Player Matchup

Medusa
Medusa
Gold I
HighCTheG
Medusa
Gold I
Level 144
God Stats
31W - 27L
1,580 SR
Queue Stats
291W - 292L
1,614 MMR
Party 1
Osiris
Osiris
Gold I
LLodaxx9030
Osiris
Gold I
Level 104
God Stats
7W - 3L
1,659 SR
Queue Stats
708W - 734L
1,597 MMR
Solo
Cerberus
Cerberus
Gold IV
LetMeFreakk
Cerberus
Gold IV
Level 121
God Stats
9W - 5L
1,622 SR
Queue Stats
197W - 209L
1,416 MMR
Party 1
Agni
Agni
Gold III
Slayke001
Agni
Gold III
Level 113
God Stats
15W - 7L
1,642 SR
Queue Stats
187W - 186L
1,524 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
SmallFace
Gilgamesh
Gold III
Level 126
God Stats
1W - 3L
1,729 SR
Queue Stats
35W - 29L
1,601 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,647 SR
1,550 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,510 SR
1,546 MMR
Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold IV
Equanímity
Nut
Gold IV
Level 128
God Stats
23W - 25L
1,507 SR
Queue Stats
58W - 62L
1,505 MMR
Solo
Janus
Janus
Gold III
Fearbutter
Janus
Gold III
Level 152
God Stats
3W - 6L
1,374 SR
Queue Stats
145W - 154L
1,621 MMR
Solo
Ra
Ra
Gold I
IiCthulhuI
Ra
Gold I
Level 158
God Stats
1W - 1L
1,731 SR
Queue Stats
90W - 86L
1,581 MMR
Solo
The Morrigan
The Morrigan
Gold III
foriamyoursavior
The Morrigan
Gold III
Level 82
God Stats
64W - 84L
1,436 SR
Queue Stats
265W - 300L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HighCTheG
Medusa
11
4 / 0 / 2
6,335
634
5,476
4,970
1,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
11
1 / 0 / 4
5,733
573
5,219
5,937
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
LetMeFreakk
Cerberus
11
1 / 0 / 4
6,179
618
3,135
7,595
4,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
12
2 / 2 / 1
6,488
649
3,508
4,004
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
SmallFace
Gilgamesh
13
13 / 0 / 0
8,709
871
8,948
6,993
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
CthulhuAthenaAresThanatos

VS

Bans
KumbhakarnaGaneshaLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 3 / 0
4,722
472
3,126
10,067
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 3 / 0
4,473
447
4,163
6,177
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
9
0 / 1 / 0
4,844
484
1,380
4,694
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 0
6,091
609
4,324
6,706
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

The Morrigan
foriamyoursavior
The Morrigan
6
0 / 12 / 0
4,285
429
2,321
9,459
2,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
21
Kills
2
2
Deaths
21
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
0
0
L
0
3
0
0
L
Janus
0
1
0
0
W
Medusa
HighCTheG
Medusa
4
0
2
5
L
2
2
0
1
W
Osiris
1
0
4
3
W
Cerberus
LetMeFreakk
Cerberus
1
0
4
3
W
Agni
2
2
1
1.25
W
Gilgamesh
SmallFace
Gilgamesh
13
0
0
13
L
The Morrigan
foriamyoursavior
The Morrigan
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,286
Damage
15,314
29,499
Taken
37,103
13,461
Mitigated
10,910
9,141
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,126
1,354
0
2,312
10,067
3,927
0
1,939
8,128
32,406
794
L
4,163
2,933
0
2,052
6,177
1,605
0
970
5,207
0
15,767
L
Janus
1,380
114
0
764
4,694
1,083
0
600
4,094
28,647
613
W
Medusa
HighCTheG
Medusa
5,476
2,099
0
1,746
4,970
1,456
771
1,478
3,394
0
45,175
L
4,324
227
120
1,968
6,706
1,947
0
3,046
3,660
42,385
857
W
Osiris
5,219
1,621
0
2,436
5,937
2,583
0
1,197
4,504
0
35,980
W
Cerberus
LetMeFreakk
Cerberus
3,135
245
0
2,796
7,595
4,481
0
1,756
5,789
26,969
0
W
Agni
3,508
385
0
675
4,004
1,060
0
2,236
1,357
41,159
1,060
W
Gilgamesh
SmallFace
Gilgamesh
8,948
3,925
0
1,488
6,993
3,881
0
3,333
3,620
98
61,323
L
The Morrigan
foriamyoursavior
The Morrigan
2,321
1,547
0
559
9,459
2,348
0
0
9,459
14,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,444
Gold Earned
24,415
435
Minions Killed
273
0
Camps Cleared
0
1,061,263
Distance Traveled
1,014,762
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,722
472
61
6
0
192,294
0
L
Nut
4,473
447
28
3
0
180,640
5
L
Janus
4,844
484
80
8
0
232,980
0
W
Medusa
6,335
634
75
8
0
214,062
0
L
Ra
6,091
609
86
9
0
215,996
0
W
Osiris
5,733
573
71
7
0
252,540
0
W
Cerberus
6,179
618
99
10
0
208,532
3
W
Agni
6,488
649
75
8
0
206,150
3
W
Gilgamesh
8,709
871
115
12
0
179,979
3
L
The Morrigan
4,285
429
18
2
0
192,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role