Player Matchup

Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Platinum II
 
Pele
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chronos
Chronos
Diamond V
 
Chronos
Diamond V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
Duneida
Anhur
Masters
Level 204
God Stats
2W - 1L
1,721 SR
Queue Stats
151W - 123L
2,574 MMR
Party 3
Ymir
Ymir
Masters
MotoMono
Ymir
Masters
Level 104
God Stats
29W - 19L
1,608 SR
Queue Stats
219W - 162L
2,519 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,566 SR
1,919 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 192
1,476 SR
1,824 MMR
Serqet
Serqet
Masters
 
Serqet
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
 
Tsukuyomi
Masters
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nu Wa
Nu Wa
Platinum II
TÏMØИ
Nu Wa
Platinum II
Level 154
God Stats
2W - 5L
1,325 SR
Queue Stats
152W - 149L
2,027 MMR
Party 1
Heimdallr
Heimdallr
Masters
rubinhо
Heimdallr
Masters
Level 246
God Stats
24W - 30L
1,557 SR
Queue Stats
563W - 521L
2,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 1 / 0
3,936
787
1,417
2,873
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pele
 
Pele
7
3 / 0 / 2
3,904
781
1,778
2,887
862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
 
Chronos
6
0 / 1 / 3
3,139
628
2,020
1,814
482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Anhur
Duneida
Anhur
7
1 / 1 / 0
3,603
721
1,914
3,376
674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
6
0 / 2 / 3
3,443
689
1,576
3,700
1,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
KumbhakarnaArtemisLancelot

VS

Bans
CthulhuSkadiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
2 / 0 / 0
3,956
791
1,179
3,153
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
 
Bacchus
5
0 / 1 / 2
3,406
681
1,174
3,660
1,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
 
Tsukuyomi
3
0 / 2 / 1
2,896
579
1,319
2,075
418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
TÏMØИ
Nu Wa
5
1 / 1 / 0
3,350
670
1,944
2,571
320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
rubinhо
Heimdallr
6
2 / 2 / 1
3,511
702
2,681
3,314
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
6
Kills
5
5
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Pele
 
Pele
3
0
2
4
W
Chronos
 
Chronos
0
1
3
1.5
L
Serqet
 
Serqet
2
0
0
2
L
Bacchus
 
Bacchus
0
1
2
1
L
Tsukuyomi
 
Tsukuyomi
0
2
1
0.25
W
Anhur
Duneida
Anhur
1
1
0
1
W
Ymir
0
2
3
0.75
L
Nu Wa
TÏMØИ
Nu Wa
1
1
0
1
L
Heimdallr
rubinhо
Heimdallr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,705
Damage
8,297
14,650
Taken
14,773
4,665
Mitigated
4,160
4,981
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,417
156
0
559
2,873
1,099
0
94
2,759
0
16,906
W
Pele
 
Pele
1,778
585
0
779
2,887
862
0
167
2,700
0
17,732
W
Chronos
 
Chronos
2,020
730
0
542
1,814
482
0
547
1,247
12,803
0
L
Serqet
 
Serqet
1,179
13
0
1,385
3,153
879
0
389
2,764
0
12,948
L
Bacchus
 
Bacchus
1,174
128
0
836
3,660
1,661
0
1,240
2,420
5,724
537
L
Tsukuyomi
 
Tsukuyomi
1,319
243
0
390
2,075
418
0
0
2,075
0
5,721
W
Anhur
Duneida
Anhur
1,914
1,103
0
1,627
3,376
674
0
1,313
1,957
0
20,873
W
Ymir
1,576
860
358
1,116
3,700
1,548
0
497
3,051
7,056
0
L
Nu Wa
TÏMØИ
Nu Wa
1,944
614
0
428
2,571
320
0
0
2,571
12,537
276
L
Heimdallr
rubinhо
Heimdallr
2,681
1,327
0
1,155
3,314
882
0
1,967
1,347
0
18,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,025
Gold Earned
17,119
147
Minions Killed
114
0
Camps Cleared
0
581,756
Distance Traveled
517,995
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,936
787
39
8
0
112,722
2
W
Pele
3,904
781
35
7
0
118,726
0
W
Chronos
3,139
628
34
7
0
101,797
0
L
Serqet
3,956
791
38
8
0
134,946
0
L
Bacchus
3,406
681
8
2
0
112,560
0
L
Tsukuyomi
2,896
579
11
2
0
51,226
1
W
Anhur
3,603
721
36
7
0
100,656
0
W
Ymir
3,443
689
3
1
0
147,855
0
L
Nu Wa
3,350
670
29
6
0
104,785
0
L
Heimdallr
3,511
702
28
6
0
114,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role