Player Matchup

Terra
Terra
AngelicDemon90
Terra
Level 129
God Stats
3W - 4L
1,532 SR
Queue Stats
282W - 273L
1,511 Elo+
Solo
Achilles
Achilles
Sithis6915
Achilles
Level 107
God Stats
1W - 3L
1,172 SR
Queue Stats
88W - 103L
1,443 Elo+
Party 1
Cernunnos
Cernunnos
Valakenta
Cernunnos
Level 144
God Stats
6W - 8L
1,412 SR
Queue Stats
389W - 396L
1,443 Elo+
Solo
Ne Zha
Ne Zha
Yuno
Ne Zha
Level 147
God Stats
5W - 6L
1,527 SR
Queue Stats
237W - 235L
1,530 Elo+
Party 1
Ullr
Ullr
bigblue9138
Ullr
Level 105
God Stats
1W - 4L
1,273 SR
Queue Stats
151W - 164L
1,343 Elo+
Solo
Team Averages
Level 126
1,384 SR
1,454 Elo+

VS

Team Averages
Level 153
1,511 SR
1,482 Elo+
Guan Yu
Guan Yu
TroubledEconomy
Guan Yu
Level 92
God Stats
4W - 3L
1,427 SR
Queue Stats
455W - 441L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Wiriestframe907
Danzaburou
Level 125
God Stats
7W - 3L
1,681 SR
Queue Stats
223W - 211L
1,482 Elo+
Solo
Athena
Athena
drunkinmunky80
Athena
Level 270
God Stats
12W - 5L
1,641 SR
Queue Stats
558W - 546L
1,531 Elo+
Solo
Merlin
Merlin
fidito001
Merlin
Level 108
God Stats
3W - 2L
1,494 SR
Queue Stats
184W - 184L
1,490 Elo+
Solo
Janus
Janus
jakaseem89
Janus
Level 169
God Stats
6W - 8L
1,312 SR
Queue Stats
318W - 333L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
6,177
882
6,447
11,295
6,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
Sithis6915
Achilles
11
1 / 5 / 4
5,927
847
3,554
8,934
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cernunnos
Valakenta
Cernunnos
12
1 / 3 / 2
5,909
844
5,691
5,958
1,684
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Yuno
Ne Zha
15
4 / 2 / 3
6,710
959
7,849
4,853
1,750
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

1
0 / 0 / 0
1,728
247
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
6,493
928
3,805
7,909
7,826
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Wiriestframe907
Danzaburou
13
5 / 1 / 6
7,502
1,072
5,691
6,754
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 0 / 11
7,374
1,053
5,035
9,560
7,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
fidito001
Merlin
12
1 / 0 / 9
6,516
931
6,208
2,909
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
11
2 / 2 / 7
6,630
947
6,962
4,453
1,195
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
7
Kills
13
13
Deaths
7
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Achilles
Sithis6915
Achilles
1
5
4
0.6
W
3
4
3
1.13
L
Cernunnos
Valakenta
Cernunnos
1
3
2
0.67
W
Danzaburou
Wiriestframe907
Danzaburou
5
1
6
8
L
Ne Zha
Yuno
Ne Zha
4
2
3
2.75
L
0
0
0
0
W
2
0
11
7.5
W
Merlin
fidito001
Merlin
1
0
9
5.5
W
Janus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,541
Damage
27,701
31,040
Taken
31,585
17,617
Mitigated
20,144
10,028
Healing
13,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,447
380
2,130
3,990
11,295
6,859
0
6,624
4,671
11,154
0
L
Achilles
Sithis6915
Achilles
3,554
400
392
1,252
8,934
7,324
0
4,164
4,770
0
6,276
W
3,805
318
2,182
1,584
7,909
7,826
0
1,374
6,392
0
6,956
L
Cernunnos
Valakenta
Cernunnos
5,691
2,397
194
879
5,958
1,684
0
3,242
2,716
0
14,958
W
Danzaburou
Wiriestframe907
Danzaburou
5,691
1,125
260
1,209
6,754
2,284
621
1,584
5,137
0
11,214
L
Ne Zha
Yuno
Ne Zha
7,849
216
640
551
4,853
1,750
0
3,076
1,777
0
19,172
L
0
0
0
0
0
0
0
0
0
0
0
W
5,035
899
2,465
3,084
9,560
7,954
24
2,795
6,515
6,110
1,630
W
Merlin
fidito001
Merlin
6,208
299
1,252
710
2,909
885
207
195
2,677
18,062
1,165
W
Janus
6,962
129
269
596
4,453
1,195
0
499
3,954
17,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,451
Gold Earned
34,515
55
Minions Killed
79
0
Camps Cleared
0
530,586
Distance Traveled
741,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,177
882
6
1
0
140,839
0
L
Achilles
5,927
847
8
1
0
140,232
0
W
Guan Yu
6,493
928
4
1
0
155,932
0
L
Cernunnos
5,909
844
27
4
0
110,329
0
W
Danzaburou
7,502
1,072
7
1
0
139,436
0
L
Ne Zha
6,710
959
14
2
0
139,186
0
L
Ullr
1,728
247
0
0
0
0
0
W
Athena
7,374
1,053
14
2
0
163,454
0
W
Merlin
6,516
931
19
3
0
143,975
0
W
Janus
6,630
947
35
5
0
138,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role