Player Matchup

Medusa
Medusa
 
Medusa
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CK-162
Morgan Le Fay
Level 158
God Stats
5W - 4L
1,500 SR
Queue Stats
187W - 179L
1,459 Elo+
Solo
Cerberus
Cerberus
Giminho
Cerberus
Level 153
God Stats
2W - 1L
1,704 SR
Queue Stats
157W - 156L
1,482 Elo+
Solo
Surtr
Surtr
HerrBockwurst188
Surtr
Level 109
God Stats
20W - 22L
1,475 SR
Queue Stats
280W - 295L
1,469 Elo+
Solo
Ne Zha
Ne Zha
Longinggamer1
Ne Zha
Level 128
God Stats
15W - 11L
1,630 SR
Queue Stats
333W - 328L
1,470 Elo+
Solo
Team Averages
Level 165
1,562 SR
1,476 Elo+

VS

Team Averages
Level 125
1,610 SR
1,470 Elo+
Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DGG TrIcKx
Ymir
Level 127
God Stats
5W - 2L
1,738 SR
Queue Stats
100W - 114L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
DGG ViPeRx
Nu Wa
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 66L
1,469 Elo+
Party 1
Cupid
Cupid
Umyy
Cupid
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,453 Elo+
Party 1
Olorun
Olorun
wesluux
Olorun
Level 125
God Stats
8W - 3L
1,812 SR
Queue Stats
190W - 167L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 4 / 1
6,224
566
7,030
7,821
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
CK-162
Morgan Le Fay
6
0 / 3 / 0
4,572
416
1,385
3,679
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Giminho
Cerberus
10
1 / 2 / 3
5,899
536
3,727
10,021
6,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,719
520
1,876
8,055
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 1 / 0
5,088
463
1,704
5,966
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
7 / 0 / 0
7,294
663
3,137
6,667
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 2 / 3
6,163
560
1,645
5,097
3,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
11
2 / 0 / 4
6,750
614
7,105
4,726
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Umyy
Cupid
10
0 / 3 / 4
5,823
529
4,672
6,028
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Olorun
wesluux
Olorun
12
0 / 0 / 2
6,975
634
6,710
5,689
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
12
12
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
1
1.13
W
Awilix
 
Awilix
7
0
0
7
L
Morgan Le Fay
CK-162
Morgan Le Fay
0
3
0
0
W
3
2
3
2.25
W
Nu Wa
2
0
4
4
L
Cerberus
Giminho
Cerberus
1
2
3
1.25
L
0
2
0
0
L
0
1
0
0
W
Cupid
Umyy
Cupid
0
3
4
0.67
W
Olorun
wesluux
Olorun
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,722
Damage
23,269
35,542
Taken
28,207
16,445
Mitigated
9,925
9,630
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,030
3,359
0
2,031
7,821
2,716
0
803
6,874
0
41,171
W
Awilix
 
Awilix
3,137
1,114
0
4,370
6,667
1,976
113
411
6,217
0
46,373
L
Morgan Le Fay
CK-162
Morgan Le Fay
1,385
120
0
462
3,679
711
0
1,825
1,578
20,257
522
W
1,645
269
0
700
5,097
3,227
0
1,199
3,898
19,016
1,436
W
Nu Wa
7,105
1,329
0
775
4,726
1,080
378
2,818
1,908
39,212
1,861
L
Cerberus
Giminho
Cerberus
3,727
255
0
3,041
10,021
6,777
0
3,785
5,981
24,975
0
L
1,876
343
0
2,631
8,055
4,227
0
6,068
1,899
1,512
30,742
L
1,704
644
0
1,465
5,966
2,014
0
1,799
3,992
0
31,298
W
Cupid
Umyy
Cupid
4,672
2,397
444
1,517
6,028
1,733
448
605
5,423
0
32,854
W
Olorun
wesluux
Olorun
6,710
2,773
0
3,621
5,689
1,909
364
51
5,354
56,622
761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,502
Gold Earned
33,005
269
Minions Killed
371
0
Camps Cleared
0
1,000,606
Distance Traveled
1,140,226
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,224
566
62
6
0
220,186
1
W
Awilix
7,294
663
87
8
0
292,608
0
L
Morgan Le Fay
4,572
416
41
4
0
114,587
0
W
Ymir
6,163
560
40
4
0
228,611
2
W
Nu Wa
6,750
614
77
7
0
213,859
7
L
Cerberus
5,899
536
44
4
0
223,840
4
L
Surtr
5,719
520
60
5
0
198,734
2
L
Ne Zha
5,088
463
62
6
0
243,259
0
W
Cupid
5,823
529
67
6
0
212,494
0
W
Olorun
6,975
634
100
9
0
192,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role