Player Matchup

Ymir
Ymir
 
Ymir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Deshaldir
Loki
Level 119
God Stats
0W - 3L
1,291 SR
Queue Stats
10W - 14L
1,342 Elo+
Party 1
Neith
Neith
DirectxShotz
Neith
Level 106
God Stats
6W - 7L
1,537 SR
Queue Stats
257W - 231L
1,518 Elo+
Solo
Ne Zha
Ne Zha
Shaftie
Ne Zha
Level 153
God Stats
0W - 1L
1,478 SR
Queue Stats
10W - 9L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
submaxe
Nu Wa
Level 138
God Stats
41W - 17L
1,723 SR
Queue Stats
390W - 328L
1,520 Elo+
Solo
Team Averages
Level 115
1,506 SR
1,466 Elo+

VS

Team Averages
Level 93
1,503 SR
1,496 Elo+
Pele
Pele
 
Pele
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ChuChuFruit
Anhur
Level 28
God Stats
5W - 2L
1,586 SR
Queue Stats
16W - 14L
1,487 Elo+
Party 2
Surtr
Surtr
FadedCloth25273
Surtr
Level 84
God Stats
23W - 26L
1,516 SR
Queue Stats
208W - 233L
1,500 Elo+
Party 3
Bacchus
Bacchus
NobleEmu
Bacchus
Level 165
God Stats
2W - 0L
1,411 SR
Queue Stats
147W - 165L
1,533 Elo+
Party 3
Discordia
Discordia
Tony Gibroni
Discordia
Level 122
God Stats
11W - 11L
1,505 SR
Queue Stats
283W - 271L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 1 / 0
3,963
440
0
3,522
932
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
9
0 / 3 / 0
5,173
575
2,545
6,266
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

4
0 / 4 / 0
3,824
425
1,439
3,883
589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Shaftie
Ne Zha
9
0 / 1 / 0
4,645
516
1,192
5,757
1,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
submaxe
Nu Wa
9
1 / 4 / 0
5,005
556
3,291
6,067
1,586
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 0 / 0
5,707
634
3,065
5,167
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
6 / 0 / 0
6,578
731
3,890
2,265
625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 2
5,841
649
2,782
5,788
4,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
NobleEmu
Bacchus
9
2 / 0 / 3
5,465
607
3,468
4,728
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Tony Gibroni
Discordia
10
0 / 1 / 4
5,384
598
2,340
3,247
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
13
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Pele
 
Pele
4
0
0
4
W
6
0
0
6
L
Loki
0
3
0
0
L
0
4
0
0
W
1
0
2
2
W
Bacchus
NobleEmu
Bacchus
2
0
3
3.5
L
Ne Zha
Shaftie
Ne Zha
0
1
0
0
W
Discordia
Tony Gibroni
Discordia
0
1
4
2
L
Nu Wa
submaxe
Nu Wa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,467
Damage
15,545
25,495
Taken
21,195
6,681
Mitigated
11,506
3,337
Healing
7,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
3,522
932
0
588
2,766
5,306
0
W
Pele
 
Pele
3,065
780
0
989
5,167
1,816
0
970
4,197
0
41,814
W
3,890
2,395
0
1,245
2,265
625
0
0
2,265
0
50,193
L
Loki
2,545
157
0
1,051
6,266
1,727
0
166
5,781
0
27,576
L
1,439
500
0
275
3,883
589
0
745
3,138
0
10,196
W
2,782
1,234
0
2,263
5,788
4,480
0
94
5,694
798
29,625
W
Bacchus
NobleEmu
Bacchus
3,468
330
0
2,193
4,728
3,768
0
770
3,958
10,367
1,161
L
Ne Zha
Shaftie
Ne Zha
1,192
246
0
664
5,757
1,847
0
705
5,020
0
34,779
W
Discordia
Tony Gibroni
Discordia
2,340
46
0
500
3,247
817
102
1,457
1,790
28,181
359
L
Nu Wa
submaxe
Nu Wa
3,291
817
0
1,347
6,067
1,586
0
3,124
2,703
34,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,610
Gold Earned
28,975
218
Minions Killed
300
0
Camps Cleared
0
823,722
Distance Traveled
1,001,447
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,963
440
13
1
0
128,603
0
W
Pele
5,707
634
67
7
0
237,726
0
W
Anhur
6,578
731
93
10
0
187,572
0
L
Loki
5,173
575
68
8
0
192,233
0
L
Neith
3,824
425
11
1
0
98,870
0
W
Surtr
5,841
649
63
7
0
177,502
0
W
Bacchus
5,465
607
17
2
0
212,218
3
L
Ne Zha
4,645
516
65
7
0
219,371
0
W
Discordia
5,384
598
60
7
0
186,429
0
L
Nu Wa
5,005
556
61
7
0
184,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role