Player Matchup

Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum IV
 
Raijin
Platinum IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
G Luzoz
Nike
Platinum V
Level 125
God Stats
19W - 17L
1,577 SR
Queue Stats
208W - 203L
1,715 MMR
Solo
Apollo
Apollo
Platinum IV
Juriiti
Apollo
Platinum IV
Level 229
God Stats
15W - 11L
1,688 SR
Queue Stats
258W - 253L
1,737 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 182
1,553 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,591 SR
1,688 MMR
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Davonte105
Jing Wei
Platinum III
Level 182
God Stats
1W - 1L
1,498 SR
Queue Stats
553W - 565L
1,722 MMR
Solo
Yu Huang
Yu Huang
Gold II
Imbetterhonestly
Yu Huang
Gold II
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,723 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
KingD000777
Zhong Kui
Gold I
Level 153
God Stats
151W - 142L
1,678 SR
Queue Stats
658W - 665L
1,753 MMR
Solo
Arachne
Arachne
Gold II
Rumo5050
Arachne
Gold II
Level 93
God Stats
5W - 0L
1,777 SR
Queue Stats
93W - 82L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 2 / 1
5,072
507
1,911
7,809
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
 
Raijin
9
0 / 4 / 1
4,869
487
2,091
5,568
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
 
Cerberus
7
1 / 6 / 0
4,498
450
3,231
10,616
3,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
G Luzoz
Nike
10
2 / 2 / 0
5,970
597
2,901
9,558
5,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
Juriiti
Apollo
10
0 / 4 / 1
5,193
519
3,818
8,224
2,573
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SkadiThanatosRavana

VS

Bans
Da JiGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
3 / 0 / 5
6,125
613
4,696
9,666
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Davonte105
Jing Wei
11
2 / 1 / 2
6,201
620
6,027
5,392
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
6 / 1 / 1
6,858
686
6,225
4,386
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
KingD000777
Zhong Kui
11
2 / 2 / 0
6,528
653
4,477
5,058
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Rumo5050
Arachne
11
5 / 1 / 3
6,222
622
5,410
7,904
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
18
18
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Raijin
 
Raijin
0
4
1
0.13
L
Cerberus
 
Cerberus
1
6
0
0.17
W
Kumbhakarna
 
Kumbhakarna
3
0
5
5.5
W
Jing Wei
Davonte105
Jing Wei
2
1
2
3
L
Nike
G Luzoz
Nike
2
2
0
1
W
6
1
1
6.5
L
Apollo
Juriiti
Apollo
0
4
1
0.13
W
Zhong Kui
KingD000777
Zhong Kui
2
2
0
1
W
Arachne
Rumo5050
Arachne
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,952
Damage
26,835
41,775
Taken
32,406
14,524
Mitigated
13,592
11,454
Healing
11,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,911
528
0
3,460
7,809
1,959
0
1,918
5,743
0
30,100
L
Raijin
 
Raijin
2,091
263
0
290
5,568
1,224
0
2,435
2,906
30,522
0
L
Cerberus
 
Cerberus
3,231
352
0
2,503
10,616
3,189
0
4,386
6,106
13,262
0
W
Kumbhakarna
 
Kumbhakarna
4,696
737
0
3,122
9,666
5,024
0
2,167
7,499
18,501
1,701
W
Jing Wei
Davonte105
Jing Wei
6,027
4,405
0
741
5,392
1,695
0
537
4,855
0
41,989
L
Nike
G Luzoz
Nike
2,901
47
0
2,261
9,558
5,579
0
3,882
5,676
723
37,054
W
6,225
1,188
0
945
4,386
1,314
0
1,089
3,297
52,339
333
L
Apollo
Juriiti
Apollo
3,818
2,279
0
2,940
8,224
2,573
0
1,402
6,822
0
33,742
W
Zhong Kui
KingD000777
Zhong Kui
4,477
999
0
2,390
5,058
3,280
0
0
5,058
37,703
9,927
W
Arachne
Rumo5050
Arachne
5,410
4,354
0
4,413
7,904
2,279
76
1,529
6,375
0
36,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,602
Gold Earned
31,934
310
Minions Killed
371
0
Camps Cleared
0
909,297
Distance Traveled
1,006,064
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,072
507
61
6
0
214,275
0
L
Raijin
4,869
487
70
7
0
167,445
0
L
Cerberus
4,498
450
27
3
0
181,090
6
W
Kumbhakarna
6,125
613
28
3
0
204,520
0
W
Jing Wei
6,201
620
77
8
0
201,750
0
L
Nike
5,970
597
80
8
0
161,314
0
W
Yu Huang
6,858
686
100
10
0
200,596
2
L
Apollo
5,193
519
72
7
0
185,173
2
W
Zhong Kui
6,528
653
97
10
0
171,980
4
W
Arachne
6,222
622
69
7
0
227,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role