Player Matchup

Da Ji
Da Ji
Silver II
EddyGaBe44
Da Ji
Silver II
Level 141
God Stats
9W - 11L
1,867 SR
Queue Stats
120W - 118L
1,544 MMR
Solo
Achilles
Achilles
Gold V
Lua8
Achilles
Gold V
Level 121
God Stats
0W - 1L
1,716 SR
Queue Stats
59W - 60L
1,461 MMR
Solo
Ymir
Ymir
Gold III
MauricioMora
Ymir
Gold III
Level 99
God Stats
0W - 3L
1,245 SR
Queue Stats
127W - 132L
1,468 MMR
Solo
Poseidon
Poseidon
Gold III
Monothestic
Poseidon
Gold III
Level 123
God Stats
2W - 2L
1,571 SR
Queue Stats
181W - 185L
1,451 MMR
Solo
Anhur
Anhur
Gold IV
Snooze7
Anhur
Gold IV
Level 117
God Stats
3W - 4L
1,736 SR
Queue Stats
181W - 188L
1,491 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,627 SR
1,483 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,532 SR
1,528 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
 
Janus
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
A Decent Dude
Sobek
Gold IV
Level 119
God Stats
4W - 3L
1,590 SR
Queue Stats
34W - 30L
1,586 MMR
Solo
Loki
Loki
Gold II
raymond355
Loki
Gold II
Level 157
God Stats
85W - 58L
1,572 SR
Queue Stats
229W - 235L
1,596 MMR
Party 1
Artemis
Artemis
Gold IV
xl Kami lx
Artemis
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 249L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 2 / 4
6,665
606
5,543
7,395
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Lua8
Achilles
11
3 / 5 / 0
6,428
584
6,886
10,952
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 1
6,589
599
1,640
7,909
5,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Monothestic
Poseidon
8
0 / 3 / 0
5,408
492
1,882
4,658
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Snooze7
Anhur
12
5 / 1 / 2
7,079
644
7,984
6,500
1,981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
TsukuyomiSusanoKumbhakarnaThanatos

VS

Bans
Ao KuangCthulhuAnubisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 4 / 3
7,447
677
6,840
12,764
6,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Janus
 
Janus
12
5 / 2 / 1
6,859
624
5,111
5,804
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 5
6,187
562
2,580
8,387
4,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 2 / 0
6,560
596
4,525
7,989
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
xl Kami lx
Artemis
10
1 / 3 / 1
5,849
532
5,370
7,195
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
12
Kills
14
14
Deaths
12
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
4
3
0.88
W
Janus
 
Janus
5
2
1
2.75
W
0
1
5
2.5
L
Da Ji
3
2
4
2.5
L
Achilles
Lua8
Achilles
3
5
0
0.6
L
1
3
1
0.5
L
Poseidon
Monothestic
Poseidon
0
3
0
0
L
Anhur
Snooze7
Anhur
5
1
2
6
W
6
2
0
3
W
Artemis
xl Kami lx
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,935
Damage
24,426
37,414
Taken
42,139
18,284
Mitigated
16,428
9,841
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,840
2,037
0
3,849
12,764
6,526
0
0
12,225
0
52,027
W
Janus
 
Janus
5,111
526
0
858
5,804
1,543
19
1,300
4,504
43,960
0
W
2,580
284
0
3,029
8,387
4,940
0
717
7,670
17,183
1,811
L
Da Ji
5,543
1,312
0
399
7,395
2,671
0
1,334
5,983
0
40,511
L
Achilles
Lua8
Achilles
6,886
2,245
0
3,051
10,952
6,814
0
400
10,552
0
39,485
L
1,640
221
0
1,705
7,909
5,792
0
3,010
4,815
26,664
1,557
L
Poseidon
Monothestic
Poseidon
1,882
402
0
1,243
4,658
1,026
0
1,375
3,141
29,379
941
L
Anhur
Snooze7
Anhur
7,984
4,371
0
3,443
6,500
1,981
0
1,127
5,373
0
38,889
W
4,525
1,379
0
3,032
7,989
1,930
0
1,041
6,948
0
32,464
W
Artemis
xl Kami lx
Artemis
5,370
1,829
0
1,739
7,195
1,489
0
459
6,736
0
36,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,169
Gold Earned
32,902
307
Minions Killed
335
0
Camps Cleared
0
1,063,004
Distance Traveled
1,251,753
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,447
677
94
9
0
232,837
0
W
Janus
6,859
624
89
8
0
249,952
0
W
Sobek
6,187
562
25
2
0
272,102
5
L
Da Ji
6,665
606
63
6
0
265,956
0
L
Achilles
6,428
584
72
7
0
201,776
0
L
Ymir
6,589
599
45
4
0
235,062
1
L
Poseidon
5,408
492
63
6
0
150,447
0
L
Anhur
7,079
644
64
6
0
209,763
4
W
Loki
6,560
596
53
5
0
286,338
0
W
Artemis
5,849
532
74
7
0
210,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role