Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MChiffoneUY
Bastet
Level 110
God Stats
2W - 4L
1,424 SR
Queue Stats
137W - 146L
1,444 Elo+
Party 1
Cerberus
Cerberus
Nicouys
Cerberus
Level 126
God Stats
0W - 2L
1,273 SR
Queue Stats
244W - 258L
1,498 Elo+
Party 1
Rama
Rama
Sc4yLer
Rama
Level 175
God Stats
11W - 5L
1,692 SR
Queue Stats
648W - 619L
1,492 Elo+
Solo
Thoth
Thoth
Zerojlo
Thoth
Level 145
God Stats
3W - 5L
1,427 SR
Queue Stats
424W - 434L
1,499 Elo+
Solo
Team Averages
Level 137
1,463 SR
1,486 Elo+

VS

Team Averages
Level 146
1,417 SR
1,510 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
FAROFINO
Bastet
Level 156
God Stats
19W - 16L
1,456 SR
Queue Stats
710W - 686L
1,495 Elo+
Party 2
Sol
Sol
IHolyGokuI
Sol
Level 149
God Stats
5W - 2L
1,630 SR
Queue Stats
370W - 356L
1,454 Elo+
Solo
Bake Kujira
Bake Kujira
Kvedo
Bake Kujira
Level 119
God Stats
1W - 2L
1,200 SR
Queue Stats
666W - 660L
1,561 Elo+
Party 2
Jormungandr
Jormungandr
SoulHeda
Jormungandr
Level 149
God Stats
1W - 1L
1,300 SR
Queue Stats
150W - 141L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 2 / 1
5,498
687
2,705
2,899
736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
8
2 / 4 / 2
6,126
766
4,927
5,065
1,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Nicouys
Cerberus
14
2 / 4 / 3
7,322
915
3,901
9,561
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Sc4yLer
Rama
14
4 / 5 / 2
7,151
894
10,919
9,127
3,155
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Zerojlo
Thoth
14
1 / 6 / 2
7,805
976
4,822
6,706
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 3 / 11
7,459
932
3,660
4,921
1,697
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
FAROFINO
Bastet
15
7 / 1 / 11
8,919
1,115
7,623
11,132
4,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
3 / 2 / 12
8,211
1,026
5,941
5,640
2,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bake Kujira
Kvedo
Bake Kujira
14
7 / 2 / 9
8,787
1,098
5,320
9,033
8,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
SoulHeda
Jormungandr
14
2 / 2 / 12
8,031
1,004
8,371
8,239
8,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
76
9
Kills
21
21
Deaths
10
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Hachiman
 
Hachiman
2
3
11
2.5
W
Bastet
FAROFINO
Bastet
7
1
11
12.5
W
3
2
12
4.5
W
Bake Kujira
Kvedo
Bake Kujira
7
2
9
5.75
L
Bastet
2
4
2
0.75
L
Cerberus
Nicouys
Cerberus
2
4
3
0.88
L
Rama
Sc4yLer
Rama
4
5
2
1
W
Jormungandr
SoulHeda
Jormungandr
2
2
12
4
L
Thoth
Zerojlo
Thoth
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,274
Damage
30,915
33,358
Taken
38,965
16,404
Mitigated
25,261
5,913
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,705
2,296
0
674
2,899
736
0
2,005
666
0
5,411
W
Hachiman
 
Hachiman
3,660
1,471
616
475
4,921
1,697
2,220
1,006
3,915
0
7,969
W
Bastet
FAROFINO
Bastet
7,623
1,481
23
4,383
11,132
4,716
886
2,458
8,674
0
16,190
W
5,941
1,473
0
1,774
5,640
2,090
1,919
516
5,124
15,389
681
W
Bake Kujira
Kvedo
Bake Kujira
5,320
1,692
438
3,534
9,033
8,576
456
1,605
7,428
11,196
1,531
L
Bastet
4,927
564
0
524
5,065
1,717
0
2,440
2,472
0
5,164
L
Cerberus
Nicouys
Cerberus
3,901
361
127
1,698
9,561
8,708
0
5,219
4,116
6,663
0
L
Rama
Sc4yLer
Rama
10,919
8,605
104
2,396
9,127
3,155
0
4,848
4,054
0
23,268
W
Jormungandr
SoulHeda
Jormungandr
8,371
1,359
316
1,323
8,239
8,182
165
2,921
5,318
19,273
260
L
Thoth
Zerojlo
Thoth
4,822
472
0
390
6,706
2,088
0
2,967
3,437
17,285
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,902
Gold Earned
41,407
71
Minions Killed
110
0
Camps Cleared
0
531,407
Distance Traveled
792,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,498
687
5
1
0
56,429
0
W
Hachiman
7,459
932
12
2
0
139,096
0
W
Bastet
8,919
1,115
30
4
0
182,082
0
W
Sol
8,211
1,026
32
4
0
136,314
0
W
Bake Kujira
8,787
1,098
22
3
0
175,594
0
L
Bastet
6,126
766
2
0
0
71,485
0
L
Cerberus
7,322
915
3
0
0
148,880
0
L
Rama
7,151
894
33
4
0
126,856
0
W
Jormungandr
8,031
1,004
14
2
0
159,294
0
L
Thoth
7,805
976
28
4
0
127,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role