Player Matchup

Atlas
Atlas
Bokatt
Atlas
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 122L
1,323 Elo+
Solo
Chaac
Chaac
IShadowZero16I
Chaac
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,261 Elo+
Party 1
Cthulhu
Cthulhu
Loviele
Cthulhu
Level 165
God Stats
5W - 3L
1,598 SR
Queue Stats
166W - 165L
1,494 Elo+
Party 1
Sol
Sol
P1CK A NAME
Sol
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 75L
1,495 Elo+
Solo
Hachiman
Hachiman
ViperVixen
Hachiman
Level 126
God Stats
2W - 2L
1,185 SR
Queue Stats
201W - 216L
1,465 Elo+
Solo
Team Averages
Level 129
1,457 SR
1,408 Elo+

VS

Team Averages
Level 124
1,443 SR
1,411 Elo+
Tiamat
Tiamat
Hollohopr
Tiamat
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,445 Elo+
Party 2
Nox
Nox
Naevia29
Nox
Level 203
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
So1arF1ar3
Zhong Kui
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,343 Elo+
Solo
Yu Huang
Yu Huang
evolveking
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,295 Elo+
Party 2
Chiron
Chiron
rush391
Chiron
Level 126
God Stats
1W - 3L
1,215 SR
Queue Stats
145W - 146L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bokatt
Atlas
15
3 / 1 / 12
9,180
918
9,077
11,643
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 1 / 9
9,012
901
5,673
6,117
4,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Loviele
Cthulhu
15
4 / 2 / 11
9,076
908
6,784
9,053
8,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 2 / 11
8,074
807
7,923
5,918
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
ViperVixen
Hachiman
13
5 / 2 / 7
8,434
843
4,750
4,658
1,871
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hollohopr
Tiamat
11
0 / 4 / 7
6,774
677
5,588
7,115
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 6
7,971
797
6,594
6,557
2,707
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
So1arF1ar3
Zhong Kui
11
0 / 4 / 4
6,530
653
4,552
7,946
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Yu Huang
evolveking
Yu Huang
12
1 / 4 / 4
7,066
707
4,683
5,709
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
rush391
Chiron
14
5 / 3 / 2
8,040
804
8,156
8,779
3,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
17
Kills
8
8
Deaths
17
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bokatt
Atlas
3
1
12
9
L
Tiamat
Hollohopr
Tiamat
0
4
7
0.88
W
4
1
9
8.5
W
Cthulhu
Loviele
Cthulhu
4
2
11
4.75
L
2
2
6
2.5
W
1
2
11
3.25
L
Zhong Kui
So1arF1ar3
Zhong Kui
0
4
4
0.5
W
Hachiman
ViperVixen
Hachiman
5
2
7
4.25
L
Yu Huang
evolveking
Yu Huang
1
4
4
0.75
L
Chiron
rush391
Chiron
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,207
Damage
29,573
37,389
Taken
36,106
28,751
Mitigated
16,636
13,816
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bokatt
Atlas
9,077
2,090
496
3,112
11,643
11,269
589
6,141
5,222
18,953
0
L
Tiamat
Hollohopr
Tiamat
5,588
205
328
1,016
7,115
3,198
43
5,136
1,979
8,284
755
W
5,673
307
631
2,777
6,117
4,530
706
3,730
2,307
0
15,831
W
Cthulhu
Loviele
Cthulhu
6,784
258
1,342
1,947
9,053
8,793
489
5,344
3,541
16,648
857
L
6,594
272
1,052
1,642
6,557
2,707
0
4,554
2,003
20,937
497
W
7,923
1,291
409
1,372
5,918
2,288
1,954
2,861
2,943
20,958
178
L
Zhong Kui
So1arF1ar3
Zhong Kui
4,552
344
99
733
7,946
4,972
0
4,470
3,476
7,396
0
W
Hachiman
ViperVixen
Hachiman
4,750
2,012
954
776
4,658
1,871
473
1,816
2,734
0
9,400
L
Yu Huang
evolveking
Yu Huang
4,683
172
371
142
5,709
2,253
0
3,656
2,053
12,734
0
L
Chiron
rush391
Chiron
8,156
1,926
2,891
2,461
8,779
3,506
0
5,669
3,110
0
18,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,776
Gold Earned
36,381
126
Minions Killed
105
0
Camps Cleared
0
929,768
Distance Traveled
885,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,180
918
15
2
0
181,771
0
L
Tiamat
6,774
677
8
1
0
167,732
0
W
Chaac
9,012
901
41
4
0
223,726
0
W
Cthulhu
9,076
908
22
2
0
190,708
0
L
Nox
7,971
797
48
5
0
184,063
0
W
Sol
8,074
807
29
3
0
175,939
0
L
Zhong Kui
6,530
653
12
1
0
183,137
0
W
Hachiman
8,434
843
19
2
0
157,624
0
L
Yu Huang
7,066
707
16
2
0
168,261
0
L
Chiron
8,040
804
21
2
0
182,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role