Player Matchup

Danzaburou
Danzaburou
Dat_Boy_Darrian3
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,325 Elo+
Solo
Bastet
Bastet
DiggityN
Bastet
Level 123
God Stats
45W - 51L
1,500 SR
Queue Stats
147W - 163L
1,400 Elo+
Solo
Bacchus
Bacchus
KrissKrossX3
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,286 Elo+
Party 1
Sol
Sol
RIPxLIME
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,286 Elo+
Party 1
King Arthur
King Arthur
ieatsand
King Arthur
Level 37
God Stats
1W - 1L
1,394 SR
Queue Stats
8W - 4L
1,662 Elo+
Solo
Team Averages
Level 40
1,479 SR
1,392 Elo+

VS

Team Averages
Level 92
1,482 SR
1,412 Elo+
Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CapsulateNote
Izanami
Level 129
God Stats
15W - 13L
1,556 SR
Queue Stats
166W - 171L
1,439 Elo+
Solo
Hercules
Hercules
Neo-Arcano
Hercules
Level 109
God Stats
27W - 27L
1,530 SR
Queue Stats
516W - 603L
1,335 Elo+
Solo
Kuzenbo
Kuzenbo
markthesaiyan321
Kuzenbo
Level 28
God Stats
8W - 7L
1,235 SR
Queue Stats
199W - 203L
1,404 Elo+
Solo
Ah Puch
Ah Puch
virgopete1972
Ah Puch
Level 151
God Stats
17W - 17L
1,588 SR
Queue Stats
381W - 415L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dat_Boy_Darrian3
Danzaburou
12
0 / 2 / 0
6,655
832
5,846
7,117
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
DiggityN
Bastet
10
1 / 1 / 0
6,186
773
3,090
2,586
702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
KrissKrossX3
Bacchus
11
0 / 3 / 0
6,256
782
2,472
6,622
6,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 1
7,231
904
3,794
5,030
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
ieatsand
King Arthur
12
1 / 2 / 0
6,533
817
5,607
9,065
7,308
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 1 / 5
7,875
984
6,765
8,100
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
14
2 / 0 / 3
7,877
985
3,524
2,783
1,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
Neo-Arcano
Hercules
12
4 / 0 / 2
7,352
919
4,607
7,607
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 7
7,075
884
4,228
6,445
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
12
0 / 1 / 6
6,840
855
4,863
4,378
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
11
11
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
5
6.5
W
Izanami
2
0
3
3.5
L
Danzaburou
Dat_Boy_Darrian3
Danzaburou
0
2
0
0
L
Bastet
DiggityN
Bastet
1
1
0
1
L
Bacchus
KrissKrossX3
Bacchus
0
3
0
0
W
Hercules
Neo-Arcano
Hercules
4
0
2
5
L
0
3
1
0.17
L
King Arthur
ieatsand
King Arthur
1
2
0
0.5
W
1
0
7
4.5
W
Ah Puch
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,809
Damage
23,987
30,420
Taken
29,313
18,148
Mitigated
17,187
3,919
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,765
4,452
0
3,310
8,100
3,475
500
994
6,928
0
24,421
W
Izanami
3,524
1,843
0
38
2,783
1,047
955
841
1,862
0
26,759
L
Danzaburou
Dat_Boy_Darrian3
Danzaburou
5,846
1,441
0
1,187
7,117
2,484
0
3,047
3,887
0
19,613
L
Bastet
DiggityN
Bastet
3,090
891
0
113
2,586
702
0
534
2,019
0
4,798
L
Bacchus
KrissKrossX3
Bacchus
2,472
202
0
720
6,622
6,128
0
1,352
5,026
9,406
0
W
Hercules
Neo-Arcano
Hercules
4,607
902
0
3,886
7,607
5,431
274
760
6,596
0
12,567
L
3,794
773
0
695
5,030
1,526
954
1,275
3,735
22,125
124
L
King Arthur
ieatsand
King Arthur
5,607
562
0
1,204
9,065
7,308
0
2,599
6,413
0
13,973
W
4,228
1,607
0
2,139
6,445
5,851
351
1,887
4,333
9,108
1,274
W
Ah Puch
4,863
262
259
1,825
4,378
1,383
361
846
3,423
14,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,861
Gold Earned
37,019
160
Minions Killed
175
0
Camps Cleared
0
703,847
Distance Traveled
790,349
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,875
984
44
6
0
165,667
3
W
Izanami
7,877
985
63
8
0
131,916
0
L
Danzaburou
6,655
832
38
5
0
149,079
0
L
Bastet
6,186
773
6
1
0
86,815
0
L
Bacchus
6,256
782
22
3
0
149,058
0
W
Hercules
7,352
919
20
3
0
174,087
0
L
Sol
7,231
904
75
9
0
140,260
0
L
King Arthur
6,533
817
19
2
0
178,635
0
W
Kuzenbo
7,075
884
21
3
0
163,701
0
W
Ah Puch
6,840
855
27
3
0
154,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role