Player Matchup

Gilgamesh
Gilgamesh
DaintierSoul
Gilgamesh
Level 115
God Stats
2W - 1L
1,569 SR
Queue Stats
13W - 13L
1,384 Elo+
Party 1
Sun Wukong
Sun Wukong
Spekkun
Sun Wukong
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,316 Elo+
Party 1
Chronos
Chronos
bakih1
Chronos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,401 Elo+
Party 1
Team Averages
Level 119
1,523 SR
1,367 Elo+

VS

Team Averages
Level 102
1,499 SR
1,451 Elo+
Odin
Odin
 
Odin
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Havi2343
Agni
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 179L
1,428 Elo+
Solo
Cupid
Cupid
xCHItownJokerxx
Cupid
Level 106
God Stats
6W - 6L
1,498 SR
Queue Stats
265W - 287L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaintierSoul
Gilgamesh
17
6 / 0 / 8
11,330
872
8,163
9,756
10,027
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Spekkun
Sun Wukong
17
5 / 1 / 7
11,056
850
9,853
10,839
12,620
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chronos
bakih1
Chronos
17
3 / 3 / 7
10,801
831
8,537
6,611
2,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 3 / 2
8,804
677
3,530
12,141
9,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
14
1 / 7 / 2
9,393
723
6,094
8,776
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 4 / 2
10,087
776
7,709
8,452
3,506
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
2
0.67
W
Gilgamesh
DaintierSoul
Gilgamesh
6
0
8
10
L
Agni
1
7
2
0.29
W
Sun Wukong
Spekkun
Sun Wukong
5
1
7
8.5
W
Chronos
bakih1
Chronos
3
3
7
2.17
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,553
Damage
17,333
27,206
Taken
29,369
25,175
Mitigated
15,796
3,110
Healing
4,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,530
775
0
432
12,141
9,200
0
4,799
6,809
0
16,566
W
Gilgamesh
DaintierSoul
Gilgamesh
8,163
1,940
321
1,040
9,756
10,027
581
1,407
8,349
0
25,310
L
Agni
6,094
429
284
727
8,776
3,090
81
2,249
6,363
30,324
216
W
Sun Wukong
Spekkun
Sun Wukong
9,853
1,804
0
1,392
10,839
12,620
491
1,595
9,244
0
33,541
W
Chronos
bakih1
Chronos
8,537
2,946
0
357
6,611
2,528
3,313
2,922
3,689
45,935
0
L
7,709
4,034
666
2,173
8,452
3,506
0
1,365
6,940
0
24,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
28,284
155
Minions Killed
120
0
Camps Cleared
0
757,141
Distance Traveled
645,196
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,804
677
33
3
0
239,634
3
W
Gilgamesh
11,330
872
25
2
0
256,175
1
L
Agni
9,393
723
56
4
0
183,766
0
W
Sun Wukong
11,056
850
46
4
0
261,191
0
W
Chronos
10,801
831
84
6
0
239,775
0
L
Cupid
10,087
776
31
2
0
221,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role