang
19
7 / 4 / 3
11,547
825
17,653
13,187
6,169
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 10 / 3
7,877
563
6,389
18,658
10,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
28
38
Kills
14
15
Deaths
38
117
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
4
25
3.88
L
Merlin
Celfire17
Merlin
6
6
2
1.17
W
Kukulkan
9
3
21
6.5
W
12
1
17
20.5
L
0
9
2
0.11
W
Odin
Edux88
Odin
7
4
27
5.13
W
7
3
27
6.83
L
Kuzenbo
RockDaBaby
Kuzenbo
0
9
4
0.22
L
Yu Huang
V0LAT1LE
Yu Huang
7
4
3
2.13
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,843
Damage
55,695
78,054
Taken
79,403
72,445
Mitigated
66,198
23,867
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,492
551
2,038
3,498
18,460
23,255
462
9,732
8,728
17,371
2,091
L
Merlin
Celfire17
Merlin
20,564
656
1,022
1,274
10,884
4,682
0
6,770
4,114
36,602
171
W
Kukulkan
17,453
2,226
2,038
2,195
12,658
5,741
2,094
8,114
3,914
44,592
1,432
W
25,480
3,120
3,033
2,052
9,087
4,122
2,030
6,318
2,769
51,331
1,383
L
5,168
357
144
1,058
18,498
15,905
0
13,340
5,158
0
12,044
W
Odin
Edux88
Odin
9,364
1,583
3,174
2,785
20,073
22,157
156
9,260
10,813
3,518
13,059
W
12,054
1,958
0
3,054
17,776
17,170
1,896
10,500
7,276
0
25,770
L
Kuzenbo
RockDaBaby
Kuzenbo
5,921
1,701
337
1,221
18,176
28,582
0
11,000
7,176
9,193
0
L
Yu Huang
V0LAT1LE
Yu Huang
17,653
1,046
1,831
3,636
13,187
6,169
30
7,970
5,217
46,837
497
L
6,389
1,638
72
2,744
18,658
10,860
0
13,231
5,427
173
8,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,528
Gold Earned
46,035
200
Minions Killed
125
0
Camps Cleared
0
1,396,609
Distance Traveled
1,162,855
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,498
750
19
1
0
259,470
0
L
Merlin
10,377
741
44
3
0
219,719
0
W
Kukulkan
12,239
874
72
5
0
287,905
0
W
Zeus
12,438
888
66
5
0
279,594
0
L
Tyr
7,962
569
14
1
0
229,441
0
W
Odin
11,831
845
18
1
0
295,661
0
W
Mulan
11,522
823
25
2
0
273,979
3
L
Kuzenbo
8,272
591
6
0
0
262,892
0
L
Yu Huang
11,547
825
55
4
0
250,391
0
L
Surtr
7,877
563
6
0
0
200,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role