Player Matchup

Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
Luka2105
Artemis
Bronze III
Level 66
God Stats
1W - 3L
1,378 SR
Queue Stats
3W - 3L
1,607 MMR
Party 1
Agni
Agni
Silver IV
Saluga123
Agni
Silver IV
Level 84
God Stats
0W - 1L
1,366 SR
Queue Stats
4W - 7L
1,385 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 66
1,415 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 95
1,519 SR
1,354 MMR
Danzaburou
Danzaburou
Gold II
DREAM SECO
Danzaburou
Gold II
Level 104
God Stats
68W - 61L
1,631 SR
Queue Stats
182W - 212L
1,571 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
OtherNOMADIC
Baron Samedi
Silver I
Level 136
God Stats
9W - 12L
1,417 SR
Queue Stats
225W - 253L
1,140 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
kinglubu420
Kumbhakarna
Silver I
Level 46
God Stats
16W - 17L
1,509 SR
Queue Stats
33W - 40L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 7 / 1
6,853
685
3,043
15,915
14,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Artemis
Luka2105
Artemis
13
2 / 6 / 0
8,397
840
7,740
11,006
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Agni
12
0 / 6 / 1
6,990
699
8,193
10,136
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuMulanAchillesNe ZhaCerberus

VS

Bans
BacchusChaacGebIx ChelAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DREAM SECO
Danzaburou
15
9 / 1 / 9
10,714
1,071
12,548
10,388
3,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
OtherNOMADIC
Baron Samedi
16
5 / 0 / 13
9,623
962
10,574
8,341
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
kinglubu420
Kumbhakarna
15
5 / 1 / 12
9,597
960
8,867
11,484
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
19
19
Deaths
2
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
1
0.07
W
Danzaburou
DREAM SECO
Danzaburou
9
1
9
13.5
L
Artemis
Luka2105
Artemis
2
6
0
0.33
W
Baron Samedi
OtherNOMADIC
Baron Samedi
5
0
13
11.5
L
Agni
0
6
1
0.08
W
Kumbhakarna
kinglubu420
Kumbhakarna
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,976
Damage
31,989
37,057
Taken
30,213
20,481
Mitigated
18,348
4,263
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,043
383
0
1,225
15,915
14,274
0
7,354
8,164
10,043
0
W
Danzaburou
DREAM SECO
Danzaburou
12,548
3,880
0
2,840
10,388
3,413
1,897
3,540
6,380
0
41,710
L
Artemis
Luka2105
Artemis
7,740
2,354
0
1,763
11,006
3,204
0
5,281
5,533
0
27,212
W
Baron Samedi
OtherNOMADIC
Baron Samedi
10,574
554
2,316
4,129
8,341
4,571
772
2,125
5,976
36,632
0
L
Agni
8,193
568
0
1,275
10,136
3,003
0
5,092
4,810
20,431
660
W
Kumbhakarna
kinglubu420
Kumbhakarna
8,867
285
0
2,527
11,484
10,364
400
4,193
6,809
20,102
2,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,240
Gold Earned
29,934
90
Minions Killed
143
0
Camps Cleared
0
463,091
Distance Traveled
572,185
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,853
685
8
1
0
130,728
0
W
Danzaburou
10,714
1,071
60
6
0
190,733
3
L
Artemis
8,397
840
35
4
0
158,414
0
W
Baron Samedi
9,623
962
52
5
0
183,840
1
L
Agni
6,990
699
47
5
0
173,949
0
W
Kumbhakarna
9,597
960
31
3
0
197,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role