Player Matchup

Kuzenbo
Kuzenbo
Alpraza
Kuzenbo
Level 62
God Stats
1W - 4L
1,514 SR
Queue Stats
125W - 108L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
ForgottenGED
Baron Samedi
Level 108
God Stats
25W - 16L
1,609 SR
Queue Stats
203W - 191L
1,491 Elo+
Party 1
Achilles
Achilles
x-69247-x
Achilles
Level 21
God Stats
1W - 4L
1,348 SR
Queue Stats
15W - 17L
1,385 Elo+
Party 1
Team Averages
Level 64
1,490 SR
1,454 Elo+

VS

Team Averages
Level 80
1,535 SR
1,502 Elo+
Aphrodite
Aphrodite
Pheonix-Dilly
Aphrodite
Level 109
God Stats
20W - 16L
1,540 SR
Queue Stats
87W - 90L
1,483 Elo+
Solo
Arachne
Arachne
SicklySlayer
Arachne
Level 62
God Stats
72W - 46L
1,586 SR
Queue Stats
180W - 194L
1,482 Elo+
Solo
Ymir
Ymir
flying_turtle13
Ymir
Level 70
God Stats
6W - 6L
1,479 SR
Queue Stats
237W - 220L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alpraza
Kuzenbo
16
0 / 4 / 1
10,034
669
11,009
25,828
31,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
ForgottenGED
Baron Samedi
18
2 / 5 / 1
12,051
803
10,366
12,128
5,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
x-69247-x
Achilles
15
1 / 2 / 2
10,031
669
2,743
11,170
14,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Pheonix-Dilly
Aphrodite
19
3 / 0 / 8
12,119
808
14,449
12,719
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
SicklySlayer
Arachne
19
6 / 3 / 1
12,589
839
17,172
11,918
4,466
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
2 / 0 / 9
12,138
809
11,992
17,151
19,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
11
11
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Alpraza
Kuzenbo
0
4
1
0.13
L
Baron Samedi
ForgottenGED
Baron Samedi
2
5
1
0.5
W
Aphrodite
Pheonix-Dilly
Aphrodite
3
0
8
7
W
Arachne
SicklySlayer
Arachne
6
3
1
2.17
W
2
0
9
6.5
L
Achilles
x-69247-x
Achilles
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,118
Damage
43,613
49,126
Taken
41,788
50,381
Mitigated
29,424
6,207
Healing
23,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Alpraza
Kuzenbo
11,009
2,385
0
2,897
25,828
31,125
0
16,007
9,745
35,046
805
L
Baron Samedi
ForgottenGED
Baron Samedi
10,366
252
1,339
1,897
12,128
5,195
0
5,088
7,001
58,086
551
W
Aphrodite
Pheonix-Dilly
Aphrodite
14,449
2,028
9,173
9,217
12,719
5,594
1,057
7,417
4,691
51,346
970
W
Arachne
SicklySlayer
Arachne
17,172
14,567
0
3,869
11,918
4,466
1,265
6,587
5,121
0
66,493
W
11,992
1,809
0
814
17,151
19,364
631
5,476
11,174
38,818
1,288
L
Achilles
x-69247-x
Achilles
2,743
183
0
74
11,170
14,061
0
4,817
6,317
0
14,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,116
Gold Earned
36,846
182
Minions Killed
214
0
Camps Cleared
0
738,214
Distance Traveled
878,885
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,034
669
50
3
0
258,015
0
L
Baron Samedi
12,051
803
106
7
0
232,424
1
W
Aphrodite
12,119
808
79
5
0
283,872
0
W
Arachne
12,589
839
84
6
0
304,357
0
W
Ymir
12,138
809
51
3
0
290,656
0
L
Achilles
10,031
669
26
2
0
247,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role