Player Matchup

Nike
Nike
Kitsuyuri
Nike
Level 155
God Stats
2W - 4L
1,263 SR
Queue Stats
115W - 104L
1,533 Elo+
Party 2
Hades
Hades
RoyalJoker23
Hades
Level 155
God Stats
1W - 6L
1,196 SR
Queue Stats
114W - 102L
1,534 Elo+
Party 2
Zhong Kui
Zhong Kui
TurooThaGod
Zhong Kui
Level 149
God Stats
1W - 1L
1,468 SR
Queue Stats
83W - 77L
1,486 Elo+
Solo
Neith
Neith
iKUZENBRO
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,472 Elo+
Solo
Charybdis
Charybdis
l_SurfY_l
Charybdis
Level 80
God Stats
7W - 14L
1,355 SR
Queue Stats
368W - 374L
1,432 Elo+
Solo
Team Averages
Level 121
1,356 SR
1,491 Elo+

VS

Team Averages
Level 120
1,563 SR
1,513 Elo+
Geb
Geb
CorruptxShadow
Geb
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,515 Elo+
Solo
Thanatos
Thanatos
Pyropyge
Thanatos
Level 107
God Stats
4W - 3L
1,667 SR
Queue Stats
66W - 57L
1,540 Elo+
Solo
Nut
Nut
SirPandaH
Nut
Level 185
God Stats
15W - 12L
1,595 SR
Queue Stats
211W - 210L
1,540 Elo+
Party 1
Shiva
Shiva
benjii702
Shiva
Level 44
God Stats
0W - 1L
1,585 SR
Queue Stats
8W - 12L
1,457 Elo+
Solo
Thoth
Thoth
illuminagui
Thoth
Level 154
God Stats
6W - 7L
1,467 SR
Queue Stats
167W - 159L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
8 / 3 / 7
9,278
619
10,729
11,904
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 1 / 6
7,877
525
5,137
11,495
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zhong Kui
TurooThaGod
Zhong Kui
14
5 / 4 / 5
9,297
620
9,933
10,650
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
iKUZENBRO
Neith
16
4 / 0 / 3
8,872
591
9,406
5,828
2,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
l_SurfY_l
Charybdis
15
4 / 1 / 6
9,070
605
6,628
11,675
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,636
442
6,280
16,662
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Pyropyge
Thanatos
15
6 / 5 / 0
8,774
585
8,091
15,472
6,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 2 / 1
7,232
482
6,951
8,695
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shiva
benjii702
Shiva
13
2 / 7 / 3
8,064
538
6,035
15,268
9,306
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 3 / 2
8,139
543
6,339
5,787
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
23
Kills
9
9
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Nike
8
3
7
3.83
L
Thanatos
Pyropyge
Thanatos
6
5
0
1.2
W
2
1
6
5
L
0
2
1
0.25
W
Zhong Kui
TurooThaGod
Zhong Kui
5
4
5
1.88
L
Shiva
benjii702
Shiva
2
7
3
0.5
W
Neith
iKUZENBRO
Neith
4
0
3
5.5
L
1
3
2
0.67
W
Charybdis
l_SurfY_l
Charybdis
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,833
Damage
33,696
51,552
Taken
61,884
22,604
Mitigated
31,944
19,867
Healing
20,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,280
936
0
2,327
16,662
13,017
39
4,007
12,655
20,393
2,779
W
Nike
10,729
1,452
0
1,310
11,904
4,424
33
2,464
9,036
0
61,282
L
Thanatos
Pyropyge
Thanatos
8,091
1,368
0
8,435
15,472
6,153
0
1,709
13,763
0
71,352
W
5,137
1,277
894
5,463
11,495
6,176
0
2,511
8,984
27,005
0
L
6,951
3,814
0
5,025
8,695
2,127
570
1,731
6,964
0
69,211
W
Zhong Kui
TurooThaGod
Zhong Kui
9,933
2,408
0
4,208
10,650
7,360
823
488
9,600
44,886
15,283
L
Shiva
benjii702
Shiva
6,035
1,097
414
3,722
15,268
9,306
657
6,131
9,137
0
46,109
W
Neith
iKUZENBRO
Neith
9,406
2,489
0
2,720
5,828
2,093
525
1,424
4,404
0
71,470
L
6,339
178
0
250
5,787
1,341
0
275
5,512
57,887
0
W
Charybdis
l_SurfY_l
Charybdis
6,628
2,573
0
5,272
11,675
2,551
0
4,465
6,784
0
70,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,394
Gold Earned
38,845
480
Minions Killed
458
0
Camps Cleared
0
1,412,129
Distance Traveled
1,409,849
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,636
442
30
2
0
277,112
2
W
Nike
9,278
619
78
5
0
342,793
5
L
Thanatos
8,774
585
97
6
0
286,540
0
W
Hades
7,877
525
44
3
0
271,579
4
L
Nut
7,232
482
119
8
0
278,605
2
W
Zhong Kui
9,297
620
110
7
0
246,752
0
L
Shiva
8,064
538
85
6
0
276,224
0
W
Neith
8,872
591
127
8
0
284,293
3
L
Thoth
8,139
543
127
8
0
291,368
0
W
Charybdis
9,070
605
121
8
0
266,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role