Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ADFDRAGONFAN
Hades
Level 95
God Stats
23W - 17L
1,605 SR
Queue Stats
69W - 60L
1,531 Elo+
Party 2
Shiva
Shiva
ADFPROM
Shiva
Level 123
God Stats
2W - 1L
1,492 SR
Queue Stats
70W - 59L
1,533 Elo+
Party 2
Ymir
Ymir
xXAndresSMTXx
Ymir
Level 16
God Stats
3W - 0L
1,525 SR
Queue Stats
8W - 7L
1,397 Elo+
Party 1
Skadi
Skadi
xXErickBatallasX
Skadi
Level 67
God Stats
8W - 2L
1,713 SR
Queue Stats
12W - 10L
1,426 Elo+
Party 1
Team Averages
Level 81
1,567 SR
1,477 Elo+

VS

Team Averages
Level 56
1,476 SR
1,333 Elo+
Janus
Janus
DS_stonekill
Janus
Level 62
God Stats
0W - 1L
1,814 SR
Queue Stats
0W - 4L
1,208 Elo+
Solo
Charybdis
Charybdis
RST zGhoosts
Charybdis
Level 29
God Stats
5W - 7L
1,636 SR
Queue Stats
38W - 63L
1,357 Elo+
Party 3
Shiva
Shiva
TickelMeBlues
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,316 Elo+
Solo
Fenrir
Fenrir
TortadeUwU26
Fenrir
Level 37
God Stats
0W - 6L
1,154 SR
Queue Stats
38W - 68L
1,340 Elo+
Party 3
Charon
Charon
f0rting
Charon
Level 43
God Stats
0W - 2L
1,277 SR
Queue Stats
14W - 19L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 1 / 1
6,446
645
5,479
4,036
1,307
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 1 / 5
5,501
550
2,220
5,927
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shiva
ADFPROM
Shiva
11
2 / 1 / 0
6,634
663
1,663
3,297
1,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
7 / 0 / 2
6,713
671
6,509
7,725
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 4
6,388
639
4,835
3,910
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,223
522
1,860
7,651
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RST zGhoosts
Charybdis
7
0 / 5 / 1
4,124
412
2,099
6,613
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

4
0 / 1 / 1
3,900
390
1,015
2,562
794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
9
2 / 3 / 3
5,086
509
2,667
6,787
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
f0rting
Charon
7
1 / 2 / 1
4,681
468
2,523
5,673
3,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
5
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
1
1
2.5
W
0
1
5
2.5
W
Shiva
ADFPROM
Shiva
2
1
0
2
L
2
3
0
0.67
L
Charybdis
RST zGhoosts
Charybdis
0
5
1
0.1
L
0
1
1
0.5
L
Fenrir
2
3
3
1.17
L
Charon
f0rting
Charon
1
2
1
0.75
W
7
0
2
8
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,706
Damage
10,164
24,895
Taken
29,286
10,499
Mitigated
9,508
7,652
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,479
1,233
0
625
4,036
1,307
27
1,023
2,873
36,069
1,184
W
2,220
72
0
4,278
5,927
1,934
0
365
5,562
35,072
0
W
Shiva
ADFPROM
Shiva
1,663
580
0
620
3,297
1,329
0
0
3,184
621
36,367
L
1,860
428
0
2,307
7,651
1,633
0
6,318
1,291
24,001
324
L
Charybdis
RST zGhoosts
Charybdis
2,099
1,143
0
1,343
6,613
1,662
0
3,051
3,562
0
15,974
L
1,015
442
0
913
2,562
794
0
116
2,356
0
7,647
L
Fenrir
2,667
591
0
415
6,787
2,265
0
3,106
3,652
0
22,230
L
Charon
f0rting
Charon
2,523
947
0
1,459
5,673
3,154
0
1,704
3,969
8,967
627
W
6,509
1,396
0
2,027
7,725
4,767
0
1,601
6,090
22,740
0
W
4,835
1,339
0
102
3,910
1,162
440
807
3,103
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,682
Gold Earned
23,014
292
Minions Killed
142
0
Camps Cleared
0
959,606
Distance Traveled
805,337
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,446
645
62
6
0
164,944
1
W
Hades
5,501
550
61
6
0
206,683
0
W
Shiva
6,634
663
68
7
0
211,895
0
L
Janus
5,223
522
55
6
0
190,688
0
L
Charybdis
4,124
412
25
3
0
164,994
1
L
Shiva
3,900
390
12
1
0
74,852
0
L
Fenrir
5,086
509
36
4
0
211,394
0
L
Charon
4,681
468
14
1
0
163,409
0
W
Ymir
6,713
671
35
4
0
194,984
0
W
Skadi
6,388
639
66
7
0
181,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role