Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Adrianyt45
Baron Samedi
Level 105
God Stats
2W - 1L
1,925 SR
Queue Stats
13W - 14L
1,416 Elo+
Party 1
Cerberus
Cerberus
BruhBeat
Cerberus
Level 83
God Stats
21W - 11L
1,667 SR
Queue Stats
356W - 373L
1,464 Elo+
Party 3
Ra
Ra
Splb1996
Ra
Level 186
God Stats
5W - 7L
1,329 SR
Queue Stats
188W - 193L
1,407 Elo+
Solo
Loki
Loki
illTyz
Loki
Level 46
God Stats
0W - 2L
1,282 SR
Queue Stats
46W - 36L
1,506 Elo+
Party 1
Team Averages
Level 114
1,541 SR
1,459 Elo+

VS

Team Averages
Level 81
1,544 SR
1,419 Elo+
Lancelot
Lancelot
Buldawg93
Lancelot
Level 161
God Stats
6W - 9L
1,559 SR
Queue Stats
357W - 367L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
JCxkingb453
Sun Wukong
Level 67
God Stats
3W - 1L
1,665 SR
Queue Stats
98W - 105L
1,352 Elo+
Party 4
Maui
Maui
KillingSpreee67
Maui
Level 52
God Stats
17W - 15L
1,541 SR
Queue Stats
105W - 126L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
RubyTaraji
Nu Wa
Level 105
God Stats
2W - 1L
1,466 SR
Queue Stats
49W - 55L
1,403 Elo+
Party 4
Izanami
Izanami
nyuuell
Izanami
Level 20
God Stats
2W - 2L
1,491 SR
Queue Stats
9W - 14L
1,333 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 5 / 4
9,527
501
6,915
17,010
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Adrianyt45
Baron Samedi
16
5 / 3 / 2
9,949
524
10,793
14,336
8,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
BruhBeat
Cerberus
14
2 / 3 / 3
8,937
470
7,320
18,302
14,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 1
8,026
422
6,605
11,822
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
illTyz
Loki
14
3 / 10 / 2
8,731
460
7,927
18,201
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Buldawg93
Lancelot
18
10 / 0 / 2
10,732
565
10,317
13,004
6,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
JCxkingb453
Sun Wukong
15
1 / 4 / 2
9,539
502
7,222
15,736
12,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 3 / 8
9,359
493
5,189
14,675
14,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
18
7 / 2 / 9
11,354
598
19,954
12,874
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
nyuuell
Izanami
16
5 / 5 / 3
10,348
545
17,789
14,619
5,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
14
Kills
25
26
Deaths
14
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
5
4
1
L
Baron Samedi
Adrianyt45
Baron Samedi
5
3
2
2
L
Cerberus
BruhBeat
Cerberus
2
3
3
1.17
W
Lancelot
Buldawg93
Lancelot
10
0
2
11
W
Sun Wukong
JCxkingb453
Sun Wukong
1
4
2
0.5
W
2
3
8
2
W
Nu Wa
7
2
9
5.75
L
1
5
1
0.3
L
Loki
illTyz
Loki
3
10
2
0.4
W
Izanami
nyuuell
Izanami
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,560
Damage
60,471
79,671
Taken
70,908
38,080
Mitigated
42,183
17,978
Healing
15,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,915
5,134
0
3,664
17,010
4,801
0
3,321
13,440
0
58,435
L
Baron Samedi
Adrianyt45
Baron Samedi
10,793
1,406
372
3,709
14,336
8,809
0
3,267
10,128
61,991
1,979
L
Cerberus
BruhBeat
Cerberus
7,320
711
0
4,836
18,302
14,566
0
5,554
12,342
27,938
0
W
Lancelot
Buldawg93
Lancelot
10,317
2,576
0
2,992
13,004
6,504
0
3,196
9,808
0
86,207
W
Sun Wukong
JCxkingb453
Sun Wukong
7,222
1,098
0
2,881
15,736
12,333
277
7,354
8,382
0
61,773
W
5,189
1,149
0
2,346
14,675
14,433
160
3,895
10,780
20,377
1,243
W
Nu Wa
19,954
4,127
0
5,245
12,874
3,863
1,858
6,565
6,141
68,651
4,069
L
6,605
257
536
3,566
11,822
3,585
0
5,995
5,284
55,745
0
L
Loki
illTyz
Loki
7,927
3,133
0
1,295
18,201
6,319
0
4,672
13,037
0
72,298
W
Izanami
nyuuell
Izanami
17,789
12,261
0
2,466
14,619
5,050
3,943
3,764
10,855
0
82,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,170
Gold Earned
51,332
459
Minions Killed
486
0
Camps Cleared
0
1,588,935
Distance Traveled
1,834,709
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,527
501
103
5
0
359,467
1
L
Baron Samedi
9,949
524
109
6
0
325,065
0
L
Cerberus
8,937
470
57
3
0
268,981
0
W
Lancelot
10,732
565
128
7
0
461,395
0
W
Sun Wukong
9,539
502
90
5
0
326,409
0
W
Maui
9,359
493
37
2
0
371,914
0
W
Nu Wa
11,354
598
111
6
0
331,977
0
L
Ra
8,026
422
86
5
0
262,694
0
L
Loki
8,731
460
104
5
0
372,728
0
W
Izanami
10,348
545
120
6
0
343,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role