Player Matchup

Izanami
Izanami
CJ8gamer
Izanami
Level 119
God Stats
6W - 6L
1,425 SR
Queue Stats
76W - 95L
1,416 Elo+
Solo
Surtr
Surtr
ElMasArriba
Surtr
Level 63
God Stats
1W - 0L
1,314 SR
Queue Stats
8W - 13L
1,369 Elo+
Solo
Hades
Hades
LittleToot247
Hades
Level 94
God Stats
11W - 7L
1,670 SR
Queue Stats
128W - 139L
1,425 Elo+
Solo
Cerberus
Cerberus
PanicMetaL
Cerberus
Level 22
God Stats
10W - 7L
1,947 SR
Queue Stats
130W - 61L
1,675 Elo+
Party 1
Charon
Charon
lpolargamingg
Charon
Level 154
God Stats
45W - 24L
1,709 SR
Queue Stats
296W - 183L
1,668 Elo+
Party 1
Team Averages
Level 90
1,613 SR
1,511 Elo+

VS

Team Averages
Level 116
1,545 SR
1,417 Elo+
Shiva
Shiva
DemaB20
Shiva
Level 154
God Stats
2W - 7L
1,467 SR
Queue Stats
24W - 24L
1,414 Elo+
Solo
Chang'e
Chang'e
Jagga000
Chang'e
Level 126
God Stats
22W - 31L
1,535 SR
Queue Stats
309W - 346L
1,473 Elo+
Solo
Ullr
Ullr
Not Bublio
Ullr
Level 128
God Stats
11W - 9L
1,579 SR
Queue Stats
95W - 108L
1,462 Elo+
Solo
Discordia
Discordia
TripleOptics47
Discordia
Level 158
God Stats
6W - 13L
1,576 SR
Queue Stats
25W - 27L
1,424 Elo+
Solo
Arachne
Arachne
djve
Arachne
Level 15
God Stats
2W - 4L
1,569 SR
Queue Stats
2W - 9L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CJ8gamer
Izanami
12
0 / 0 / 5
6,326
1,265
1,477
1,985
643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 4 / 6
6,215
1,243
3,809
7,507
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
0 / 3 / 7
5,694
1,139
2,346
5,516
1,856
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
PanicMetaL
Cerberus
12
6 / 0 / 3
6,785
1,357
5,203
7,823
4,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 5
5,796
1,159
4,585
5,117
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DemaB20
Shiva
10
1 / 2 / 4
5,442
1,088
5,200
6,359
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Jagga000
Chang'e
10
2 / 2 / 3
5,563
1,113
4,776
6,764
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
0 / 1 / 0
4,677
935
102
763
206
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
TripleOptics47
Discordia
11
2 / 3 / 2
5,907
1,181
5,859
3,777
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
djve
Arachne
11
2 / 2 / 2
5,611
1,122
2,403
3,795
1,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
10
Kills
7
7
Deaths
10
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
CJ8gamer
Izanami
0
0
5
2.5
L
Shiva
DemaB20
Shiva
1
2
4
1.5
W
3
4
6
1.5
L
Chang'e
Jagga000
Chang'e
2
2
3
1.75
W
0
3
7
1.17
L
0
1
0
0
W
Cerberus
PanicMetaL
Cerberus
6
0
3
7.5
L
Discordia
TripleOptics47
Discordia
2
3
2
1
L
Arachne
djve
Arachne
2
2
2
1.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,420
Damage
18,340
27,948
Taken
21,458
14,484
Mitigated
8,695
9,534
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CJ8gamer
Izanami
1,477
894
0
730
1,985
643
1,125
615
1,341
0
22,705
L
Shiva
DemaB20
Shiva
5,200
838
112
918
6,359
3,559
0
4,058
2,301
0
9,598
W
3,809
1,425
0
1,128
7,507
4,768
275
2,019
5,238
304
10,131
L
Chang'e
Jagga000
Chang'e
4,776
103
721
1,806
6,764
2,221
0
4,055
2,709
10,702
0
W
2,346
213
405
1,684
5,516
1,856
289
2,008
3,204
13,319
0
L
102
102
0
2
763
206
0
431
332
0
102
W
Cerberus
PanicMetaL
Cerberus
5,203
66
973
4,184
7,823
4,196
504
2,439
4,987
14,053
0
L
Discordia
TripleOptics47
Discordia
5,859
489
0
400
3,777
1,093
0
2,445
1,332
16,588
0
L
Arachne
djve
Arachne
2,403
2,013
0
122
3,795
1,616
0
1,352
2,443
0
6,506
W
4,585
857
0
430
5,117
3,021
687
2,690
2,030
12,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
27,200
151
Minions Killed
64
0
Camps Cleared
0
636,090
Distance Traveled
479,994
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,326
1,265
62
12
0
113,649
0
L
Shiva
5,442
1,088
7
1
0
119,419
0
W
Surtr
6,215
1,243
17
3
0
125,677
0
L
Chang'e
5,563
1,113
15
3
0
106,934
1
W
Hades
5,694
1,139
28
6
0
120,711
0
L
Ullr
4,677
935
0
0
0
9,385
0
W
Cerberus
6,785
1,357
24
5
0
145,377
0
L
Discordia
5,907
1,181
28
6
0
120,940
0
L
Arachne
5,611
1,122
14
3
0
123,316
0
W
Charon
5,796
1,159
20
4
0
130,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role