Player Matchup

Medusa
Medusa
Atlantis_Kun
Medusa
Level 89
God Stats
3W - 0L
1,731 SR
Queue Stats
171W - 141L
1,503 Elo+
Party 1
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 146
God Stats
194W - 140L
1,547 SR
Queue Stats
456W - 473L
1,407 Elo+
Solo
Cerberus
Cerberus
RedDeath729
Cerberus
Level 106
God Stats
15W - 15L
1,679 SR
Queue Stats
53W - 52L
1,570 Elo+
Solo
Ah Puch
Ah Puch
Whysken
Ah Puch
Level 269
God Stats
2W - 3L
1,305 SR
Queue Stats
382W - 375L
1,503 Elo+
Solo
Vamana
Vamana
XamiilLPr
Vamana
Level 43
God Stats
9W - 10L
1,412 SR
Queue Stats
68W - 51L
1,516 Elo+
Party 1
Team Averages
Level 131
1,535 SR
1,500 Elo+

VS

Team Averages
Level 75
1,453 SR
1,445 Elo+
Danzaburou
Danzaburou
ClaraBis
Danzaburou
Level 66
God Stats
2W - 2L
1,662 SR
Queue Stats
92W - 94L
1,479 Elo+
Solo
Poseidon
Poseidon
Elcamotudo-3000
Poseidon
Level 65
God Stats
57W - 42L
1,496 SR
Queue Stats
303W - 312L
1,362 Elo+
Solo
Achilles
Achilles
ImmortalizedGodx
Achilles
Level 36
God Stats
0W - 2L
1,312 SR
Queue Stats
11W - 17L
1,362 Elo+
Solo
Ne Zha
Ne Zha
Rockerboy365
Ne Zha
Level 105
God Stats
13W - 10L
1,632 SR
Queue Stats
77W - 68L
1,502 Elo+
Solo
Hercules
Hercules
fanzyleopards428
Hercules
Level 103
God Stats
1W - 6L
1,161 SR
Queue Stats
160W - 154L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 1 / 0
7,183
553
9,275
8,642
3,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Chief Matuna
King Arthur
14
4 / 0 / 2
8,616
663
7,598
9,005
7,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
RedDeath729
Cerberus
12
2 / 1 / 4
7,739
595
5,691
10,838
7,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Whysken
Ah Puch
13
4 / 1 / 2
7,935
610
6,801
6,725
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
XamiilLPr
Vamana
12
2 / 1 / 3
6,941
534
4,664
10,174
4,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClaraBis
Danzaburou
11
0 / 3 / 1
6,023
463
5,909
9,440
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
10
0 / 4 / 1
5,965
459
3,368
5,258
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 0
5,366
413
3,250
11,329
6,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
13
3 / 1 / 0
7,242
557
6,606
13,044
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
5,670
436
4,122
11,501
7,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
16
Kills
3
4
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
1
0
4
W
King Arthur
Chief Matuna
King Arthur
4
0
2
5
L
Danzaburou
ClaraBis
Danzaburou
0
3
1
0.17
L
Poseidon
0
4
1
0.13
L
0
5
0
0
W
Cerberus
RedDeath729
Cerberus
2
1
4
4
L
Ne Zha
3
1
0
3
W
Ah Puch
Whysken
Ah Puch
4
1
2
5
W
Vamana
XamiilLPr
Vamana
2
1
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,029
Damage
23,255
45,384
Taken
50,572
24,948
Mitigated
22,823
12,962
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,275
3,278
0
2,503
8,642
3,114
33
357
8,285
0
59,508
W
King Arthur
Chief Matuna
King Arthur
7,598
801
0
2,346
9,005
7,129
126
0
8,591
424
52,479
L
Danzaburou
ClaraBis
Danzaburou
5,909
1,879
0
3,288
9,440
2,642
0
1,082
8,358
0
36,859
L
Poseidon
3,368
267
0
1,078
5,258
1,311
0
2,990
2,076
33,038
0
L
3,250
482
0
2,671
11,329
6,476
0
759
10,530
0
23,032
W
Cerberus
RedDeath729
Cerberus
5,691
306
415
4,026
10,838
7,518
0
665
10,173
25,206
1,205
L
Ne Zha
6,606
2,697
0
5,637
13,044
4,756
0
3,822
8,932
0
53,183
W
Ah Puch
Whysken
Ah Puch
6,801
0
0
1,616
6,725
2,211
434
2,040
4,646
48,714
0
W
Vamana
XamiilLPr
Vamana
4,664
2,418
0
2,056
10,174
4,976
414
971
9,203
0
50,036
L
4,122
897
0
2,917
11,501
7,638
0
3,211
8,162
0
20,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,414
Gold Earned
30,266
408
Minions Killed
299
0
Camps Cleared
0
1,342,408
Distance Traveled
1,236,297
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,183
553
83
6
0
251,119
0
W
King Arthur
8,616
663
89
7
0
261,741
0
L
Danzaburou
6,023
463
64
5
0
253,281
0
L
Poseidon
5,965
459
72
6
0
199,911
4
L
Achilles
5,366
413
49
4
0
217,273
0
W
Cerberus
7,739
595
60
5
0
246,063
1
L
Ne Zha
7,242
557
94
7
0
297,521
0
W
Ah Puch
7,935
610
91
7
0
267,769
4
W
Vamana
6,941
534
85
7
0
315,716
1
L
Hercules
5,670
436
20
2
0
268,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role