Player Matchup

Guan Yu
Guan Yu
JhonaA96
Guan Yu
Level 157
God Stats
3W - 4L
1,542 SR
Queue Stats
329W - 314L
1,576 Elo+
Solo
Raijin
Raijin
Jlamadrid
Raijin
Level 129
God Stats
0W - 4L
1,149 SR
Queue Stats
104W - 97L
1,504 Elo+
Solo
Ishtar
Ishtar
The918sFinest
Ishtar
Level 157
God Stats
7W - 10L
1,444 SR
Queue Stats
440W - 394L
1,544 Elo+
Solo
Bakasura
Bakasura
XxdilanxX117
Bakasura
Level 109
God Stats
0W - 1L
1,733 SR
Queue Stats
5W - 4L
1,669 Elo+
Party 2
Hercules
Hercules
oOlKurolOo
Hercules
Level 184
God Stats
0W - 1L
1,716 SR
Queue Stats
17W - 21L
1,459 Elo+
Party 2
Team Averages
Level 147
1,517 SR
1,551 Elo+

VS

Team Averages
Level 137
1,504 SR
1,506 Elo+
Fenrir
Fenrir
 
Fenrir
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Clementine638
Anubis
Level 63
God Stats
56W - 44L
1,674 SR
Queue Stats
358W - 311L
1,523 Elo+
Solo
Izanami
Izanami
DatCookieDoe123
Izanami
Level 153
God Stats
1W - 2L
1,463 SR
Queue Stats
26W - 36L
1,483 Elo+
Party 1
Maui
Maui
Diamondking379
Maui
Level 151
God Stats
2W - 4L
1,502 SR
Queue Stats
239W - 305L
1,518 Elo+
Party 1
Ix Chel
Ix Chel
Fazeganzombi
Ix Chel
Level 155
God Stats
6W - 5L
1,383 SR
Queue Stats
234W - 231L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JhonaA96
Guan Yu
6
0 / 2 / 0
3,504
584
853
4,330
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Jlamadrid
Raijin
5
1 / 2 / 0
3,607
601
1,134
2,589
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
3,894
649
2,393
3,506
844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bakasura
XxdilanxX117
Bakasura
5
0 / 4 / 0
3,334
556
1,121
4,279
1,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
oOlKurolOo
Hercules
4
0 / 3 / 0
3,338
556
1,175
5,506
1,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 1 / 1
4,172
695
1,377
5,538
1,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
6 / 0 / 1
5,412
902
4,684
4,212
1,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
2 / 0 / 2
5,107
851
3,069
3,098
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 0 / 1
4,928
821
1,279
4,054
1,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Fazeganzombi
Ix Chel
8
2 / 0 / 1
4,897
816
2,140
1,674
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
12
12
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
1
0.5
W
6
0
1
6.5
W
2
0
2
3
W
2
0
1
2.5
W
Ix Chel
Fazeganzombi
Ix Chel
2
0
1
2.5
L
Guan Yu
JhonaA96
Guan Yu
0
2
0
0
L
Raijin
Jlamadrid
Raijin
1
2
0
0.5
L
0
1
0
0
L
Bakasura
XxdilanxX117
Bakasura
0
4
0
0
L
Hercules
oOlKurolOo
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,676
Damage
12,549
20,210
Taken
18,576
5,738
Mitigated
5,942
6,587
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,377
470
0
3,658
5,538
1,346
0
223
5,231
0
25,400
W
4,684
388
0
2,614
4,212
1,455
0
336
3,556
25,852
0
W
3,069
2,062
0
1,770
3,098
882
0
0
3,098
0
32,292
W
1,279
569
0
1,496
4,054
1,892
30
0
4,054
9,053
0
W
Ix Chel
Fazeganzombi
Ix Chel
2,140
246
191
934
1,674
367
612
313
1,245
21,182
986
L
Guan Yu
JhonaA96
Guan Yu
853
0
0
2,174
4,330
1,256
8
530
3,772
0
15,248
L
Raijin
Jlamadrid
Raijin
1,134
43
0
750
2,589
557
0
1,575
882
10,388
0
L
2,393
1,297
0
1,562
3,506
844
0
598
2,908
0
23,326
L
Bakasura
XxdilanxX117
Bakasura
1,121
590
0
759
4,279
1,192
0
3,100
1,179
0
4,959
L
Hercules
oOlKurolOo
Hercules
1,175
579
0
1,342
5,506
1,889
0
2,032
3,366
0
7,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,677
Gold Earned
24,516
134
Minions Killed
210
0
Camps Cleared
0
568,887
Distance Traveled
712,089
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,172
695
50
8
0
168,316
0
W
Anubis
5,412
902
37
6
0
129,999
0
W
Izanami
5,107
851
50
8
0
127,610
1
W
Maui
4,928
821
18
3
0
155,563
2
W
Ix Chel
4,897
816
55
9
0
130,601
0
L
Guan Yu
3,504
584
38
6
0
159,208
0
L
Raijin
3,607
601
26
4
0
81,189
0
L
Ishtar
3,894
649
44
7
0
109,367
0
L
Bakasura
3,334
556
15
3
0
100,713
0
L
Hercules
3,338
556
11
2
0
118,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role