Player Matchup

Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
Ggerberopigu
Thoth
Bronze III
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,600 MMR
Solo
Loki
Loki
Platinum IV
Kardinalwithak
Loki
Platinum IV
Level 145
God Stats
3W - 1L
1,376 SR
Queue Stats
26W - 6L
2,008 MMR
Solo
Mercury
Mercury
Platinum I
Yensoi
Mercury
Platinum I
Level 75
God Stats
22W - 10L
1,692 SR
Queue Stats
218W - 197L
1,844 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,514 SR
1,690 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 175
1,535 SR
1,619 MMR
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold I
Jozzers
Charybdis
Gold I
Level 121
God Stats
22W - 13L
1,681 SR
Queue Stats
89W - 84L
1,714 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
reбer
Zhong Kui
Platinum I
Level 273
God Stats
9W - 13L
1,493 SR
Queue Stats
567W - 567L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 0
6,686
669
6,532
5,955
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
 
Cerberus
10
0 / 1 / 3
5,577
558
2,821
8,790
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 0 / 1
6,486
649
2,614
2,810
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
5 / 0 / 0
7,213
721
4,381
5,333
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mercury
Yensoi
Mercury
12
1 / 0 / 1
5,836
584
2,346
6,257
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
RaAo KuangKumbhakarna

VS

Bans
ThanatosKuzenboSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 4 / 0
5,103
510
3,416
6,617
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
 
Bastet
9
2 / 0 / 0
5,042
504
2,733
4,124
1,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
8
0 / 3 / 2
4,866
487
1,636
7,689
4,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Jozzers
Charybdis
8
0 / 3 / 2
4,877
488
4,432
6,327
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
reбer
Zhong Kui
10
0 / 1 / 0
5,616
562
2,345
4,786
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
2
2
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
0
5
W
Cerberus
 
Cerberus
0
1
3
1.5
L
Sun Wukong
 
Sun Wukong
0
4
0
0
L
Bastet
 
Bastet
2
0
0
2
L
Sobek
 
Sobek
0
3
2
0.33
W
0
0
1
0.5
L
Charybdis
Jozzers
Charybdis
0
3
2
0.33
W
5
0
0
5
W
Mercury
Yensoi
Mercury
1
0
1
1.5
L
Zhong Kui
reбer
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,694
Damage
14,562
29,145
Taken
29,543
10,990
Mitigated
12,838
12,422
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,532
3,835
0
3,080
5,955
1,820
0
140
5,815
0
47,533
W
Cerberus
 
Cerberus
2,821
132
0
3,346
8,790
4,491
6
1,901
6,889
15,009
1,097
L
Sun Wukong
 
Sun Wukong
3,416
541
0
1,220
6,617
2,655
0
372
6,231
0
29,583
L
Bastet
 
Bastet
2,733
486
0
1,654
4,124
1,328
0
155
3,929
0
32,383
L
Sobek
 
Sobek
1,636
32
0
2,718
7,689
4,765
0
1,398
6,251
12,603
0
W
2,614
268
0
1,362
2,810
776
0
808
2,002
51,588
0
L
Charybdis
Jozzers
Charybdis
4,432
2,386
0
1,911
6,327
1,024
0
1,058
5,269
0
29,653
W
4,381
1,215
0
3,113
5,333
1,608
0
0
5,333
0
43,237
W
Mercury
Yensoi
Mercury
2,346
1,010
0
1,521
6,257
2,295
0
1,132
5,125
0
51,953
L
Zhong Kui
reбer
Zhong Kui
2,345
241
0
2,318
4,786
3,066
0
1,724
2,736
41,153
1,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
25,504
424
Minions Killed
306
0
Camps Cleared
0
1,105,490
Distance Traveled
1,044,448
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,686
669
94
9
0
183,052
2
W
Cerberus
5,577
558
20
2
0
231,028
5
L
Sun Wukong
5,103
510
63
6
0
209,234
0
L
Bastet
5,042
504
50
5
0
233,092
0
L
Sobek
4,866
487
41
4
0
215,663
6
W
Thoth
6,486
649
123
12
0
194,592
0
L
Charybdis
4,877
488
56
6
0
178,181
4
W
Loki
7,213
721
91
9
0
228,981
0
W
Mercury
5,836
584
96
10
0
267,837
1
L
Zhong Kui
5,616
562
96
10
0
208,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role