Player Matchup

Bacchus
Bacchus
AmenadielX1856
Bacchus
Level 118
God Stats
6W - 7L
1,621 SR
Queue Stats
385W - 404L
1,529 Elo+
Party 2
Janus
Janus
ChupiRod
Janus
Level 124
God Stats
0W - 1L
1,834 SR
Queue Stats
106W - 96L
1,546 Elo+
Party 1
Hun Batz
Hun Batz
Kayayaaaaa
Hun Batz
Level 167
God Stats
1W - 3L
1,755 SR
Queue Stats
373W - 338L
1,493 Elo+
Solo
Odin
Odin
TheNickofTime11
Odin
Level 119
God Stats
12W - 4L
1,865 SR
Queue Stats
233W - 198L
1,615 Elo+
Party 1
Izanami
Izanami
dayitozero
Izanami
Level 157
God Stats
1W - 2L
1,548 SR
Queue Stats
661W - 666L
1,495 Elo+
Party 2
Team Averages
Level 137
1,725 SR
1,536 Elo+

VS

Team Averages
Level 111
1,439 SR
1,512 Elo+
Nut
Nut
Aonix_Optic01
Nut
Level 108
God Stats
12W - 5L
1,573 SR
Queue Stats
434W - 406L
1,517 Elo+
Party 3
Cthulhu
Cthulhu
ImInfinity
Cthulhu
Level 86
God Stats
7W - 11L
1,418 SR
Queue Stats
98W - 98L
1,527 Elo+
Solo
Da Ji
Da Ji
ItsSled
Da Ji
Level 108
God Stats
3W - 5L
1,251 SR
Queue Stats
170W - 153L
1,541 Elo+
Solo
Nox
Nox
Zhaí
Nox
Level 125
God Stats
4W - 5L
1,412 SR
Queue Stats
64W - 49L
1,490 Elo+
Solo
Hercules
Hercules
stws_matt
Hercules
Level 128
God Stats
8W - 6L
1,544 SR
Queue Stats
173W - 172L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,278
440
6,159
10,717
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
ChupiRod
Janus
9
1 / 7 / 1
5,472
456
6,430
8,369
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Kayayaaaaa
Hun Batz
13
2 / 2 / 1
6,561
547
2,969
9,351
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 5 / 1
6,738
562
7,012
9,490
7,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
dayitozero
Izanami
10
1 / 5 / 1
6,065
505
7,654
8,068
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 8
6,622
552
7,366
7,056
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ImInfinity
Cthulhu
12
7 / 0 / 3
7,519
627
7,468
13,072
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
ItsSled
Da Ji
12
5 / 5 / 4
6,764
564
7,322
10,894
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
Zhaí
Nox
13
4 / 1 / 2
8,021
668
3,160
5,688
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
stws_matt
Hercules
12
4 / 1 / 2
7,376
615
4,904
8,702
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
22
22
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
2
0
8
6
L
Janus
ChupiRod
Janus
1
7
1
0.21
W
Cthulhu
ImInfinity
Cthulhu
7
0
3
8.5
W
Da Ji
ItsSled
Da Ji
5
5
4
1.4
L
Hun Batz
Kayayaaaaa
Hun Batz
2
2
1
1.25
L
2
5
1
0.5
W
Nox
Zhaí
Nox
4
1
2
5
L
Izanami
dayitozero
Izanami
1
5
1
0.3
W
Hercules
stws_matt
Hercules
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,224
Damage
30,220
45,995
Taken
45,412
23,022
Mitigated
20,322
12,125
Healing
18,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,159
804
0
3,060
10,717
7,206
0
4,055
6,662
11,775
705
W
7,366
4,634
0
3,174
7,056
2,305
0
3,145
3,829
0
31,649
L
Janus
ChupiRod
Janus
6,430
232
0
504
8,369
2,543
0
3,113
5,216
20,145
572
W
Cthulhu
ImInfinity
Cthulhu
7,468
1,054
247
5,867
13,072
6,797
507
3,878
9,082
37,996
0
W
Da Ji
ItsSled
Da Ji
7,322
1,555
0
3,769
10,894
3,631
0
1,176
9,594
0
38,985
L
Hun Batz
Kayayaaaaa
Hun Batz
2,969
1,298
0
4,891
9,351
3,281
0
588
8,720
0
54,800
L
7,012
1,124
0
1,504
9,490
7,398
0
109
8,971
0
43,222
W
Nox
Zhaí
Nox
3,160
319
0
1,326
5,688
1,818
1,499
2,482
2,862
55,219
2,210
L
Izanami
dayitozero
Izanami
7,654
4,134
0
2,166
8,068
2,594
0
2,733
5,335
0
47,821
W
Hercules
stws_matt
Hercules
4,904
2,827
0
3,972
8,702
5,771
0
411
8,243
0
38,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,114
Gold Earned
36,302
301
Minions Killed
374
0
Camps Cleared
0
1,176,666
Distance Traveled
1,192,227
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,278
440
12
1
0
241,132
2
W
Nut
6,622
552
52
4
0
230,703
0
L
Janus
5,472
456
41
3
0
227,416
0
W
Cthulhu
7,519
627
56
5
0
251,686
3
W
Da Ji
6,764
564
72
6
0
247,261
2
L
Hun Batz
6,561
547
88
7
0
273,857
0
L
Odin
6,738
562
79
7
0
219,751
0
W
Nox
8,021
668
112
9
0
236,554
0
L
Izanami
6,065
505
81
7
0
214,510
0
W
Hercules
7,376
615
82
7
0
226,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role