Player Matchup

Ravana
Ravana
Enkrateia4301
Ravana
Level 69
God Stats
28W - 30L
1,424 SR
Queue Stats
159W - 168L
1,448 Elo+
Solo
Janus
Janus
EternallyxYoursx
Janus
Level 107
God Stats
7W - 5L
1,524 SR
Queue Stats
72W - 83L
1,427 Elo+
Party 1
Da Ji
Da Ji
aW Cobra
Da Ji
Level 144
God Stats
0W - 7L
1,395 SR
Queue Stats
85W - 129L
1,401 Elo+
Solo
Maui
Maui
headstrong696
Maui
Level 51
God Stats
10W - 10L
1,558 SR
Queue Stats
23W - 31L
1,387 Elo+
Party 1
Baron Samedi
Baron Samedi
yums802
Baron Samedi
Level 11
God Stats
2W - 3L
1,431 SR
Queue Stats
3W - 9L
1,248 Elo+
Party 1
Team Averages
Level 76
1,466 SR
1,382 Elo+

VS

Team Averages
Level 93
1,462 SR
1,439 Elo+
Bacchus
Bacchus
GmoUno
Bacchus
Level 128
God Stats
72W - 67L
1,475 SR
Queue Stats
703W - 710L
1,451 Elo+
Solo
Apollo
Apollo
ParkouringYeti
Apollo
Level 65
God Stats
5W - 4L
1,465 SR
Queue Stats
359W - 383L
1,359 Elo+
Solo
Hun Batz
Hun Batz
WhozDevin
Hun Batz
Level 141
God Stats
2W - 1L
1,487 SR
Queue Stats
265W - 194L
1,584 Elo+
Solo
Raijin
Raijin
Young_savageBean
Raijin
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 35L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
Zealous_shooter
Gilgamesh
Level 52
God Stats
25W - 20L
1,381 SR
Queue Stats
301W - 327L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
9,652
965
8,181
14,793
10,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
3 / 3 / 2
10,458
1,046
15,634
9,114
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
aW Cobra
Da Ji
14
0 / 0 / 0
8,258
826
0
197
22
16
0 / 1 / 5
9,635
964
6,281
15,341
13,634
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
yums802
Baron Samedi
14
1 / 9 / 1
9,004
900
4,036
12,987
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

156

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GmoUno
Bacchus
16
3 / 0 / 9
11,267
1,127
10,984
8,098
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 2 / 11
10,047
1,005
5,416
6,769
2,187
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
WhozDevin
Hun Batz
16
1 / 1 / 11
10,131
1,013
7,686
6,724
2,798
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 1 / 8
11,083
1,108
13,544
7,131
1,984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Zealous_shooter
Gilgamesh
16
6 / 1 / 5
11,000
1,100
11,094
12,476
7,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
5
Kills
17
17
Deaths
5
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
3
3
2
1.33
W
Bacchus
GmoUno
Bacchus
3
0
9
7.5
W
2
2
11
3.75
W
Hun Batz
WhozDevin
Hun Batz
1
1
11
6.5
W
5
1
8
9
W
Gilgamesh
Zealous_shooter
Gilgamesh
6
1
5
8.5
L
Da Ji
aW Cobra
Da Ji
0
0
0
0
L
0
1
5
2.5
L
Baron Samedi
yums802
Baron Samedi
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,132
Damage
48,724
52,432
Taken
41,198
30,996
Mitigated
20,067
3,976
Healing
4,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,181
1,516
0
1,224
14,793
10,602
0
7,670
7,123
0
21,043
L
15,634
918
0
0
9,114
2,325
0
4,173
4,941
40,930
0
W
Bacchus
GmoUno
Bacchus
10,984
1,957
0
2,047
8,098
5,511
0
4,003
3,986
25,592
791
W
5,416
3,337
0
0
6,769
2,187
0
4,589
1,914
0
15,510
W
Hun Batz
WhozDevin
Hun Batz
7,686
705
0
906
6,724
2,798
0
3,214
3,290
0
24,129
W
13,544
1,389
0
86
7,131
1,984
0
4,672
2,229
40,373
402
W
Gilgamesh
Zealous_shooter
Gilgamesh
11,094
1,105
0
1,868
12,476
7,587
0
8,056
3,996
0
22,934
L
Da Ji
aW Cobra
Da Ji
0
0
0
0
197
22
0
197
0
0
0
L
6,281
1,508
892
1,860
15,341
13,634
0
4,902
10,439
13,060
0
L
Baron Samedi
yums802
Baron Samedi
4,036
872
0
0
12,987
4,413
0
7,196
5,791
7,841
284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,007
Gold Earned
53,528
115
Minions Killed
195
2
Camps Cleared
11
672,374
Distance Traveled
995,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,652
965
27
3
0
168,735
0
L
Janus
10,458
1,046
71
7
1
186,274
0
W
Bacchus
11,267
1,127
19
2
5
207,321
0
W
Apollo
10,047
1,005
35
4
0
188,844
0
W
Hun Batz
10,131
1,013
32
3
1
204,563
0
W
Raijin
11,083
1,108
89
9
2
188,695
0
W
Gilgamesh
11,000
1,100
20
2
3
206,091
0
L
Da Ji
8,258
826
0
0
0
10,765
0
L
Maui
9,635
964
11
1
1
193,388
0
L
Baron Samedi
9,004
900
6
1
0
113,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role