Player Matchup

Freya
Freya
KuzimAsian
Freya
Level 87
God Stats
24W - 20L
1,524 SR
Queue Stats
122W - 123L
1,480 Elo+
Party 1
Chang'e
Chang'e
Memiп
Chang'e
Level 143
God Stats
4W - 8L
1,766 SR
Queue Stats
464W - 450L
1,498 Elo+
Party 3
Achilles
Achilles
Tzusukii
Achilles
Level 117
God Stats
28W - 41L
1,467 SR
Queue Stats
1,076W - 1,010L
1,556 Elo+
Party 3
Cthulhu
Cthulhu
Yob Nacirema
Cthulhu
Level 88
God Stats
17W - 15L
1,527 SR
Queue Stats
155W - 153L
1,490 Elo+
Party 1
Awilix
Awilix
illTyz
Awilix
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 36L
1,512 Elo+
Solo
Team Averages
Level 96
1,557 SR
1,507 Elo+

VS

Team Averages
Level 54
1,521 SR
1,410 Elo+
Nu Wa
Nu Wa
Kari_Hdz
Nu Wa
Level 69
God Stats
335W - 262L
1,578 SR
Queue Stats
599W - 563L
1,489 Elo+
Solo
Sylvanus
Sylvanus
RiiZexZ
Sylvanus
Level 50
God Stats
1W - 5L
1,459 SR
Queue Stats
34W - 47L
1,425 Elo+
Party 2
Artemis
Artemis
TheLovelyYonna
Artemis
Level 63
God Stats
28W - 20L
1,602 SR
Queue Stats
272W - 249L
1,548 Elo+
Solo
Bastet
Bastet
jefetepr
Bastet
Level 55
God Stats
0W - 2L
1,596 SR
Queue Stats
35W - 54L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
steakandsoda
Sun Wukong
Level 34
God Stats
1W - 2L
1,369 SR
Queue Stats
8W - 34L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
16
5 / 2 / 0
9,821
517
10,683
11,508
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Memiп
Chang'e
17
2 / 3 / 2
10,210
537
11,099
15,665
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Tzusukii
Achilles
16
3 / 2 / 2
10,293
542
10,646
20,950
26,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
Yob Nacirema
Cthulhu
15
0 / 0 / 8
10,058
529
12,054
16,107
12,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
illTyz
Awilix
15
2 / 3 / 3
9,210
485
5,046
14,635
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kari_Hdz
Nu Wa
18
4 / 3 / 3
10,902
574
19,709
11,389
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
RiiZexZ
Sylvanus
13
1 / 1 / 2
7,707
406
6,562
13,880
9,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 3 / 1
7,591
400
7,864
12,333
4,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
jefetepr
Bastet
14
2 / 2 / 1
8,330
438
4,638
14,233
6,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
steakandsoda
Sun Wukong
14
2 / 3 / 1
8,715
459
10,530
16,072
14,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
12
Kills
10
10
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Kari_Hdz
Nu Wa
4
3
3
1.83
W
Freya
5
2
0
2.5
W
Chang'e
Memiп
Chang'e
2
3
2
1
L
Sylvanus
RiiZexZ
Sylvanus
1
1
2
2
L
1
3
1
0.5
W
Achilles
Tzusukii
Achilles
3
2
2
2
W
Cthulhu
Yob Nacirema
Cthulhu
0
0
8
4
W
Awilix
illTyz
Awilix
2
3
3
1.17
L
Bastet
jefetepr
Bastet
2
2
1
1.25
L
Sun Wukong
steakandsoda
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,528
Damage
49,303
78,865
Taken
67,907
52,130
Mitigated
40,026
26,366
Healing
18,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Kari_Hdz
Nu Wa
19,709
9,265
0
1,298
11,389
4,709
160
4,967
6,155
98,297
0
W
Freya
10,683
3,854
0
5,518
11,508
3,855
1,039
3,781
7,727
58,638
1,360
W
Chang'e
Memiп
Chang'e
11,099
183
918
6,858
15,665
3,856
432
9,020
6,645
92,401
3,458
L
Sylvanus
RiiZexZ
Sylvanus
6,562
725
2,503
4,719
13,880
9,530
214
9,883
3,508
25,459
5,801
L
7,864
2,679
0
2,511
12,333
4,631
248
8,435
3,710
0
49,181
W
Achilles
Tzusukii
Achilles
10,646
1,779
0
6,182
20,950
26,722
0
5,025
15,925
0
70,220
W
Cthulhu
Yob Nacirema
Cthulhu
12,054
737
0
4,500
16,107
12,040
70
5,697
10,410
58,971
3,184
W
Awilix
illTyz
Awilix
5,046
1,427
0
2,390
14,635
5,657
1,006
3,715
10,920
0
67,679
L
Bastet
jefetepr
Bastet
4,638
1,525
0
3,759
14,233
6,310
114
4,340
9,623
0
54,489
L
Sun Wukong
steakandsoda
Sun Wukong
10,530
1,219
0
3,754
16,072
14,846
0
3,975
11,240
4,138
47,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
43,245
558
Minions Killed
449
0
Camps Cleared
0
2,000,105
Distance Traveled
1,986,553
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,902
574
160
8
0
367,948
9
W
Freya
9,821
517
121
6
0
375,350
0
W
Chang'e
10,210
537
137
7
0
395,979
0
L
Sylvanus
7,707
406
61
3
0
401,683
4
L
Artemis
7,591
400
67
4
0
347,377
6
W
Achilles
10,293
542
105
6
0
354,385
0
W
Cthulhu
10,058
529
98
5
0
395,821
5
W
Awilix
9,210
485
97
5
0
478,570
0
L
Bastet
8,330
438
81
4
0
465,673
0
L
Sun Wukong
8,715
459
80
4
0
403,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role