Player Matchup

Mercury
Mercury
ELmoslate
Mercury
Level 53
God Stats
20W - 18L
1,442 SR
Queue Stats
91W - 109L
1,328 Elo+
Party 1
Surtr
Surtr
FisterHarder
Surtr
Level 68
God Stats
33W - 46L
1,374 SR
Queue Stats
134W - 176L
1,309 Elo+
Solo
Fafnir
Fafnir
STOFFALOT
Fafnir
Level 42
God Stats
0W - 2L
1,290 SR
Queue Stats
92W - 107L
1,317 Elo+
Party 1
Team Averages
Level 54
1,369 SR
1,318 Elo+

VS

Team Averages
Level 42
1,469 SR
1,342 Elo+
Medusa
Medusa
Deviious sF
Medusa
Level 43
God Stats
31W - 44L
1,378 SR
Queue Stats
63W - 87L
1,318 Elo+
Party 2
Bacchus
Bacchus
FatherFarly
Bacchus
Level 39
God Stats
4W - 2L
1,703 SR
Queue Stats
17W - 15L
1,394 Elo+
Solo
Vulcan
Vulcan
Halt Da Klappe
Vulcan
Level 45
God Stats
13W - 16L
1,326 SR
Queue Stats
62W - 87L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ELmoslate
Mercury
16
3 / 7 / 1
9,483
729
5,088
9,833
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 5 / 2
8,174
629
3,766
11,343
6,941
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
STOFFALOT
Fafnir
16
1 / 1 / 3
9,623
740
5,202
13,990
11,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 1 / 9
11,412
878
8,725
6,416
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
FatherFarly
Bacchus
16
2 / 1 / 9
10,245
788
4,431
9,588
8,492
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 2 / 7
11,675
898
15,308
7,894
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
12
13
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
9
8.5
L
Mercury
ELmoslate
Mercury
3
7
1
0.5
W
Bacchus
FatherFarly
Bacchus
2
1
9
6.5
L
0
5
2
0.2
W
6
2
7
4.75
L
Fafnir
STOFFALOT
Fafnir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,056
Damage
28,464
35,166
Taken
23,898
22,422
Mitigated
14,879
3,760
Healing
7,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,725
3,494
0
2,310
6,416
2,521
2,492
1,663
4,753
0
50,407
L
Mercury
ELmoslate
Mercury
5,088
473
0
0
9,833
3,540
0
4,591
5,218
0
22,170
W
Bacchus
FatherFarly
Bacchus
4,431
454
0
3,157
9,588
8,492
787
3,077
6,511
18,477
1,922
L
3,766
529
0
569
11,343
6,941
0
6,112
5,179
5,043
11,507
W
15,308
561
0
1,881
7,894
3,866
1,536
1,889
6,005
50,367
0
L
Fafnir
STOFFALOT
Fafnir
5,202
1,777
0
3,191
13,990
11,941
0
8,505
5,449
23,653
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,280
Gold Earned
33,332
92
Minions Killed
177
0
Camps Cleared
0
632,209
Distance Traveled
737,357
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,412
878
91
7
0
249,941
0
L
Mercury
9,483
729
34
3
0
228,968
0
W
Bacchus
10,245
788
31
2
0
248,540
0
L
Surtr
8,174
629
24
2
0
148,584
2
W
Vulcan
11,675
898
55
4
0
238,876
0
L
Fafnir
9,623
740
34
3
0
254,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role